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<blockquote data-quote="MacConnell" data-source="post: 7576184" data-attributes="member: 6855223"><p><strong>Day 268: Gaining Momentum</strong></p><p></p><p>[ooc]All characters receive 5 developmental points.[/ooc]</p><p></p><p>[sblock=Paranormal Assault]<strong><span style="color: #FF8C00">Raven Elk</span></strong>: 20(Bending) + 24(Leach) + 50(d100) = 94</p><p><strong>Spy2</strong>: 0(incapacitated) + 26 + 37 = 63</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 94 - 63 = 31% * 10 = 3</p><p><span style="color: #ff0000">Body</span>: -1 - 3 = -4, incapacitated</p><p><span style="color: #FF8C00">Body</span>: 1 + 3 = 4, injured[/sblock]</p><p>[gm]Raven Elk is unable to leach much from the incapacitated Spy, but even that little amount offers some help, as he removes the offending arrow and readies himself for whatever comes next. The Spy does not, yet, lose consciousness from the second drain on her life.[/gm]</p><p>Nodding to Raven Elk, Adi turns on the balls of his feet to run toward the line of the enemies' camp to rejoin Maka against the remaining foes. As he runs, he, again, bends light to increase the natural shadows around him.</p><p>[sblock=Paranormal Effect]31(bending) + 15(darken) = 46[/sblock]</p><p></p><p>[sblock=Reaction Time]<strong><span style="color: #8B4513">Taylar</span></strong>: 31 + 22 + 18 + 50 = 121</p><p><strong>Soldier4</strong>: 16 + 14 + 12 + 95 = 137[/sblock]</p><p>[sblock=Speed of Action]<strong><span style="color: #8B4513">Taylar</span></strong>: 52(armor) - 17(strength) + 100(move) - 121 = 14</p><p><strong>Soldier4</strong>: 20(armor) - 13(strength) + 100(move) - 137 = -30[/sblock]</p><p>[gm]Taylar smoothly retrieves the deposited sword and shield of the soldier he just eliminated. As he lunges toward his only remaining, standing foe, he sees that the soldier has disobeyed his direct command and turned to run, having already gained 2 steps. Taylar can see at this point that he could not catch the fleeing foe.[/gm]</p><p>Since it appears that his remaining soldier is going to run, Vittero drops his knife and draws an arrow to fire.</p><p>[sblock=Reaction]<span style="color: #008000"><strong>Vittero</strong></span>: 19 + 23 + 23 + 81 = 146</p><p><strong>Soldier5</strong>: 16 + 14 + 12 + 57 = 94[/sblock]</p><p>[sblock=Speed of Action]<strong>Soldier5</strong>: 20 - 13 + 100(movement) - 94 = 13</p><p><span style="color: #008000"><strong>Vittero</strong></span>: 32(armor) - 13(strength) + 200(bow) - 146(reaction) = 73[/sblock]</p><p>[gm]The soldier runs through the trees in the general direction of Thisidaboga, at an angle that will rejoin the path. He has increased his distance to short bow range before Vittero can fire.[/gm]</p><p>[sblock=Projectile Assault]<span style="color: #008000"><strong>Vittero</strong></span>: 19 + 23 + 23 + 86 = 151 + 50(short) = 201</p><p><strong>Soldier5</strong>: 14 + 12 + 53 = 79</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 201 - 79 = 122% * 10 = 12 - 7(armor) = 5[/sblock]</p><p></p><p>[gm]Moving two paces to his left causes no change in the over-all distance to the previously struck soldier.[/gm]</p><p>[sblock=Projectile Assault]Readiness (Combat) + Athletic (Commercial) + Clarity (Collegiate) + d100</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: 16 + 27 + 19 + 50 = 112 + 45(hiding) + 50(short) = 207</p><p><strong>Projectile Avoidance</strong>: Obscurative (Commercial) + Analysis (Collegiate) + d100 + shield</p><p><strong>Soldier10</strong>: 14 + 12 + 72 + 20 = 118</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 207 - 118 = 89% * 10 = 9 - 7(armor) = 2</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9 - 2 = 7, hurt[/sblock]</p><p>[gm]Maka puts another arrow into the standing soldier, still not nearly as effectively as he would have liked. The soldier cries out and turns in the direction from which he was shot, looking for his attacker.[/gm]</p><p>The injured soldier drops his sword to the ground and hollers out into the trees, having idea of the location of his enemy. "<span style="color: #800080">Stop firing! I beseech you! We are outmatched! We surrender</span>!"</p><p></p><p>[gm]The five remaining soldier, one of whom has two arrows in him, all drop their swords and begin to bunch together at the northern end of the line of the encampment. The two surviving soldiers at the northern end of the camp have fled. The priest and one spy remain alive but both are incapacitated. The Outsiders realize the priest may still be a threat as he can manipulate Way lines at a distance, despite being unable to move. Fortunately, everyone also knows that leaching life is only possible by touch.[/gm]</p><p>[sblock=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>Coins:</p><ul> <li data-xf-list-type="ul">francs: 121</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Beetle Carapaces: 31</li> <li data-xf-list-type="ul">Large Beetle Carapaces: 11</li> <li data-xf-list-type="ul">Fisher Hides: 30% cover</li> <li data-xf-list-type="ul">Grizzly Hide: 360% cover</li> <li data-xf-list-type="ul">Dove Feathers: 10 sets: {Health +1}</li> <li data-xf-list-type="ul">Rock Pigeon Feathers: 3 sets: {Health +1}</li> <li data-xf-list-type="ul">Boar Tusk: 2 pair: {Confluence +1}</li> <li data-xf-list-type="ul">Running Bird Tail Feathers: 6 sets: {Confluence +1}</li> <li data-xf-list-type="ul">Mourning Bird Tail Feathers: 1 set: {Persona +2}(-Persona x2)</li> <li data-xf-list-type="ul">Grizzly Skull</li> <li data-xf-list-type="ul">Bear Meat: 450 bricks</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 64: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 2 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 19: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 13: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 13: {Rend x2}</li> <li data-xf-list-type="ul">Iron Ingot: 20 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Chromium Ingot: 1: {Strength +1}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Toxic Leaves: 1 measure {Muddle x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust:</li> <li data-xf-list-type="ul">Grizzly Claws: 20:</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 4 = 6</p><p>Bracers: 20 - 1 = 19</p><p>harnin arrows: 21</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 13 = -3 + 7 = 4 + 4 = 8</p><p>Bracers: 20 - 14 - 14 = -8, ruined</p><p>Spaulders: 20 - 6 - 6 = 8</p><p>Tunic: 60 - 2 - 2 - 2 = 54</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 1 - 4 = 5</p><p>Tunic: 50 - 6 - 6 = 37</p><p>harnin arrows: 23</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 9 = 1 + 3 = 4</p><p>Buckler: 20 - 1 = 19</p><p>Tunic 60 - 2 - 2 = 56</p><p><strong><span style="color: #008080">Adisakti</span></strong>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 6 = 4 + 4 = 8</p><p>Tunic: 60 - 2 = 58%</p><p>javelins: 1[/ooc][/sblock]</p><p>[sblock=Party Discovers]Slate Boulder: 76 stones worth, East Pass</p><p>Tin Vein: 43 stones worth, East Pass</p><p>Zinc Vein: 61 ingots worth, 7 days north East Pass</p><p>Keep of the Rising Sun[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7576184, member: 6855223"] [b]Day 268: Gaining Momentum[/b] [ooc]All characters receive 5 developmental points.[/ooc] [sblock=Paranormal Assault][B][COLOR=#FF8C00]Raven Elk[/COLOR][/B]: 20(Bending) + 24(Leach) + 50(d100) = 94 [B]Spy2[/B]: 0(incapacitated) + 26 + 37 = 63 [COLOR=#b22222][B]Damage[/B][/COLOR]: 94 - 63 = 31% * 10 = 3 [COLOR=#ff0000]Body[/COLOR]: -1 - 3 = -4, incapacitated [COLOR=#FF8C00]Body[/COLOR]: 1 + 3 = 4, injured[/sblock] [gm]Raven Elk is unable to leach much from the incapacitated Spy, but even that little amount offers some help, as he removes the offending arrow and readies himself for whatever comes next. The Spy does not, yet, lose consciousness from the second drain on her life.[/gm] Nodding to Raven Elk, Adi turns on the balls of his feet to run toward the line of the enemies' camp to rejoin Maka against the remaining foes. As he runs, he, again, bends light to increase the natural shadows around him. [sblock=Paranormal Effect]31(bending) + 15(darken) = 46[/sblock] [sblock=Reaction Time][B][COLOR=#8B4513]Taylar[/COLOR][/B]: 31 + 22 + 18 + 50 = 121 [B]Soldier4[/B]: 16 + 14 + 12 + 95 = 137[/sblock] [sblock=Speed of Action][B][COLOR=#8B4513]Taylar[/COLOR][/B]: 52(armor) - 17(strength) + 100(move) - 121 = 14 [B]Soldier4[/B]: 20(armor) - 13(strength) + 100(move) - 137 = -30[/sblock] [gm]Taylar smoothly retrieves the deposited sword and shield of the soldier he just eliminated. As he lunges toward his only remaining, standing foe, he sees that the soldier has disobeyed his direct command and turned to run, having already gained 2 steps. Taylar can see at this point that he could not catch the fleeing foe.[/gm] Since it appears that his remaining soldier is going to run, Vittero drops his knife and draws an arrow to fire. [sblock=Reaction][COLOR=#008000][B]Vittero[/B][/COLOR]: 19 + 23 + 23 + 81 = 146 [B]Soldier5[/B]: 16 + 14 + 12 + 57 = 94[/sblock] [sblock=Speed of Action][B]Soldier5[/B]: 20 - 13 + 100(movement) - 94 = 13 [COLOR=#008000][B]Vittero[/B][/COLOR]: 32(armor) - 13(strength) + 200(bow) - 146(reaction) = 73[/sblock] [gm]The soldier runs through the trees in the general direction of Thisidaboga, at an angle that will rejoin the path. He has increased his distance to short bow range before Vittero can fire.[/gm] [sblock=Projectile Assault][COLOR=#008000][B]Vittero[/B][/COLOR]: 19 + 23 + 23 + 86 = 151 + 50(short) = 201 [B]Soldier5[/B]: 14 + 12 + 53 = 79 [COLOR=#b22222][B]Damage[/B][/COLOR]: 201 - 79 = 122% * 10 = 12 - 7(armor) = 5[/sblock] [gm]Moving two paces to his left causes no change in the over-all distance to the previously struck soldier.[/gm] [sblock=Projectile Assault]Readiness (Combat) + Athletic (Commercial) + Clarity (Collegiate) + d100 [COLOR=#0000ff][B]Maka[/B][/COLOR]: 16 + 27 + 19 + 50 = 112 + 45(hiding) + 50(short) = 207 [B]Projectile Avoidance[/B]: Obscurative (Commercial) + Analysis (Collegiate) + d100 + shield [B]Soldier10[/B]: 14 + 12 + 72 + 20 = 118 [COLOR=#b22222][B]Damage[/B][/COLOR]: 207 - 118 = 89% * 10 = 9 - 7(armor) = 2 [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9 - 2 = 7, hurt[/sblock] [gm]Maka puts another arrow into the standing soldier, still not nearly as effectively as he would have liked. The soldier cries out and turns in the direction from which he was shot, looking for his attacker.[/gm] The injured soldier drops his sword to the ground and hollers out into the trees, having idea of the location of his enemy. "[COLOR=#800080]Stop firing! I beseech you! We are outmatched! We surrender[/COLOR]!" [gm]The five remaining soldier, one of whom has two arrows in him, all drop their swords and begin to bunch together at the northern end of the line of the encampment. The two surviving soldiers at the northern end of the camp have fled. The priest and one spy remain alive but both are incapacitated. The Outsiders realize the priest may still be a threat as he can manipulate Way lines at a distance, despite being unable to move. Fortunately, everyone also knows that leaching life is only possible by touch.[/gm] [sblock=Inventory][ooc][B]Current Inventory[/B]: Coins: [LIST] [*]francs: 121 [/LIST] Animal Parts: [LIST] [*]Beetle Carapaces: 31 [*]Large Beetle Carapaces: 11 [*]Fisher Hides: 30% cover [*]Grizzly Hide: 360% cover [*]Dove Feathers: 10 sets: {Health +1} [*]Rock Pigeon Feathers: 3 sets: {Health +1} [*]Boar Tusk: 2 pair: {Confluence +1} [*]Running Bird Tail Feathers: 6 sets: {Confluence +1} [*]Mourning Bird Tail Feathers: 1 set: {Persona +2}(-Persona x2) [*]Grizzly Skull [*]Bear Meat: 450 bricks [/LIST] Minerals: [LIST] [*]Slate: 64: {Thump x2} [*]Flint: 10 {Heat x2} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 2 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 19: {Health +1, Mend x2} [*]Tin Ingot: 13: {Persona +1, Muddle x2} [*]Lead Ingot: 13: {Rend x2} [*]Iron Ingot: 20 {Confluence +1, Mend x2} [*]Chromium Ingot: 1: {Strength +1} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Toxic Leaves: 1 measure {Muddle x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: [*]Grizzly Claws: 20: [/LIST] .[/ooc][/sblock] [sblock=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 4 = 6 Bracers: 20 - 1 = 19 harnin arrows: 21 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 13 = -3 + 7 = 4 + 4 = 8 Bracers: 20 - 14 - 14 = -8, ruined Spaulders: 20 - 6 - 6 = 8 Tunic: 60 - 2 - 2 - 2 = 54 [COLOR=#0000ff][B]Maka[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 1 - 4 = 5 Tunic: 50 - 6 - 6 = 37 harnin arrows: 23 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 9 = 1 + 3 = 4 Buckler: 20 - 1 = 19 Tunic 60 - 2 - 2 = 56 [B][COLOR=#008080]Adisakti[/COLOR][/B]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 6 = 4 + 4 = 8 Tunic: 60 - 2 = 58% javelins: 1[/ooc][/sblock] [sblock=Party Discovers]Slate Boulder: 76 stones worth, East Pass Tin Vein: 43 stones worth, East Pass Zinc Vein: 61 ingots worth, 7 days north East Pass Keep of the Rising Sun[/sblock] [/QUOTE]
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