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<blockquote data-quote="MacConnell" data-source="post: 7292119" data-attributes="member: 6855223"><p><strong>Y 0: Day 159: Doldrums 39: Approaching Sound, part 2</strong></p><p></p><p>[gm]The time is just past midday. The weather is hot and calm as would be expected of day 39 into Doldrums. The beetles are moving directly towards the discarded innards, which were deposited about 30 paces away, slightly uphill and upwind to the very slight, occasional breeze.[/gm]</p><p>[gm][ooc]<strong>Impetus</strong>:</p><p>Affect: Self</p><p>Effectiveness:</p><p></p><ul> <li data-xf-list-type="ul">Essence + Cohesion +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This passive technique is used to augment the speed of a character's ability to initiate action under the Commercial Task of Sequencing.</p><p></p><p><strong>Sequencing</strong>: (order of action)</p><p></p><ul> <li data-xf-list-type="ul">Impetus (Collegiate Task) +</li> <li data-xf-list-type="ul">Body + Motility +</li> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial</li> </ul><p>This passive technique is used to determine the initial reaction time with regard to combat. A single combat sequence comprises all actions possible in ONE SECOND of time which is divided into 100 equal parts called tics. Not all characters will be able to act in the first second, especially when using slow weapons.[/ooc]</p><p><strong>Raven Elk</strong>: 9 + 19 + 87(d100) = 115</p><p><strong>Taylar</strong>: 9 + 18 + 41(d100) = 68</p><p><strong>Maka</strong>: 11 + 17 + 42(d100) = 70</p><p><strong>Vittero</strong>: 10 + 19 + 95(d100) = 124</p><p><strong>Beetles</strong>: 0 + 6 + 67(d100) = 73[/gm]</p><p><strong>Vittero says</strong>,</p><p>"<span style="color: #008000">I know these are not the beetles we are looking for, but they will be good practice and we can sell their carapaces to the hunting lodge</span>."</p><p></p><p>Seeing that the beetles are oblivious to their surroundings, Vittero runs to within 3 paces before firing his bow.</p><p>[ooc]<strong>Attack</strong>: 10(projection) + 19(trajectory) + 18(launch) + 54(d100) = 101</p><p><strong>Defend</strong>: 2(defensivenes)</p><p><span style="color: #b22222">Damage</span>: 101 - 2 = 99% * 10 = 10 - 8(deflect) = 2 - 2(soak) = 0: ineffective[/ooc]</p><p>[gm]Vittero's arrow flies true, but it bounces backward from the carapace shattering the shaft.</p><p></p><p>Realizing that it is under attack, the beetles shuffles quickly toward its assailant.</p><p>[ooc]<strong>Attack</strong>: 0 + 6(lethality) + 8(combat) + 67(d100) = 81</p><p>Defend: 10(konokoro) + 11(defensiveness) + 17(combat) + 95(d100) = 133[/ooc]</p><p>Vittero easily avoids the quickly shuffling beetle.[/gm]</p><p>[gm]<span style="font-size: 12px">Raven Elk reacts next</span>.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7292119, member: 6855223"] [b]Y 0: Day 159: Doldrums 39: Approaching Sound, part 2[/b] [gm]The time is just past midday. The weather is hot and calm as would be expected of day 39 into Doldrums. The beetles are moving directly towards the discarded innards, which were deposited about 30 paces away, slightly uphill and upwind to the very slight, occasional breeze.[/gm] [gm][ooc][B]Impetus[/B]: Affect: Self Effectiveness: [LIST=|INDENT=1] [*]Essence + Cohesion + [*]Collegiate [/LIST] This passive technique is used to augment the speed of a character's ability to initiate action under the Commercial Task of Sequencing. [B]Sequencing[/B]: (order of action) [LIST=|INDENT=1] [*]Impetus (Collegiate Task) + [*]Body + Motility + [*]Mind + Knowledge + [*]Commercial [/LIST] This passive technique is used to determine the initial reaction time with regard to combat. A single combat sequence comprises all actions possible in ONE SECOND of time which is divided into 100 equal parts called tics. Not all characters will be able to act in the first second, especially when using slow weapons.[/ooc] [B]Raven Elk[/B]: 9 + 19 + 87(d100) = 115 [B]Taylar[/B]: 9 + 18 + 41(d100) = 68 [B]Maka[/B]: 11 + 17 + 42(d100) = 70 [B]Vittero[/B]: 10 + 19 + 95(d100) = 124 [B]Beetles[/B]: 0 + 6 + 67(d100) = 73[/gm] [B]Vittero says[/B], "[COLOR=#008000]I know these are not the beetles we are looking for, but they will be good practice and we can sell their carapaces to the hunting lodge[/COLOR]." Seeing that the beetles are oblivious to their surroundings, Vittero runs to within 3 paces before firing his bow. [ooc][B]Attack[/B]: 10(projection) + 19(trajectory) + 18(launch) + 54(d100) = 101 [B]Defend[/B]: 2(defensivenes) [COLOR=#b22222]Damage[/COLOR]: 101 - 2 = 99% * 10 = 10 - 8(deflect) = 2 - 2(soak) = 0: ineffective[/ooc] [gm]Vittero's arrow flies true, but it bounces backward from the carapace shattering the shaft. Realizing that it is under attack, the beetles shuffles quickly toward its assailant. [ooc][B]Attack[/B]: 0 + 6(lethality) + 8(combat) + 67(d100) = 81 Defend: 10(konokoro) + 11(defensiveness) + 17(combat) + 95(d100) = 133[/ooc] Vittero easily avoids the quickly shuffling beetle.[/gm] [gm][SIZE=3]Raven Elk reacts next[/SIZE].[/gm] [/QUOTE]
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