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TUW: Out of the Maelstrom
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<blockquote data-quote="MacConnell" data-source="post: 7617917" data-attributes="member: 6855223"><p><strong>Y 2: Days 108 - 134: Going to Safe Harbor</strong></p><p></p><p></p><p>Very little is required to adequately prepare the captured supply wagons. They were originally pulled by pairs of donkeys. The harnesses are refitted to hold the windrunners. The racing horses are not suitable fare for draft, but they are what is available to the Seekers and the while the horses will return with their riders, all supplies and other people are staying in Safe Harbor. The windrunners have had enough exposure to the machinations of their riders to be encouraged to perform outside of their normal behavior.</p><p></p><p></p><p>The Bergbaulager Explorers who came to the aid of Southroad Fair are a similar unit to the Seekers. Though communication in the Maldrog language is still quite limited, enough exchange of information can be accomplished in piece-meal. The Maldrog convey that they only construct barged which are poled around the edged of the Lunaedriac, but their is a village of Hebrian people across the lake, with whom Bergbaulager trades for textiles, who make sailing vessels with fabric sails that should be more suited to the type of travel required in Safe Harbor. The Seekers are invited to come and travel to the Hebrian village after they return from their present endeavor.</p><p></p><p></p><p>The Maldrog also stay for the celebration. They make an excellent addition to the festivities and thoroughly enjoy the antics of the unusual bear. The new village recruits are astounded by the camaraderie.</p><p></p><p>During the course of events prior to departure, the remaining Centurion discusses a need to return to Asylim and report. After some discussion, he is allowed to depart, for his reasoning is sound. He plans to report the cooperation of Boga City and Bergbaulager in the defeat of the Ansylin Army. Though the centurion has no delusions about the behavior or desires of the Magisters. He thinks that the knowledge of Boga City, alone, will deter further attempts on the scale of an out-right war. His thinking is that further action will be accomplished through subterfuge.</p><p></p><p>[ATTACH]106928[/ATTACH]</p><p></p><p>Indigo will walk with the horses to lend comfort and guidance during the trip. Sheldon will foray with Vadin to scout and look for game. Ten Ansylin archers and five hoplites accompany the Seekers on the trip.</p><p></p><p>It takes 12 days by road to reach the pass that leads into the Ansylin Desert. The party leaves the road and follows the rough terrain along the edge of the Spine toward the coast, which takes only an additional four days, before following the coast for another ten.</p><p></p><p>During the trip, the Seekers are forced to kill a predatory bird large enough to have carried off one of the horses. It is the largest bird anyone has ever seen. The horses and the Ansylins are terrified. Everyone is further amazed at the poise and efficiency with which the Seekers handle the entire situation, to the prevention of any loss. Seeing the manipulation of Way Lines in such grandiose display and used for such benevolence leaves them in awe. The Ansylins begin to defer to the Seekers as legendary beings, worthy of such respect.</p><p></p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: hurt</p><p><span style="color: #ff0000">Body</span>: 10 - 2 = 8</p><p>Tunic: 60 - 2 - 2 = 56</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Surcoat: 80 - 6 - 6 = 68</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 6 = 4</p><p>Vest: 30 - 4 - 4= 22</p><p><span style="color: #800000"><strong>Sannit</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 - 8 = 28</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 2 = 8</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Tunic: 60 - 6 - 6 = 48[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>5 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7617917, member: 6855223"] [b]Y 2: Days 108 - 134: Going to Safe Harbor[/b] Very little is required to adequately prepare the captured supply wagons. They were originally pulled by pairs of donkeys. The harnesses are refitted to hold the windrunners. The racing horses are not suitable fare for draft, but they are what is available to the Seekers and the while the horses will return with their riders, all supplies and other people are staying in Safe Harbor. The windrunners have had enough exposure to the machinations of their riders to be encouraged to perform outside of their normal behavior. The Bergbaulager Explorers who came to the aid of Southroad Fair are a similar unit to the Seekers. Though communication in the Maldrog language is still quite limited, enough exchange of information can be accomplished in piece-meal. The Maldrog convey that they only construct barged which are poled around the edged of the Lunaedriac, but their is a village of Hebrian people across the lake, with whom Bergbaulager trades for textiles, who make sailing vessels with fabric sails that should be more suited to the type of travel required in Safe Harbor. The Seekers are invited to come and travel to the Hebrian village after they return from their present endeavor. The Maldrog also stay for the celebration. They make an excellent addition to the festivities and thoroughly enjoy the antics of the unusual bear. The new village recruits are astounded by the camaraderie. During the course of events prior to departure, the remaining Centurion discusses a need to return to Asylim and report. After some discussion, he is allowed to depart, for his reasoning is sound. He plans to report the cooperation of Boga City and Bergbaulager in the defeat of the Ansylin Army. Though the centurion has no delusions about the behavior or desires of the Magisters. He thinks that the knowledge of Boga City, alone, will deter further attempts on the scale of an out-right war. His thinking is that further action will be accomplished through subterfuge. [ATTACH]106928._xfImport[/ATTACH] Indigo will walk with the horses to lend comfort and guidance during the trip. Sheldon will foray with Vadin to scout and look for game. Ten Ansylin archers and five hoplites accompany the Seekers on the trip. It takes 12 days by road to reach the pass that leads into the Ansylin Desert. The party leaves the road and follows the rough terrain along the edge of the Spine toward the coast, which takes only an additional four days, before following the coast for another ten. During the trip, the Seekers are forced to kill a predatory bird large enough to have carried off one of the horses. It is the largest bird anyone has ever seen. The horses and the Ansylins are terrified. Everyone is further amazed at the poise and efficiency with which the Seekers handle the entire situation, to the prevention of any loss. Seeing the manipulation of Way Lines in such grandiose display and used for such benevolence leaves them in awe. The Ansylins begin to defer to the Seekers as legendary beings, worthy of such respect. [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: hurt [COLOR=#ff0000]Body[/COLOR]: 10 - 2 = 8 Tunic: 60 - 2 - 2 = 56 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Surcoat: 80 - 6 - 6 = 68 [COLOR=#daa520][B]Indigo[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 6 = 4 Vest: 30 - 4 - 4= 22 [COLOR=#800000][B]Sannit[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 Stone Bolts: 10 Tunic: 60 - 24 - 8 = 28 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 2 = 8 [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Tunic: 60 - 6 - 6 = 48[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 5 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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