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Turgenev's Friday Freebie Maps
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<blockquote data-quote="Satyrn" data-source="post: 7550779" data-attributes="member: 6801204"><p>Ooh. I can use this as the basement to the previous map. My first thought was that, with the main floor being flooded to knee high, this means room #1 needs to be flooded, too, and the dry areas in the North are gonna have to be higher elevation than the map shows.</p><p></p><p>But then!</p><p></p><p>It just struck me that they can be magically dry.</p><p></p><p>I'm thinking a dome of force protects room #1 ( from both water and creatures) but by making the room cylindrical the players can swim over the dome to get to the rest of the dungeon. The area in the North will be keep dry by walls of force at the staticases. Dispelling these forcefield will flood the area, destroying stuff. So if the players want to loot effectively, they'll have to find some better way past.</p><p></p><p></p><p></p><p>Again, this is why I like getting these maps one at a time. Getting to figure out a way to use it is a great creativity spur.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7550779, member: 6801204"] Ooh. I can use this as the basement to the previous map. My first thought was that, with the main floor being flooded to knee high, this means room #1 needs to be flooded, too, and the dry areas in the North are gonna have to be higher elevation than the map shows. But then! It just struck me that they can be magically dry. I'm thinking a dome of force protects room #1 ( from both water and creatures) but by making the room cylindrical the players can swim over the dome to get to the rest of the dungeon. The area in the North will be keep dry by walls of force at the staticases. Dispelling these forcefield will flood the area, destroying stuff. So if the players want to loot effectively, they'll have to find some better way past. Again, this is why I like getting these maps one at a time. Getting to figure out a way to use it is a great creativity spur. [/QUOTE]
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