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Turning a piece-of-the-puzzle map into a campaign-long story arc
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<blockquote data-quote="magnusmalkus" data-source="post: 7008049" data-attributes="member: 34915"><p>Sounds like you've got a great lead on the 'Hero's Journey'. Just continue to carry it through and you should find some inspiration...</p><p></p><p>You've got the Ordinary World, the World of Athas.</p><p></p><p>The druid has received The Call to adventure with her sublime encounter. </p><p></p><p>Next is the Refusal, but I've never understood the purpose of the Refusal in a game-story featuring 'adventurers'. After all, What kind of adventurer REFUSES the call to adventure?! </p><p></p><p>So we move onto Meeting With the Mentor, where your druid receives the piece of the map. </p><p></p><p>Next up is Crossing the Threshold, which you've got covered in the obstacles involved with entering the Walled Garden. </p><p></p><p>Which should bring the situation to the current. It seems the PC's should encounter Tests, Allies & Enemies.. after which they Approach the Inner-Most Circle, then must Undergo the Ordeal. </p><p></p><p>How about the garden contains a reflecting pool containing a potential magical ally who can give them aid, direct them further, and 'fill in the gaps' regarding the coming steps of the journey. The reflecting pool could be have guardians to defeat in order to consult the magical ally within. </p><p></p><p>The magical ally could reveal the Suffering and Ordeal to come and detail the reward to be had (fulfilling her destiny - but not in the world-changing kind of way). Her Ordeal is where she'll need her allies, the other PC's. Each of their skills will be necessary to navigate the trials and tribulations of the 'underworld'. The ally may be able to point this out.</p><p></p><p>For the Approach to the Inner-Most Circle, put a Henge in the garden. The magical ally can tell them that's where they need to go and will give them the remainder of the map. The map contains directions on how to active the Henge in order to get to the 'underworld', where the Ordeal awaits.</p><p></p><p>The remainder of the map doesn't chart the surrounding mundane landscape of Artas as one might suspect, but instead maps whatever 'underworld' the Druid must enter (the Garden was just the entry point). Maybe some hint of the maps other-worldly origin may be hinted at. Maybe the material the map-scrap the mentor gives the druid is of some strange unidentifiable material with unique qualities (doesn't burn, can be infinitely folded, glows in moonlight...)</p><p></p><p>In this 'underworld' the druid must 'seize the sword' or 'bear the mark' or whatever ordeal you can think of. </p><p></p><p>Then fill in the blanks with the Road Back and the Ressurection after that.</p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 7008049, member: 34915"] Sounds like you've got a great lead on the 'Hero's Journey'. Just continue to carry it through and you should find some inspiration... You've got the Ordinary World, the World of Athas. The druid has received The Call to adventure with her sublime encounter. Next is the Refusal, but I've never understood the purpose of the Refusal in a game-story featuring 'adventurers'. After all, What kind of adventurer REFUSES the call to adventure?! So we move onto Meeting With the Mentor, where your druid receives the piece of the map. Next up is Crossing the Threshold, which you've got covered in the obstacles involved with entering the Walled Garden. Which should bring the situation to the current. It seems the PC's should encounter Tests, Allies & Enemies.. after which they Approach the Inner-Most Circle, then must Undergo the Ordeal. How about the garden contains a reflecting pool containing a potential magical ally who can give them aid, direct them further, and 'fill in the gaps' regarding the coming steps of the journey. The reflecting pool could be have guardians to defeat in order to consult the magical ally within. The magical ally could reveal the Suffering and Ordeal to come and detail the reward to be had (fulfilling her destiny - but not in the world-changing kind of way). Her Ordeal is where she'll need her allies, the other PC's. Each of their skills will be necessary to navigate the trials and tribulations of the 'underworld'. The ally may be able to point this out. For the Approach to the Inner-Most Circle, put a Henge in the garden. The magical ally can tell them that's where they need to go and will give them the remainder of the map. The map contains directions on how to active the Henge in order to get to the 'underworld', where the Ordeal awaits. The remainder of the map doesn't chart the surrounding mundane landscape of Artas as one might suspect, but instead maps whatever 'underworld' the Druid must enter (the Garden was just the entry point). Maybe some hint of the maps other-worldly origin may be hinted at. Maybe the material the map-scrap the mentor gives the druid is of some strange unidentifiable material with unique qualities (doesn't burn, can be infinitely folded, glows in moonlight...) In this 'underworld' the druid must 'seize the sword' or 'bear the mark' or whatever ordeal you can think of. Then fill in the blanks with the Road Back and the Ressurection after that. [/QUOTE]
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Turning a piece-of-the-puzzle map into a campaign-long story arc
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