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<blockquote data-quote="MacConnell" data-source="post: 7283464" data-attributes="member: 6855223"><p><strong>Y 0: Day 159: Closing in on Game</strong></p><p></p><p><strong>Raven Elk</strong> -</p><p></p><p>Vittero nods, taking an arrow and knocking it in ready. He circles far to the left, using the hilly land and large trees to attempt to somewhat obscure his movements. He periodically loses sight of the prey, but checks to make sure they have not changed location. He hopes to make it far around to the front of left so that by the time he takes a shot, they might run toward the waiting Taylar.</p><p></p><p>[gm]At various point the flankers are able to see one another, that they maintain a similar pace. The pigs seem intent on their rooting and give little attention to their surroundings. Fortunately for the hunters, pigs are much less flighty than other game, and they are able to get within 4 paces (24') before Maka and Vittero attempt their first shot.</p><p>[ooc]<strong>Projection</strong>:</p><p>Range: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This passive technique is used to augment Combat tasks involving projectile weapons. The specific use of this technique is listed under each Combat Task to which it can be applied.</p><p></p><p><strong>Lethality</strong>:</p><ul> <li data-xf-list-type="ul">Body + Motility</li> <li data-xf-list-type="ul">Mind + Knowledge</li> <li data-xf-list-type="ul">Commercial</li> </ul><p>This active technique implies a knowledge of anatomy and vital areas best targeted during combat. As this tasks is specifically applied to augment combat, Collegiate Enhancement is not applicable.</p><p></p><p><strong>Launch</strong>:</p><ul> <li data-xf-list-type="ul">Projection (Collegiate Task) + Trajectory (Commercial Task) +</li> <li data-xf-list-type="ul">Body + Motility +</li> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Combat</li> </ul><p>This active task requires the use of a projectile, though any object launched from the hand, whether by natural or mechanical means is sufficient for the purpose of determining the outcome of this task. The advantage to the attacker of a projectile launch is that it cannot be defended. It must be avoided by using one of the Defensive Commercial tasks.[/ooc]</p><p><strong>Maka</strong>: 10 + 18 + 18 + <span style="color: #008000">87</span>(d100) = 133</p><p><strong>Vittero</strong>: 10 + 18 + 17 + <span style="color: #008000">75</span>(d100) = 130</p><p></p><p>[ooc]<strong>Konokoro</strong>:</p><p>Affect: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Adhesion +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This is like a sixth sense. It is a paranormal spacial awareness. It is used to augment non-Collegiate Tasks such as defensiveness and perception. The specific use of this technique is listed under each Commercial Task to which it can be applied.</p><p></p><p><strong>Defensiveness</strong>:</p><ul> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial</li> </ul><p>This passive technique is specifically applied to enhance counter-combat. The character must be conscious to utilize this technique. Collegiate enhancement is not applicable.</p><p>[/ooc]</p><p>Range is medium so no penalty.</p><p><strong>Pigs</strong>: 0 + 5 = 5</p><p><strong>Maka</strong>: 133 - 5 = 128% * 10 = 13</p><ul> <li data-xf-list-type="ul">Body: 8 - 13 = -5 incapacitated</li> <li data-xf-list-type="ul">Mind: 4 - 5 = -1 unconscious</li> </ul><p><strong>Vittero</strong>: 130 - 5 = 125% * 10 = 13</p><ul> <li data-xf-list-type="ul">Body: 8 - 13 = -5 incapacitated</li> <li data-xf-list-type="ul">Mind: 4 - 5 = -1 unconscious</li> </ul><p>[/gm]</p><p>[gm]Maka and Vittero manage to take down one pig each. The rest of the sows immediately run. Three of the remaining ones happen to run directly toward Taylar's waiting position. One happens to run toward Raven's position.</p><p>[ooc]<strong>Fury</strong>:</p><p>Affect: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Confluence +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This passive technique is used to augment the outcome of Combat and various Commercial tasks. The specific use of this technique is listed under each Combat and Commercial Task to which it can be applied.</p><p><strong>Lethality</strong>:</p><ul> <li data-xf-list-type="ul">Body + Motility</li> <li data-xf-list-type="ul">Mind + Knowledge</li> <li data-xf-list-type="ul">Commercial</li> </ul><p>This active technique implies a knowledge of anatomy and vital areas best targeted during combat. As this tasks is specifically applied to augment combat, Collegiate Enhancement is not applicable.</p><p><strong>Attack</strong>:</p><ul> <li data-xf-list-type="ul">Fury (Collegiate Task) + Lethality (Commercial Task) +</li> <li data-xf-list-type="ul">Body + Strength +</li> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Combat</li> </ul><p>This active task does not require the use of a weapon, as any object held in the hand or any part of a creature's body used to strike an opponent is sufficient for the purpose of determining the outcome of this task.[/ooc]</p><p><strong>Raven Elk</strong>: 10 + 17 + 19 + <span style="color: #008000">81</span> (d100) = 127</p><p><strong>Taylar</strong>: 10 + 17 + 19 + <span style="color: #008000">82</span> (d100) = 128[/gm]</p><p>[gm][ooc]<strong>Defend</strong>:</p><ul> <li data-xf-list-type="ul">Konokoro (Collegiate Task) + Defensiveness (Commercial Task) +</li> <li data-xf-list-type="ul">Body + Motility +</li> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Combat</li> </ul><p>This passive technique is considered reflexive or subconscious in nature, as it applies even if the defender is slower than the attacker. The defender must, however, be aware of the attacker, as being surprised allows for no defense.[/ooc]</p><p><strong>Pig</strong>: 0 + 5 + 14 + <span style="color: #b22222">77</span> (d100) = 96</p><ul> <li data-xf-list-type="ul">Attack: 127 - 96 = 31% * 20 = 6</li> <li data-xf-list-type="ul"><span style="color: #B22222">Body</span>: 8 - 6 = 2: hurt</li> </ul><p><strong>Pig</strong>: 0 + 5 + 14 + <span style="color: #B22222">75</span> = 94</p><ul> <li data-xf-list-type="ul">Attack: 128 - 94 = 34% * 10 = 3</li> <li data-xf-list-type="ul"><span style="color: #b22222">Mind</span>: 4 - 3 = 1: dazed</li> </ul><p>[/gm]</p><p>[gm]The two injured pigs stop running and ready themselves to return attack. All remaining uninjured pigs flee. <span style="color: #b22222">Sequencing needs to be determined</span>. Raven Elk and Taylar are engaged in melee. Maka and Vittero are 8 paces away.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7283464, member: 6855223"] [b]Y 0: Day 159: Closing in on Game[/b] [B]Raven Elk[/B] - Vittero nods, taking an arrow and knocking it in ready. He circles far to the left, using the hilly land and large trees to attempt to somewhat obscure his movements. He periodically loses sight of the prey, but checks to make sure they have not changed location. He hopes to make it far around to the front of left so that by the time he takes a shot, they might run toward the waiting Taylar. [gm]At various point the flankers are able to see one another, that they maintain a similar pace. The pigs seem intent on their rooting and give little attention to their surroundings. Fortunately for the hunters, pigs are much less flighty than other game, and they are able to get within 4 paces (24') before Maka and Vittero attempt their first shot. [ooc][B]Projection[/B]: Range: Self Effectiveness: [LIST=|INDENT=1] [*]Essence + Cohesion + [*]Collegiate [/LIST] This passive technique is used to augment Combat tasks involving projectile weapons. The specific use of this technique is listed under each Combat Task to which it can be applied. [B]Lethality[/B]: [LIST=|INDENT=1] [*]Body + Motility [*]Mind + Knowledge [*]Commercial [/LIST] This active technique implies a knowledge of anatomy and vital areas best targeted during combat. As this tasks is specifically applied to augment combat, Collegiate Enhancement is not applicable. [B]Launch[/B]: [LIST=|INDENT=1] [*]Projection (Collegiate Task) + Trajectory (Commercial Task) + [*]Body + Motility + [*]Mind + Knowledge + [*]Combat [/LIST] This active task requires the use of a projectile, though any object launched from the hand, whether by natural or mechanical means is sufficient for the purpose of determining the outcome of this task. The advantage to the attacker of a projectile launch is that it cannot be defended. It must be avoided by using one of the Defensive Commercial tasks.[/ooc] [B]Maka[/B]: 10 + 18 + 18 + [COLOR=#008000]87[/COLOR](d100) = 133 [B]Vittero[/B]: 10 + 18 + 17 + [COLOR=#008000]75[/COLOR](d100) = 130 [ooc][B]Konokoro[/B]: Affect: Self Effectiveness: [LIST=|INDENT=1] [*]Essence + Adhesion + [*]Collegiate [/LIST] This is like a sixth sense. It is a paranormal spacial awareness. It is used to augment non-Collegiate Tasks such as defensiveness and perception. The specific use of this technique is listed under each Commercial Task to which it can be applied. [B]Defensiveness[/B]: [LIST=|INDENT=1] [*]Mind + Knowledge + [*]Commercial [/LIST] This passive technique is specifically applied to enhance counter-combat. The character must be conscious to utilize this technique. Collegiate enhancement is not applicable. [/ooc] Range is medium so no penalty. [B]Pigs[/B]: 0 + 5 = 5 [B]Maka[/B]: 133 - 5 = 128% * 10 = 13 [LIST] [*]Body: 8 - 13 = -5 incapacitated [*]Mind: 4 - 5 = -1 unconscious [/LIST] [B]Vittero[/B]: 130 - 5 = 125% * 10 = 13 [LIST] [*]Body: 8 - 13 = -5 incapacitated [*]Mind: 4 - 5 = -1 unconscious [/LIST] [/gm] [gm]Maka and Vittero manage to take down one pig each. The rest of the sows immediately run. Three of the remaining ones happen to run directly toward Taylar's waiting position. One happens to run toward Raven's position. [ooc][B]Fury[/B]: Affect: Self Effectiveness: [LIST=|INDENT=1] [*]Essence + Confluence + [*]Collegiate [/LIST] This passive technique is used to augment the outcome of Combat and various Commercial tasks. The specific use of this technique is listed under each Combat and Commercial Task to which it can be applied. [B]Lethality[/B]: [LIST=|INDENT=1] [*]Body + Motility [*]Mind + Knowledge [*]Commercial [/LIST] This active technique implies a knowledge of anatomy and vital areas best targeted during combat. As this tasks is specifically applied to augment combat, Collegiate Enhancement is not applicable. [B]Attack[/B]: [LIST=|INDENT=1] [*]Fury (Collegiate Task) + Lethality (Commercial Task) + [*]Body + Strength + [*]Mind + Knowledge + [*]Combat [/LIST] This active task does not require the use of a weapon, as any object held in the hand or any part of a creature's body used to strike an opponent is sufficient for the purpose of determining the outcome of this task.[/ooc] [B]Raven Elk[/B]: 10 + 17 + 19 + [COLOR=#008000]81[/COLOR] (d100) = 127 [B]Taylar[/B]: 10 + 17 + 19 + [COLOR=#008000]82[/COLOR] (d100) = 128[/gm] [gm][ooc][B]Defend[/B]: [LIST=|INDENT=1] [*]Konokoro (Collegiate Task) + Defensiveness (Commercial Task) + [*]Body + Motility + [*]Mind + Knowledge + [*]Combat [/LIST] This passive technique is considered reflexive or subconscious in nature, as it applies even if the defender is slower than the attacker. The defender must, however, be aware of the attacker, as being surprised allows for no defense.[/ooc] [B]Pig[/B]: 0 + 5 + 14 + [COLOR=#b22222]77[/COLOR] (d100) = 96 [LIST] [*]Attack: 127 - 96 = 31% * 20 = 6 [*][COLOR=#B22222]Body[/COLOR]: 8 - 6 = 2: hurt [/LIST] [B]Pig[/B]: 0 + 5 + 14 + [COLOR=#B22222]75[/COLOR] = 94 [LIST] [*]Attack: 128 - 94 = 34% * 10 = 3 [*][COLOR=#b22222]Mind[/COLOR]: 4 - 3 = 1: dazed [/LIST] [/gm] [gm]The two injured pigs stop running and ready themselves to return attack. All remaining uninjured pigs flee. [COLOR=#b22222]Sequencing needs to be determined[/COLOR]. Raven Elk and Taylar are engaged in melee. Maka and Vittero are 8 paces away.[/gm] [/QUOTE]
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