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<blockquote data-quote="MacConnell" data-source="post: 7349246" data-attributes="member: 6855223"><p><strong>Y 0: D 219 - 222: Shiftings 9 - 12: Town Business, part 3</strong></p><p></p><p></p><p>[ooc]Cost: 200 clams, each[/ooc]</p><p></p><p>[gm]Tor is able to make adequate repairs to several tools. Even though he is able to manufacture a drawing knife, he is not yet satisfied with the result.[/gm]</p><p></p><p>[ooc]All unneeded inventory, including the pack animals, are traded for 1323 clams of town credit.[/ooc] </p><p><strong>Y 0: D223 - 227: Shiftings 13 - 17: Departing</strong>:</p><p><strong>Weather</strong>:</p><p>As a relief from the heat of the Doldrums, there is a persistent breeze coming from the northwest. The days are clear, moderately hot, with no rain.</p><p></p><p><strong>Travel</strong>:</p><p>After only a day of uneventful travel, the Seekers discover some large brown spiders using the roadway as a hunting spot. The spiders are barely even an inconvenience, especially since traveling by horseback offers no real food opportunity for the vermin.</p><p></p><p>After three more days, Feroz cries vehemently from his scouting flight high in the skies. Within seconds a large shadow runs along the ground crossing the line of travel. The shadow does not quite appear to be avian, and in fact, scanning the skies the source of the shadow is discovered making winged passes. The beast is reptilian not avian and a chill runs along everyone's spines as nothing of this sort as ever before been seen.</p><p></p><p>It's flights is about half way between the ground and the height at which Feroz flies. It's attention appears to be on the trailing colts, and with the size of this monster, it could definitely take one. To make matters worse the beast cries, sounding remarkably similar the the hawk, and a second one flies from the direction of the mountains of the east to join the circling.</p><p></p><p>[ooc]Make new % rolls for any interaction. The beast are definitely a threat and seem fully intent on swooping down at the colts.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7349246, member: 6855223"] [b]Y 0: D 219 - 222: Shiftings 9 - 12: Town Business, part 3[/b] [ooc]Cost: 200 clams, each[/ooc] [gm]Tor is able to make adequate repairs to several tools. Even though he is able to manufacture a drawing knife, he is not yet satisfied with the result.[/gm] [ooc]All unneeded inventory, including the pack animals, are traded for 1323 clams of town credit.[/ooc] [B]Y 0: D223 - 227: Shiftings 13 - 17: Departing[/B]: [B]Weather[/B]: As a relief from the heat of the Doldrums, there is a persistent breeze coming from the northwest. The days are clear, moderately hot, with no rain. [B]Travel[/B]: After only a day of uneventful travel, the Seekers discover some large brown spiders using the roadway as a hunting spot. The spiders are barely even an inconvenience, especially since traveling by horseback offers no real food opportunity for the vermin. After three more days, Feroz cries vehemently from his scouting flight high in the skies. Within seconds a large shadow runs along the ground crossing the line of travel. The shadow does not quite appear to be avian, and in fact, scanning the skies the source of the shadow is discovered making winged passes. The beast is reptilian not avian and a chill runs along everyone's spines as nothing of this sort as ever before been seen. It's flights is about half way between the ground and the height at which Feroz flies. It's attention appears to be on the trailing colts, and with the size of this monster, it could definitely take one. To make matters worse the beast cries, sounding remarkably similar the the hawk, and a second one flies from the direction of the mountains of the east to join the circling. [ooc]Make new % rolls for any interaction. The beast are definitely a threat and seem fully intent on swooping down at the colts.[/ooc] [/QUOTE]
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