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Turning a piece-of-the-puzzle map into a campaign-long story arc
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<blockquote data-quote="Gilladian" data-source="post: 7008225" data-attributes="member: 2093"><p>The idea of being a nexus point came to me because gardens must be incredibly rare in Athas (I presume - I've never actually read the campaign setting, just heard of/about it). But the rarity of the garden and the fact that it reflects what she wants to do to the entire world - render it green again - seems to make it a perfect focal point. As far as what the garden reveals - perhaps the very shape of the garden is a map. There could be hedges forming a maze that match the various points that, in the real world, need to be visited and charged to form a network of lines. And no - this one single ritual need not transform the world. But it could awaken a new sense of life being reborn, instead of slowly dying. Once each point has been visited and charged, then the ritual at the center (marked by a pool in the garden?) could change some single thing about how Athas functions - relieving some source of damage to the world, or bringing some trace of greenery back, etc... that future campaigns could build on. OR, it could just create a series of oases that, on their own, will not change the world, but will allow people of the future to have some hope and respite from harshness.</p><p></p><p>And of course, you could work the hero's journey tasks into the striving to visit each site, and the stages of visiting each of the sites.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 7008225, member: 2093"] The idea of being a nexus point came to me because gardens must be incredibly rare in Athas (I presume - I've never actually read the campaign setting, just heard of/about it). But the rarity of the garden and the fact that it reflects what she wants to do to the entire world - render it green again - seems to make it a perfect focal point. As far as what the garden reveals - perhaps the very shape of the garden is a map. There could be hedges forming a maze that match the various points that, in the real world, need to be visited and charged to form a network of lines. And no - this one single ritual need not transform the world. But it could awaken a new sense of life being reborn, instead of slowly dying. Once each point has been visited and charged, then the ritual at the center (marked by a pool in the garden?) could change some single thing about how Athas functions - relieving some source of damage to the world, or bringing some trace of greenery back, etc... that future campaigns could build on. OR, it could just create a series of oases that, on their own, will not change the world, but will allow people of the future to have some hope and respite from harshness. And of course, you could work the hero's journey tasks into the striving to visit each site, and the stages of visiting each of the sites. [/QUOTE]
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Turning a piece-of-the-puzzle map into a campaign-long story arc
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