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<blockquote data-quote="MacConnell" data-source="post: 7455913" data-attributes="member: 6855223"><p><strong>Day 246: Closing the Day</strong></p><p></p><p></p><p>[gm]This has been added to Taylar's character record.[/gm]</p><p>[ooc]While the party travels, rather than indicating a marching order, as this will tend to be fluid over the course of a day and depending on the terrain, characters should concern themselves with designating who will hunt, who fill forage, who will mine for ore, and who will mine for stone. At this time, the task proficiency of all party members is about equal with regard to all of these things. Vittero and Maka should be the hunters since they have bows to bring down game at a distance. This can change as characters develop. Until the Collegiate Skill exceeds 10 ranks, manipulation of Way is limited to touch and sensitivity to Way is limited to a number of strides.[/ooc]</p><p>[gm]Over the past few days the players have made 34 individual posts. Divided equally this will give all characters 8 XP, +2 extra for Taylar who made the most posts. Additionally, 11 intra-party actions were performed, bringing the total to 19 for all characters +2 extra for Taylar.[/gm]</p><p> </p><p>[sblock=Inventory][ooc]<strong>Current Inventory</strong>:</p><ul> <li data-xf-list-type="ul">francs: 121</li> <li data-xf-list-type="ul">Dove Tail Feathers: 1 set: {Cohesion +1}</li> <li data-xf-list-type="ul">Boar Tusk: 2 pair: {Confluence +1}</li> <li data-xf-list-type="ul">Rooster Tail Feathers: 1 sets: {Confluence +1}</li> <li data-xf-list-type="ul">Grouse Tail Feathers: 5 sets: {Cohesion +1}</li> <li data-xf-list-type="ul">Zinc Ingots: 13: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> <li data-xf-list-type="ul">Bloodstone: 1: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 1: {Confluence +1}</li> <li data-xf-list-type="ul">Lead Ingot: 1: {Rend x2}</li> <li data-xf-list-type="ul">Piece of Slate: 1: {mechanical way x2}</li> <li data-xf-list-type="ul">Piece of Flint: 1 {heat x2}</li> <li data-xf-list-type="ul">Lodestone: 1: {shock x2}</li> <li data-xf-list-type="ul">dried leaves: 1 measure: {Soothe x2}</li> <li data-xf-list-type="ul">Nightstone: 1: {?}</li> </ul><p><strong>New Collections</strong>:</p><ul> <li data-xf-list-type="ul">beetle carapaces: 18</li> <li data-xf-list-type="ul">large beetle carapace: 1</li> <li data-xf-list-type="ul">Flint: 2 {heat x2}</li> <li data-xf-list-type="ul">Heartstone: 4 {Confluence +1}</li> <li data-xf-list-type="ul">Iron Ingot: 5 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Lead Ingot: 12 {Rend x2}</li> <li data-xf-list-type="ul">Lodestone: 2 {shock x2}</li> <li data-xf-list-type="ul">Slate: 64 {Thump x2}</li> <li data-xf-list-type="ul">Sunstone: 7 {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Toxic Leaves: 1 measure {Muddle x2}</li> <li data-xf-list-type="ul">Zinc Ingot: 6 {Health +1, Mend x2}</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: full health</p><p>arrows: 29</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: full health</p><p>arrows: 29</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full health</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full health[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7455913, member: 6855223"] [b]Day 246: Closing the Day[/b] [gm]This has been added to Taylar's character record.[/gm] [ooc]While the party travels, rather than indicating a marching order, as this will tend to be fluid over the course of a day and depending on the terrain, characters should concern themselves with designating who will hunt, who fill forage, who will mine for ore, and who will mine for stone. At this time, the task proficiency of all party members is about equal with regard to all of these things. Vittero and Maka should be the hunters since they have bows to bring down game at a distance. This can change as characters develop. Until the Collegiate Skill exceeds 10 ranks, manipulation of Way is limited to touch and sensitivity to Way is limited to a number of strides.[/ooc] [gm]Over the past few days the players have made 34 individual posts. Divided equally this will give all characters 8 XP, +2 extra for Taylar who made the most posts. Additionally, 11 intra-party actions were performed, bringing the total to 19 for all characters +2 extra for Taylar.[/gm] [sblock=Inventory][ooc][B]Current Inventory[/B]: [LIST] [*]francs: 121 [*]Dove Tail Feathers: 1 set: {Cohesion +1} [*]Boar Tusk: 2 pair: {Confluence +1} [*]Rooster Tail Feathers: 1 sets: {Confluence +1} [*]Grouse Tail Feathers: 5 sets: {Cohesion +1} [*]Zinc Ingots: 13: {Health +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [*]Bloodstone: 1: {Confluence +1} [*]Sunstone: 1: {Persona +1, Muddle x2} [*]Heartstone: 1: {Confluence +1} [*]Lead Ingot: 1: {Rend x2} [*]Piece of Slate: 1: {mechanical way x2} [*]Piece of Flint: 1 {heat x2} [*]Lodestone: 1: {shock x2} [*]dried leaves: 1 measure: {Soothe x2} [*]Nightstone: 1: {?} [/LIST] [B]New Collections[/B]: [LIST] [*]beetle carapaces: 18 [*]large beetle carapace: 1 [*]Flint: 2 {heat x2} [*]Heartstone: 4 {Confluence +1} [*]Iron Ingot: 5 {Confluence +1, Mend x2} [*]Lead Ingot: 12 {Rend x2} [*]Lodestone: 2 {shock x2} [*]Slate: 64 {Thump x2} [*]Sunstone: 7 {Persona +1, Muddle x2} [*]Toxic Leaves: 1 measure {Muddle x2} [*]Zinc Ingot: 6 {Health +1, Mend x2} [/LIST] .[/ooc][/sblock] [sblock=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: full health arrows: 29 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full health [COLOR=#0000ff][B]Maka[/B][/COLOR]: full health arrows: 29 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full health [B][COLOR=#008080]Adisakti[/COLOR][/B]: full health[/ooc][/sblock] [/QUOTE]
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