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TUW: Out of the Maelstrom
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<blockquote data-quote="MacConnell" data-source="post: 7605828" data-attributes="member: 6855223"><p><strong>Y: 2, Day: 106, The Battle Ensues</strong></p><p></p><p>[ooc]All characters receive 10 DP. Turtle receives 5 DP.[/ooc]</p><p></p><p></p><p>Sheldon quips, "<span style="color: #008000">Spectacular pin cushion. There are still 50 archers. While 10 at a time was of no consequence to us, we will likely take some harm from that number</span>."</p><p></p><p></p><p></p><p>At first light the next day, when much more reasonable to approach than the previous evening, Sannit, Merin, and Vadin can see that the army is breaking camp and preparing to move forward. Bolo and Torvald maintain cover on the right flank, since Turtle is much farther to right with the converted soldiers. Sheldon and Indigo move forward along the left flank, under the protection of cover.</p><p></p><p>Unbeknownst to the Seekers, when the Windrunners arrived in town with the note upon one of the harnesses, the fighting members of Southroad Fair and the mounted archers on loan from Boga City, all under the command of Clavo, began moving southward, wanting to chose the field of battle away from the village proper. The Maldrog, heavy squad remained in town as a last line of defense should enemy actually make it that far.</p><p></p><p>Turtle is the first to know. A unit of Southroad Scouts had been moving along their far left flank when the group of Ansylin soldiers are seen, Surprised that no alarm is given the scouts move in with arrows at ready, thinking to capture the group, before recognizing Turtle. The bear stands on his hind legs and makes some soft sounds before returning to all fours. The Ansylins do not arm themselves but, instead, make gestures of peace.</p><p></p><p>On the main road before Sannit and the others can make parlay distance, much commotion disturbs the gathering of the Ansylin army and preparation to march is forsaken in favor of preparation for combat. Despite the best of intentions, the offer of surrender does not come to the table. The battle is extremely one-sided. The mounted archers circle and cut through the soldiers with unmatched proficiency.</p><p></p><p>The area becomes a hail of arrows. All the Seekers take minor scrapes with that much activity, but Indigo, Vadin, and Merin each take a serious arrow wound. One centurion and a few hoplites of the enemy survive the battle, but all are injured to some degree. With battle definitively decided, the mounted archers return to Boga City, leaving what negotiations or conditions of defeat may come to be handled by those in charge at Southroad Fair, namely the Southroad Seekers, without whose help such a decided victory would not have been achieved.</p><p></p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: hurt</p><p><span style="color: #ff0000">Body</span>: 10 - 2 = 8</p><p>Tunic: 60 - 2 - 2 = 56</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Surcoat: 80 - 6 - 6 = 68</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 6 = 4</p><p>Vest: 30 - 4 - 4= 22</p><p><span style="color: #800000"><strong>Sannit</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 - 8 = 28</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Tunic: 60 - 6 - 6 = 48[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7605828, member: 6855223"] [b]Y: 2, Day: 106, The Battle Ensues[/b] [ooc]All characters receive 10 DP. Turtle receives 5 DP.[/ooc] Sheldon quips, "[COLOR=#008000]Spectacular pin cushion. There are still 50 archers. While 10 at a time was of no consequence to us, we will likely take some harm from that number[/COLOR]." At first light the next day, when much more reasonable to approach than the previous evening, Sannit, Merin, and Vadin can see that the army is breaking camp and preparing to move forward. Bolo and Torvald maintain cover on the right flank, since Turtle is much farther to right with the converted soldiers. Sheldon and Indigo move forward along the left flank, under the protection of cover. Unbeknownst to the Seekers, when the Windrunners arrived in town with the note upon one of the harnesses, the fighting members of Southroad Fair and the mounted archers on loan from Boga City, all under the command of Clavo, began moving southward, wanting to chose the field of battle away from the village proper. The Maldrog, heavy squad remained in town as a last line of defense should enemy actually make it that far. Turtle is the first to know. A unit of Southroad Scouts had been moving along their far left flank when the group of Ansylin soldiers are seen, Surprised that no alarm is given the scouts move in with arrows at ready, thinking to capture the group, before recognizing Turtle. The bear stands on his hind legs and makes some soft sounds before returning to all fours. The Ansylins do not arm themselves but, instead, make gestures of peace. On the main road before Sannit and the others can make parlay distance, much commotion disturbs the gathering of the Ansylin army and preparation to march is forsaken in favor of preparation for combat. Despite the best of intentions, the offer of surrender does not come to the table. The battle is extremely one-sided. The mounted archers circle and cut through the soldiers with unmatched proficiency. The area becomes a hail of arrows. All the Seekers take minor scrapes with that much activity, but Indigo, Vadin, and Merin each take a serious arrow wound. One centurion and a few hoplites of the enemy survive the battle, but all are injured to some degree. With battle definitively decided, the mounted archers return to Boga City, leaving what negotiations or conditions of defeat may come to be handled by those in charge at Southroad Fair, namely the Southroad Seekers, without whose help such a decided victory would not have been achieved. [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: hurt [COLOR=#ff0000]Body[/COLOR]: 10 - 2 = 8 Tunic: 60 - 2 - 2 = 56 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Surcoat: 80 - 6 - 6 = 68 [COLOR=#daa520][B]Indigo[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 6 = 4 Vest: 30 - 4 - 4= 22 [COLOR=#800000][B]Sannit[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 Stone Bolts: 10 Tunic: 60 - 24 - 8 = 28 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Tunic: 60 - 6 - 6 = 48[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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