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<blockquote data-quote="MacConnell" data-source="post: 7581800" data-attributes="member: 6855223"><p><strong>Day 268: More Information</strong></p><p></p><p></p><p>Vittero uses his minor skill in Bending to Soothe the adolescent children as Taylar frees them.</p><p></p><p>[gm]Even with the aid of manipulating Way, it takes a few hours for the captives to recover their senses. They all seem a bit lost and nervous after this recovery, having no recollection of their previous movements after their capture. They eat and drink as if ravenous. Other than the hunger, they seem to be no worse for wear. The two girls seem particularly pretty. The three boys well-fit.[/gm]</p><p></p><p>[sblock=Negotiate]Mercantile (Commercial) + Clarity (Collegiate) + d100</p><p>Negotiation represents the interaction between a character and any other living creature when combat is not ensuing, although extremely clever individuals may attempt to negotiate, even during combat. The outcome of this task may be hindered by a language barrier when dealing with other people or significantly hindered by a lack of cognition when dealing with a mundane animal. Modifications for such are determined at the discretion of the GM.</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 23 + 18 + 50 = 91[/sblock]</p><p>The soldiers seem amicable to answering Taylar's questions, especially with the lack of threat in the interrogation. The answers seem forthright in their delivery.</p><p>"<span style="color: #800080">This was our first assignment. Acolyte Avery was in charge. He gave the commands. None of us Regulars are involved in any decisions. We are given very little background information. The two woman probably know more... well, knew more. I see you managed to kill them</span>."</p><p></p><p>Two of the soldiers spit.</p><p></p><p>"<span style="color: #800080">Quite the lookers, those two, but none of us would get caught looking. Creepy, scary they were. They were not commanded like us. The Acolyte spoke quietly to them. They spoke quietly to him... None of this yes sir, no sir, soldiering stuff</span>."</p><p></p><p>Realizing the rabbit run, he goes back to his original story. "<span style="color: #800080">Sorry. We were originally told that word had reached the Illuminated One that outlying communities have begun to profane the Light of Day and the practice of Moon Worship was returning to practice. Avery was probably given more on the subject, but that is what he told us before giving the command to march on the Windward Village</span>."</p><p></p><p>"<span style="color: #800080">We were told that the Lord of the Day was on our side and to put to death any who resists. Those two girls were sent into the village while we made camp. The next morning we could see the girls had returned. We were told that the Village Elder had grossly profaned the Light of Day and that this one lady who lived at the north edge was actively practicing Dark Arts. She and the Elder were to be killed and the woman's house burned. Some of the villagers resisted when we burned the house, screaming about their village healer</span>."</p><p></p><p>"<span style="color: #800080">Avery and the two woman collected those prisoners. We do not know why. After Avery talked to them, they all followed along with him like some bottle-fed lambs</span>."</p><p></p><p>"<span style="color: #800080">We were not yet heading back to Thisidaboga. We were to divert when we reached the other path and head toward the Fishermen's Heights</span>."</p><p></p><p> </p><p>[gm]Maka, being slightly thinner than the Aedaman soldiers, will readily be able to repurpose any of their armor. He or Adisakti could even were the armor of the two female spies, because the average Faethrin male is about the build of an Aedaman female. Only Taylar is too large to wear any of the armor.</p><p></p><p>Maka finds that the two female spies and the priest are adorned with items not found on the soldiers. He recovers a total of 16 loose tin coins and 8 loose copper coins, 3 bloodstone rings, 2 sunstone brooches, two tiny pouches of herbs, two aluminum pendants stamped out with a blazing sun emblem, and one copper teardrop pendant.[/gm]</p><p></p><p>[gm]The soldiers all carried small wooden shields, which are larger and sturdier than the chitin buckler. The reinforced bracers and greaves worn by the spies appear to be better than those made from chitin.[/gm]</p><p>[ooc]I will edit your character record to reflect this collection. If other players wish to acquire or exchange items, it must be stated in a post.[/ooc]</p><p></p><p>[gm]The weaponry is not of a better quality, but extra arrows are always beneficial.[/gm]</p><p></p><p>[sblock=Alchemical Sensitivity]Mercantile (Commercial) + Analysis (Collegiate) + d100</p><p>This determines if a mineral, ore, plant, or piece of an animal is tuned to a particular proclivity of Way lines, meaning that the item may be used to enhance the manipulation of Way or augment the developmental abilities of its bearer. For a positive result the effectiveness of Sensitivity must be equal to or exceed rarity * (d100). Rarity is determined by the GM or by using the availability tables located in the Denizens and Collectibles sections.</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: 27 + 19 + 50 = 96[/sblock]</p><p>[gm]Maka is able to sense that the bloodstone rings and sunstone brooches are tuned. Realizing such, he suspects that the other items will be as well, but he cannot sense it.[/gm]</p><p></p><p>[sblock=Negotiation]<span style="color: #0000ff"><strong>Maka</strong></span>: 27(mercantile) + 19(clarity) + 50(d100) = 96[/sblock]</p><p>One of the boys answers Maka, "<span style="color: #800080">Before we left the village, we were bound by those two scary woman. That priest said something about clarity coming through depravity and that we should feel honored to have been selected to be in service to The Light. I do not remember anything after that until you freed us. I don't think any of us were hurt</span>."</p><p></p><p>The others shake their heads.</p><p></p><p></p><p>All the children, at first, seem to not understand the line of questioning. They all shake their heads. One of the girls then says, "<span style="color: #800080">I don't know, maybe. Do you think that is why we were taken</span>?"</p><p></p><p>[gm]In the same manner by which he is able to sense the proclivity of the items, Maka can sense that both girls have the rudimentary talent to manipulate Way. He senses nothing from the boys.[/gm]</p><p></p><p>Adi replies, "<span style="color: #008080">Let's on with it. Yea, you being raised by your ma, as she is and not having been around main town and Vittero's pa so much, you still don't know. Daylight is the official religion. Vittero's pa, our priest, is a Priest of the Dawn. Well, that's the daughter of Day so it's like a faction of the same religion. Maka's people are completely different. They have their own names and customs, but I see the whole concept as basically the same. So, pretty much everybody worships the Lord of the Day, at least everybody that lives in the villages or the city. I think this cleansing crap is lie. I think his Lollyness wants to usurp the power to rule from the king, by force if necessary, using religion as his excuse</span>."</p><p>[gm]The first thing that catches their attention upon entering the large canvass tent is the cot set off to one side. It seems the man in charge did not have to sleep upon the ground. Toward the back of the tent is a small table and chair. Upon the table is a bound book, some loose paper, a glass oil lamp with no oil and no wick, an ink vial and a quill, and a birdcage containing a live pigeon, which coos when the flap opens.</p><p></p><p>The book contains writing in the Thisidan language and appears to be a ledger and journal. One small parchment scroll contains the beginnings of a report. Underneath the cot, there is a small chest, about 1/2 an arm in all dimensions. The chest is locked with a typical key-cam-lever system bond within metal straps. The chest can readily be broken open but it would be better to find the key.</p><p></p><p>The key appears to be the paper weight upon the loose parchment. The cut stone disc has a raised pattern on one of its flat sides that fits into the lock. Opening the chest reveals a variety of coins, rudimentary trinkets, a few indigenous idols, and three tiny pouches. Each tiny pouch contains a measure of dried herbs, each different in aroma.[/gm]</p><p>While Raven Elk and Adisakti enter Acolyte Avery's tent to search his personal belongings, Vittero decides to go through the supply wagons.</p><p></p><p>[gm]Vittero tallies a total of four suits of full padded armor for an average sized Aedman and two suit of the same for an Aedman female, counting the one Maka is going to repurpose. There are six small wooden shields, since even the soldiers who ran dropped theirs, and four shortswords, counting the one Taylar acquired. There are three knives, two recurve bows, and 31 arrows.</p><p></p><p>He finds barrels of water, saltpork, some fresh vegetables, bread cakes, and iron cookware and utensils in a four-wheel wagon pulled by two donkeys.[/gm]</p><p>Vittero motions Taylar and Maka over to the priest's tent where Raven Elk and Adisakti are, already. "<span style="color: #008000">We don't really need these basic supplies. I am thinking we send one wagon, the supplies, and the tents back with the villagers and those four dupes, while we keep the other wagon and the weapons. what say you</span>?"</p><p>[sblock=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>Coins:</p><ul> <li data-xf-list-type="ul">francs: 121</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Beetle Carapaces: 31</li> <li data-xf-list-type="ul">Large Beetle Carapaces: 11</li> <li data-xf-list-type="ul">Fisher Hides: 30% cover</li> <li data-xf-list-type="ul">Grizzly Hide: 360% cover</li> <li data-xf-list-type="ul">Dove Feathers: 10 sets: {Health +1}</li> <li data-xf-list-type="ul">Rock Pigeon Feathers: 3 sets: {Health +1}</li> <li data-xf-list-type="ul">Boar Tusk: 2 pair: {Confluence +1}</li> <li data-xf-list-type="ul">Running Bird Tail Feathers: 6 sets: {Confluence +1}</li> <li data-xf-list-type="ul">Mourning Bird Tail Feathers: 1 set: {Persona +2}(-Persona x2)</li> <li data-xf-list-type="ul">Grizzly Skull</li> <li data-xf-list-type="ul">Bear Meat: 450 bricks</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 64: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 2 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 19: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 13: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 13: {Rend x2}</li> <li data-xf-list-type="ul">Iron Ingot: 20 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Chromium Ingot: 1: {Strength +1}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Toxic Leaves: 1 measure {Muddle x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust:</li> <li data-xf-list-type="ul">Grizzly Claws: 20:</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 4 = 6</p><p>Bracers: 20 - 1 = 19</p><p>harnin arrows: 21</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 13 = -3 + 7 = 4 + 4 = 8</p><p>Bracers: 20 - 14 - 14 = -8, ruined</p><p>Spaulders: 20 - 6 - 6 = 8</p><p>Tunic: 60 - 2 - 2 - 2 = 54</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 1 - 4 = 5</p><p>Tunic: 50 - 6 - 6 = 37</p><p>harnin arrows: 23</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 9 = 1 + 3 = 4</p><p>Buckler: 20 - 1 = 19</p><p>Tunic 60 - 2 - 2 = 56</p><p><strong><span style="color: #008080">Adisakti</span></strong>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 6 = 4 + 4 = 8</p><p>Tunic: 60 - 2 = 58%</p><p>javelins: 1[/ooc][/sblock]</p><p>[sblock=Party Discovers]Slate Boulder: 76 stones worth, East Pass</p><p>Tin Vein: 43 stones worth, East Pass</p><p>Zinc Vein: 61 ingots worth, 7 days north East Pass</p><p>Keep of the Rising Sun[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7581800, member: 6855223"] [b]Day 268: More Information[/b] Vittero uses his minor skill in Bending to Soothe the adolescent children as Taylar frees them. [gm]Even with the aid of manipulating Way, it takes a few hours for the captives to recover their senses. They all seem a bit lost and nervous after this recovery, having no recollection of their previous movements after their capture. They eat and drink as if ravenous. Other than the hunger, they seem to be no worse for wear. The two girls seem particularly pretty. The three boys well-fit.[/gm] [sblock=Negotiate]Mercantile (Commercial) + Clarity (Collegiate) + d100 Negotiation represents the interaction between a character and any other living creature when combat is not ensuing, although extremely clever individuals may attempt to negotiate, even during combat. The outcome of this task may be hindered by a language barrier when dealing with other people or significantly hindered by a lack of cognition when dealing with a mundane animal. Modifications for such are determined at the discretion of the GM. [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 23 + 18 + 50 = 91[/sblock] The soldiers seem amicable to answering Taylar's questions, especially with the lack of threat in the interrogation. The answers seem forthright in their delivery. "[COLOR=#800080]This was our first assignment. Acolyte Avery was in charge. He gave the commands. None of us Regulars are involved in any decisions. We are given very little background information. The two woman probably know more... well, knew more. I see you managed to kill them[/COLOR]." Two of the soldiers spit. "[COLOR=#800080]Quite the lookers, those two, but none of us would get caught looking. Creepy, scary they were. They were not commanded like us. The Acolyte spoke quietly to them. They spoke quietly to him... None of this yes sir, no sir, soldiering stuff[/COLOR]." Realizing the rabbit run, he goes back to his original story. "[COLOR=#800080]Sorry. We were originally told that word had reached the Illuminated One that outlying communities have begun to profane the Light of Day and the practice of Moon Worship was returning to practice. Avery was probably given more on the subject, but that is what he told us before giving the command to march on the Windward Village[/COLOR]." "[COLOR=#800080]We were told that the Lord of the Day was on our side and to put to death any who resists. Those two girls were sent into the village while we made camp. The next morning we could see the girls had returned. We were told that the Village Elder had grossly profaned the Light of Day and that this one lady who lived at the north edge was actively practicing Dark Arts. She and the Elder were to be killed and the woman's house burned. Some of the villagers resisted when we burned the house, screaming about their village healer[/COLOR]." "[COLOR=#800080]Avery and the two woman collected those prisoners. We do not know why. After Avery talked to them, they all followed along with him like some bottle-fed lambs[/COLOR]." "[COLOR=#800080]We were not yet heading back to Thisidaboga. We were to divert when we reached the other path and head toward the Fishermen's Heights[/COLOR]." [gm]Maka, being slightly thinner than the Aedaman soldiers, will readily be able to repurpose any of their armor. He or Adisakti could even were the armor of the two female spies, because the average Faethrin male is about the build of an Aedaman female. Only Taylar is too large to wear any of the armor. Maka finds that the two female spies and the priest are adorned with items not found on the soldiers. He recovers a total of 16 loose tin coins and 8 loose copper coins, 3 bloodstone rings, 2 sunstone brooches, two tiny pouches of herbs, two aluminum pendants stamped out with a blazing sun emblem, and one copper teardrop pendant.[/gm] [gm]The soldiers all carried small wooden shields, which are larger and sturdier than the chitin buckler. The reinforced bracers and greaves worn by the spies appear to be better than those made from chitin.[/gm] [ooc]I will edit your character record to reflect this collection. If other players wish to acquire or exchange items, it must be stated in a post.[/ooc] [gm]The weaponry is not of a better quality, but extra arrows are always beneficial.[/gm] [sblock=Alchemical Sensitivity]Mercantile (Commercial) + Analysis (Collegiate) + d100 This determines if a mineral, ore, plant, or piece of an animal is tuned to a particular proclivity of Way lines, meaning that the item may be used to enhance the manipulation of Way or augment the developmental abilities of its bearer. For a positive result the effectiveness of Sensitivity must be equal to or exceed rarity * (d100). Rarity is determined by the GM or by using the availability tables located in the Denizens and Collectibles sections. [COLOR=#0000ff][B]Maka[/B][/COLOR]: 27 + 19 + 50 = 96[/sblock] [gm]Maka is able to sense that the bloodstone rings and sunstone brooches are tuned. Realizing such, he suspects that the other items will be as well, but he cannot sense it.[/gm] [sblock=Negotiation][COLOR=#0000ff][B]Maka[/B][/COLOR]: 27(mercantile) + 19(clarity) + 50(d100) = 96[/sblock] One of the boys answers Maka, "[COLOR=#800080]Before we left the village, we were bound by those two scary woman. That priest said something about clarity coming through depravity and that we should feel honored to have been selected to be in service to The Light. I do not remember anything after that until you freed us. I don't think any of us were hurt[/COLOR]." The others shake their heads. All the children, at first, seem to not understand the line of questioning. They all shake their heads. One of the girls then says, "[COLOR=#800080]I don't know, maybe. Do you think that is why we were taken[/COLOR]?" [gm]In the same manner by which he is able to sense the proclivity of the items, Maka can sense that both girls have the rudimentary talent to manipulate Way. He senses nothing from the boys.[/gm] Adi replies, "[COLOR=#008080]Let's on with it. Yea, you being raised by your ma, as she is and not having been around main town and Vittero's pa so much, you still don't know. Daylight is the official religion. Vittero's pa, our priest, is a Priest of the Dawn. Well, that's the daughter of Day so it's like a faction of the same religion. Maka's people are completely different. They have their own names and customs, but I see the whole concept as basically the same. So, pretty much everybody worships the Lord of the Day, at least everybody that lives in the villages or the city. I think this cleansing crap is lie. I think his Lollyness wants to usurp the power to rule from the king, by force if necessary, using religion as his excuse[/COLOR]." [gm]The first thing that catches their attention upon entering the large canvass tent is the cot set off to one side. It seems the man in charge did not have to sleep upon the ground. Toward the back of the tent is a small table and chair. Upon the table is a bound book, some loose paper, a glass oil lamp with no oil and no wick, an ink vial and a quill, and a birdcage containing a live pigeon, which coos when the flap opens. The book contains writing in the Thisidan language and appears to be a ledger and journal. One small parchment scroll contains the beginnings of a report. Underneath the cot, there is a small chest, about 1/2 an arm in all dimensions. The chest is locked with a typical key-cam-lever system bond within metal straps. The chest can readily be broken open but it would be better to find the key. The key appears to be the paper weight upon the loose parchment. The cut stone disc has a raised pattern on one of its flat sides that fits into the lock. Opening the chest reveals a variety of coins, rudimentary trinkets, a few indigenous idols, and three tiny pouches. Each tiny pouch contains a measure of dried herbs, each different in aroma.[/gm] While Raven Elk and Adisakti enter Acolyte Avery's tent to search his personal belongings, Vittero decides to go through the supply wagons. [gm]Vittero tallies a total of four suits of full padded armor for an average sized Aedman and two suit of the same for an Aedman female, counting the one Maka is going to repurpose. There are six small wooden shields, since even the soldiers who ran dropped theirs, and four shortswords, counting the one Taylar acquired. There are three knives, two recurve bows, and 31 arrows. He finds barrels of water, saltpork, some fresh vegetables, bread cakes, and iron cookware and utensils in a four-wheel wagon pulled by two donkeys.[/gm] Vittero motions Taylar and Maka over to the priest's tent where Raven Elk and Adisakti are, already. "[COLOR=#008000]We don't really need these basic supplies. I am thinking we send one wagon, the supplies, and the tents back with the villagers and those four dupes, while we keep the other wagon and the weapons. what say you[/COLOR]?" [sblock=Inventory][ooc][B]Current Inventory[/B]: Coins: [LIST] [*]francs: 121 [/LIST] Animal Parts: [LIST] [*]Beetle Carapaces: 31 [*]Large Beetle Carapaces: 11 [*]Fisher Hides: 30% cover [*]Grizzly Hide: 360% cover [*]Dove Feathers: 10 sets: {Health +1} [*]Rock Pigeon Feathers: 3 sets: {Health +1} [*]Boar Tusk: 2 pair: {Confluence +1} [*]Running Bird Tail Feathers: 6 sets: {Confluence +1} [*]Mourning Bird Tail Feathers: 1 set: {Persona +2}(-Persona x2) [*]Grizzly Skull [*]Bear Meat: 450 bricks [/LIST] Minerals: [LIST] [*]Slate: 64: {Thump x2} [*]Flint: 10 {Heat x2} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 2 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 19: {Health +1, Mend x2} [*]Tin Ingot: 13: {Persona +1, Muddle x2} [*]Lead Ingot: 13: {Rend x2} [*]Iron Ingot: 20 {Confluence +1, Mend x2} [*]Chromium Ingot: 1: {Strength +1} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Toxic Leaves: 1 measure {Muddle x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: [*]Grizzly Claws: 20: [/LIST] .[/ooc][/sblock] [sblock=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 4 = 6 Bracers: 20 - 1 = 19 harnin arrows: 21 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 13 = -3 + 7 = 4 + 4 = 8 Bracers: 20 - 14 - 14 = -8, ruined Spaulders: 20 - 6 - 6 = 8 Tunic: 60 - 2 - 2 - 2 = 54 [COLOR=#0000ff][B]Maka[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 1 - 4 = 5 Tunic: 50 - 6 - 6 = 37 harnin arrows: 23 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 9 = 1 + 3 = 4 Buckler: 20 - 1 = 19 Tunic 60 - 2 - 2 = 56 [B][COLOR=#008080]Adisakti[/COLOR][/B]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 6 = 4 + 4 = 8 Tunic: 60 - 2 = 58% javelins: 1[/ooc][/sblock] [sblock=Party Discovers]Slate Boulder: 76 stones worth, East Pass Tin Vein: 43 stones worth, East Pass Zinc Vein: 61 ingots worth, 7 days north East Pass Keep of the Rising Sun[/sblock] [/QUOTE]
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