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<blockquote data-quote="MacConnell" data-source="post: 7574405" data-attributes="member: 6855223"><p><strong>Days 348 - 356: Gathering Allies</strong></p><p></p><p>[sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock]</p><p></p><p></p><p>[gm]Swift Raven and Fallen Leaf look over the damaged items of leatherwork to determine the cost and estimated time of repairs. The two can perfectly mend all items in one day for a total cost of 4380 clams, which the Seekers can readily afford.</p><p></p><p>The trip to Bergbaulager takes only three days, by Windrunner. The path, having been newly established and infrequently traveled, could use much work in improving its condition. The path is too narrow for the easy pulling of wagons and carts and much too strewn with loose boulders. The heights, as the path climbs into the mountains, could use the development of switchbacks to make it less strenuous.</p><p></p><p>The Maldrog show a surprising amount of interests in the unfortunate development of an enemy army approaching from Asylim with malevolent intent. After very little deliberation, they agree to send a heavy unit to offer bulwark protection should the enemy actually reach the southern edge of town. With the size of Bergbaulager only being about twice that of Southroad Fair, the unit will only contain 20 soldiers. This heavy unit will be lead by the familiar unit of the Berbaulager Prospectors, the leader of whom volunteers. It will take this unit 15 days to reach Southroad Fair. If it leaves at the first of Seeding, it should arrive 15 days ahead of the enemy army.</p><p></p><p>Sheldon and Indigo depart for Boga City, alone. The trip takes 4 days, by Windrunner. While the Commissioners of Boga City are disappointed by this push of aggression from Asylim, they do not seem surprised. After some slight deliberation, they agree to send a small force, not wanting to risk putting their own city in a vulnerable position by significantly reducing their own standing guard.</p><p></p><p>Despite this admission, Sheldon and Indigo are astounding that the "small" force consist of a unit of 100 mounted archers. Even at a leisure pace of 8 days, this force will not need to leave until well into Seeding Season to be of help in a timely manner.</p><p></p><p>After all have returned, the town counsel is ecstatic at the thought of having such aid offered from such new allies. Having secured what forces it may, this leaves the Seekers to discuss their own plan of action.[/gm]</p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: full health</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: full health</p><p>Surcoat: 80 - 6 = 74</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p>Vest: 30 - 4 = 26</p><p><span style="color: #800000"><strong>Sannit</strong></span>: full health</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 = 36</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: full health</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health</p><p>Tunic: 60 - 6 = 54[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7574405, member: 6855223"] [b]Days 348 - 356: Gathering Allies[/b] [sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock] [gm]Swift Raven and Fallen Leaf look over the damaged items of leatherwork to determine the cost and estimated time of repairs. The two can perfectly mend all items in one day for a total cost of 4380 clams, which the Seekers can readily afford. The trip to Bergbaulager takes only three days, by Windrunner. The path, having been newly established and infrequently traveled, could use much work in improving its condition. The path is too narrow for the easy pulling of wagons and carts and much too strewn with loose boulders. The heights, as the path climbs into the mountains, could use the development of switchbacks to make it less strenuous. The Maldrog show a surprising amount of interests in the unfortunate development of an enemy army approaching from Asylim with malevolent intent. After very little deliberation, they agree to send a heavy unit to offer bulwark protection should the enemy actually reach the southern edge of town. With the size of Bergbaulager only being about twice that of Southroad Fair, the unit will only contain 20 soldiers. This heavy unit will be lead by the familiar unit of the Berbaulager Prospectors, the leader of whom volunteers. It will take this unit 15 days to reach Southroad Fair. If it leaves at the first of Seeding, it should arrive 15 days ahead of the enemy army. Sheldon and Indigo depart for Boga City, alone. The trip takes 4 days, by Windrunner. While the Commissioners of Boga City are disappointed by this push of aggression from Asylim, they do not seem surprised. After some slight deliberation, they agree to send a small force, not wanting to risk putting their own city in a vulnerable position by significantly reducing their own standing guard. Despite this admission, Sheldon and Indigo are astounding that the "small" force consist of a unit of 100 mounted archers. Even at a leisure pace of 8 days, this force will not need to leave until well into Seeding Season to be of help in a timely manner. After all have returned, the town counsel is ecstatic at the thought of having such aid offered from such new allies. Having secured what forces it may, this leaves the Seekers to discuss their own plan of action.[/gm] [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: full health Tunic: 60 - 2 = 58 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: full health Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: full health Surcoat: 80 - 6 = 74 [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health Vest: 30 - 4 = 26 [COLOR=#800000][B]Sannit[/B][/COLOR]: full health Stone Bolts: 10 Tunic: 60 - 24 = 36 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: full health [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health Tunic: 60 - 6 = 54[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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