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<blockquote data-quote="MacConnell" data-source="post: 7571477" data-attributes="member: 6855223"><p><strong>Day 347: The Boar's Head</strong></p><p></p><p>[sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock]</p><p></p><p><strong>Sheldon</strong> nods at Sannit's comment. He runs his left hand through his freshly cut hair. "<span style="color: #008000">I agree. We definitely should see where we stand with our allies. Merin and Tor should lead the expedition to Bergbaulager since Tor has developed the best report with the Maldrog. I think I should lead the expedition to Boga City since I was born there and am fluent in Centrin. I see no reason why we cannot spplit up and go both directions at once. We should be able to make the trips quickly riding our Windrunners</span>."</p><p></p><p></p><p><strong>Indigo</strong>, who is most often silent, answers Vadin. "<span style="color: #8b4513">I think we can. We are currently nearing the end of the Drenching Season, which ends the official year. We will have 60 days of the Chilling Season before the Seeding Season will be upon us. If an army leaves Asylim, then, the fastest that I can imagine them arriving would be 30 days into Seeding.</span></p><p><span style="color: #8b4513"></span></p><p><span style="color: #8b4513">South where the piney woods end, the mountains that border the western jungle and the desert narrow and the road follows the western cliffs for several days' walk. The road then moves eastward and follows the the Dragon's Tail for several more days' walk before moving into the pass that enters the desert.</span></p><p><span style="color: #8b4513"></span></p><p><span style="color: #8b4513">Even without additional soldiers, the eight of us, counting Turtle, could harangue an approaching army at several points, inflicting damage and moving quickly away with the benefit of the speed of our mounts. With Merindell and Sheldon, we have a secret advantage that a regular army could never accommodate</span>."</p><p></p><p></p><p>[gm]Not only can Bolo darken the area around herself; but by touching Turtle, she can darken the area around him as well.[/gm]</p><p>[sblock=Darken]35(collegiate) + 40(mind) = 75[gm]There is no random aspect to Darken.[/gm][/sblock]</p><p>[sblock=Stealth]<span style="color: #8b4513"><strong>Bolo</strong></span>: 39(obscurative) + 54(inversion) + 75(darken) + 60(d100) = 228</p><p><strong>Turtle</strong>: 27(obscurative) x2(fur) = 54 + 75(darken) + 60(d100) = 189[/sblock]</p><p>[gm]As Bolo and Turtle move as one around the town, they pass fairly close to other people without anyone seeming to take any notice. In her mission to ferret out anyone who might prove to be in opposition to the well-being of Southroad Fair, she finds no one to rouse her suspicion. Rather than feeling as if her mission were a failure, she is bolstered by the confidence that all residents of the town are aligned to the cause of community.[/gm]</p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: hurt, dazed</p><p><span style="color: #ff0000">Body</span>: 12 - 4 = 8</p><p><span style="color: #0000ff">Mind</span>: 10 - 7 = 3</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: full health</p><p>Surcoat: 80 - 6 = 74</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Vest: 30 - 4 = 26</p><p><span style="color: #800000"><strong>Sannit</strong></span>: full health</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 = 36</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: full health</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health</p><p>Tunic: 60 - 6 = 54[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>50 Rupees: (silver coin, 500 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7571477, member: 6855223"] [b]Day 347: The Boar's Head[/b] [sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock] [B]Sheldon[/B] nods at Sannit's comment. He runs his left hand through his freshly cut hair. "[COLOR=#008000]I agree. We definitely should see where we stand with our allies. Merin and Tor should lead the expedition to Bergbaulager since Tor has developed the best report with the Maldrog. I think I should lead the expedition to Boga City since I was born there and am fluent in Centrin. I see no reason why we cannot spplit up and go both directions at once. We should be able to make the trips quickly riding our Windrunners[/COLOR]." [B]Indigo[/B], who is most often silent, answers Vadin. "[COLOR=#8b4513]I think we can. We are currently nearing the end of the Drenching Season, which ends the official year. We will have 60 days of the Chilling Season before the Seeding Season will be upon us. If an army leaves Asylim, then, the fastest that I can imagine them arriving would be 30 days into Seeding. South where the piney woods end, the mountains that border the western jungle and the desert narrow and the road follows the western cliffs for several days' walk. The road then moves eastward and follows the the Dragon's Tail for several more days' walk before moving into the pass that enters the desert. Even without additional soldiers, the eight of us, counting Turtle, could harangue an approaching army at several points, inflicting damage and moving quickly away with the benefit of the speed of our mounts. With Merindell and Sheldon, we have a secret advantage that a regular army could never accommodate[/COLOR]." [gm]Not only can Bolo darken the area around herself; but by touching Turtle, she can darken the area around him as well.[/gm] [sblock=Darken]35(collegiate) + 40(mind) = 75[gm]There is no random aspect to Darken.[/gm][/sblock] [sblock=Stealth][COLOR=#8b4513][B]Bolo[/B][/COLOR]: 39(obscurative) + 54(inversion) + 75(darken) + 60(d100) = 228 [B]Turtle[/B]: 27(obscurative) x2(fur) = 54 + 75(darken) + 60(d100) = 189[/sblock] [gm]As Bolo and Turtle move as one around the town, they pass fairly close to other people without anyone seeming to take any notice. In her mission to ferret out anyone who might prove to be in opposition to the well-being of Southroad Fair, she finds no one to rouse her suspicion. Rather than feeling as if her mission were a failure, she is bolstered by the confidence that all residents of the town are aligned to the cause of community.[/gm] [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: full health Tunic: 60 - 2 = 58 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: hurt, dazed [COLOR=#ff0000]Body[/COLOR]: 12 - 4 = 8 [COLOR=#0000ff]Mind[/COLOR]: 10 - 7 = 3 Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: full health Surcoat: 80 - 6 = 74 [COLOR=#daa520][B]Indigo[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Vest: 30 - 4 = 26 [COLOR=#800000][B]Sannit[/B][/COLOR]: full health Stone Bolts: 10 Tunic: 60 - 24 = 36 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: full health [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health Tunic: 60 - 6 = 54[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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