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TUW: Out of the Maelstrom
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<blockquote data-quote="MacConnell" data-source="post: 7610155" data-attributes="member: 6855223"><p><strong>Y 2: Day 107: Celebration</strong></p><p></p><p></p><p>[gm]The remaining hoplites defer to the remaining centurion, who speaks for them all. He disarms himself and commands his remaining soldiers to do the same. They are surprised and grateful for the offer of food and aid.[/gm]</p><p></p><p>[gm]The converted soldiers readily obey their assigned task. Those who survived the battle stare but say nothing. The centurion commands the prisoners to sit. He remains standing.[/gm]</p><p></p><p>[gm]All of the Ansylin soldiers are surprised to hear of the remnant of the prison ship and the survival of those incarcerated there at the hands of the Seekers. About a third of the soldiers express an interest in the new developing port.[/gm]</p><p>Sheldon addresses the Seekers. "<span style="color: #008000">These new recruits for Safe Harbor, (I think that is a good name for it), will need an escort to assure their arrival. Once we settle things in town, I think we should all make the return trip. What say you</span>?"</p><p></p><p></p><p>[gm]All of the Ansylin Regulars compose a physical readiness that suits them to physical labor. None have any technical skill, but it is learned that the centurion can read Ansylin. The new recruits who are to remain in Suthroad Fair are divided between the Scouts and the Carpenters' Guild.</p><p></p><p>All Ansylins are astounded to meet a detachment of heavy soldiers from Bergbaulager. Most have not even heard of a Maldrog, much less met one.[/gm]</p><p></p><p>[gm]During the course of the ministrations and inquiries of the soldiers, Merin moves in and about the groups making sure that he passes within 23 strides of every one of them. He does not sense any talent for the manipulation of Way Lines among any of the Ansylins, including the centurion, who he double checks.</p><p></p><p>The celebration is enjoyed by everyone. The Maldrogs add great entertainment and camaraderie to the festivities. The archers from Boga City had departed while the day was still light.</p><p></p><p>The morning brings a bit of regret for those that enjoyed themselves too much. The Seekers see the aftermath and peaceableness of the town as a good sign for the future. In the quiet of the morning the Ansylins headed for Safe Harbor are gathered on the south end of town.[/gm]</p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: hurt</p><p><span style="color: #ff0000">Body</span>: 10 - 2 = 8</p><p>Tunic: 60 - 2 - 2 = 56</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Surcoat: 80 - 6 - 6 = 68</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 6 = 4</p><p>Vest: 30 - 4 - 4= 22</p><p><span style="color: #800000"><strong>Sannit</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 - 8 = 28</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Tunic: 60 - 6 - 6 = 48[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7610155, member: 6855223"] [b]Y 2: Day 107: Celebration[/b] [gm]The remaining hoplites defer to the remaining centurion, who speaks for them all. He disarms himself and commands his remaining soldiers to do the same. They are surprised and grateful for the offer of food and aid.[/gm] [gm]The converted soldiers readily obey their assigned task. Those who survived the battle stare but say nothing. The centurion commands the prisoners to sit. He remains standing.[/gm] [gm]All of the Ansylin soldiers are surprised to hear of the remnant of the prison ship and the survival of those incarcerated there at the hands of the Seekers. About a third of the soldiers express an interest in the new developing port.[/gm] Sheldon addresses the Seekers. "[COLOR=#008000]These new recruits for Safe Harbor, (I think that is a good name for it), will need an escort to assure their arrival. Once we settle things in town, I think we should all make the return trip. What say you[/COLOR]?" [gm]All of the Ansylin Regulars compose a physical readiness that suits them to physical labor. None have any technical skill, but it is learned that the centurion can read Ansylin. The new recruits who are to remain in Suthroad Fair are divided between the Scouts and the Carpenters' Guild. All Ansylins are astounded to meet a detachment of heavy soldiers from Bergbaulager. Most have not even heard of a Maldrog, much less met one.[/gm] [gm]During the course of the ministrations and inquiries of the soldiers, Merin moves in and about the groups making sure that he passes within 23 strides of every one of them. He does not sense any talent for the manipulation of Way Lines among any of the Ansylins, including the centurion, who he double checks. The celebration is enjoyed by everyone. The Maldrogs add great entertainment and camaraderie to the festivities. The archers from Boga City had departed while the day was still light. The morning brings a bit of regret for those that enjoyed themselves too much. The Seekers see the aftermath and peaceableness of the town as a good sign for the future. In the quiet of the morning the Ansylins headed for Safe Harbor are gathered on the south end of town.[/gm] [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: hurt [COLOR=#ff0000]Body[/COLOR]: 10 - 2 = 8 Tunic: 60 - 2 - 2 = 56 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Surcoat: 80 - 6 - 6 = 68 [COLOR=#daa520][B]Indigo[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 6 = 4 Vest: 30 - 4 - 4= 22 [COLOR=#800000][B]Sannit[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 Stone Bolts: 10 Tunic: 60 - 24 - 8 = 28 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Tunic: 60 - 6 - 6 = 48[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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