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<blockquote data-quote="MacConnell" data-source="post: 8777008" data-attributes="member: 6855223"><p>Being used to Adisakti wandering off, the rest of the party thinks little of his quiet departure. Everyone knows he will not take himself away for too long. He happened to be working with Maka, cleaning some game, when Taylar and Astarte arrive.</p><p></p><p>Since Taylar is Maldrog and that is his native language, Astarte goes along with him to see about town defenses. Maldrog sounds very different but it is not too structurally different from her native language of Centrin. Taylar makes simple observations and teaches various words and phrases to Astarte, as they look about town.</p><p></p><p>There is a unit of Kingdom soldiers assigned to protect the residents, not a unit of Cathedral soldiers. The unit is small, only 10 members, and does not look well experienced in the ways of battle, but the individual soldiers all seem to take their duty seriously. Not knowing Taylar or Astarte but knowing that they are friends of Vittero, they differ to the two as figures of authority. They listen and take instruction, well. Taylar suspects that if real hostilities were to arise, these men would be far less than competent but would likely die quickly. Any 2 of the Outliers could probably take all 10, walking away with only scratches. The real defense of the town is the scout unit headed by Maka.</p><p></p><p>Maka has become an accomplished archer during his stay in Refuge. Most of the scouts under his command are also Rheini, like him. They are fiercely loyal to Maka, just has he is to Vittero. Taylar figures that these scouts could go toe to toe with an equal enemy unit of Daughters of Dawn.</p><p></p><p>Thinking of Daughters of Dawn, the benevolent unit under the command of Vittero, returns after three days, though only those who are very perceptive would even notice. They do not stay out in the open within the town very long, and they move in a very quiet and competent manner. They have their own residence, together, on the eastern outskirts. The young girl, whom the Outliers had rescued from across the bay, leads the unit, and only she goes into the temple to speak with Vittero. She nods at Taylar, Adisakti, and Raven Elk, when each notices her. She does not know Astarte to know to acknowledge her.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513">Taylar</span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33</p><p><span style="color: #ff8c00">Raven Elk</span>: full wellness</p><p>Buckler: 19</p><p>tunic: 53</p><p><span style="color: #008080">Adisakti</span>: full wellness</p><p>tunic: 47</p><p>Bracers: 18</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 22 (14 in Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p><strong>Coins</strong>:</p><p>marks: 111</p><p></p><p><strong>Animal Parts</strong>:</p><p>Feline Leg Bone: 1. ??</p><p></p><p><strong>Minerals</strong>:</p><p>Coal: 1: {Heat x3}</p><p>dark green opaque: 1: ??</p><p>Slate: 62: {Thump x2}</p><p>Flint: 4 {Heat x2}</p><p>Sunstone: 7: {Persona +1, Muddle x2}</p><p>Heartstone: 4: {Confluence +1}</p><p>Lodestone: 1 {shock x2}</p><p></p><p><strong>Ores</strong>:</p><p>Zinc Ingots: 1: {Health +1, Mend x2}</p><p>Tin Ingot: 1: {Persona +1, Muddle x2}</p><p>Lead Ingot: 10: {- Body x2}</p><p>Iron Ingot: 1 {Confluence +1, Mend x2}</p><p>Calcium Ingot: 1: {Cohesion +1, Restore x2}</p><p></p><p><strong>Plants</strong>:</p><p>Lighter Pine: 7 measures {heat x2}</p><p></p><p><strong>Unknown Items</strong>:</p><p>Angry Spirit Dust: ??</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Astarte improves in Maldrog by 2%. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8777008, member: 6855223"] Being used to Adisakti wandering off, the rest of the party thinks little of his quiet departure. Everyone knows he will not take himself away for too long. He happened to be working with Maka, cleaning some game, when Taylar and Astarte arrive. Since Taylar is Maldrog and that is his native language, Astarte goes along with him to see about town defenses. Maldrog sounds very different but it is not too structurally different from her native language of Centrin. Taylar makes simple observations and teaches various words and phrases to Astarte, as they look about town. There is a unit of Kingdom soldiers assigned to protect the residents, not a unit of Cathedral soldiers. The unit is small, only 10 members, and does not look well experienced in the ways of battle, but the individual soldiers all seem to take their duty seriously. Not knowing Taylar or Astarte but knowing that they are friends of Vittero, they differ to the two as figures of authority. They listen and take instruction, well. Taylar suspects that if real hostilities were to arise, these men would be far less than competent but would likely die quickly. Any 2 of the Outliers could probably take all 10, walking away with only scratches. The real defense of the town is the scout unit headed by Maka. Maka has become an accomplished archer during his stay in Refuge. Most of the scouts under his command are also Rheini, like him. They are fiercely loyal to Maka, just has he is to Vittero. Taylar figures that these scouts could go toe to toe with an equal enemy unit of Daughters of Dawn. Thinking of Daughters of Dawn, the benevolent unit under the command of Vittero, returns after three days, though only those who are very perceptive would even notice. They do not stay out in the open within the town very long, and they move in a very quiet and competent manner. They have their own residence, together, on the eastern outskirts. The young girl, whom the Outliers had rescued from across the bay, leads the unit, and only she goes into the temple to speak with Vittero. She nods at Taylar, Adisakti, and Raven Elk, when each notices her. She does not know Astarte to know to acknowledge her. [spoiler=Character Data] [COLOR=#8b4513]Taylar[/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 - 2 = 33 [COLOR=#ff8c00]Raven Elk[/COLOR]: full wellness Buckler: 19 tunic: 53 [COLOR=#008080]Adisakti[/COLOR]: full wellness tunic: 47 Bracers: 18 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 22 (14 in Refuge) bronze colored Dancer's Spike harnin Longsword [B]Coins[/B]: marks: 111 [B]Animal Parts[/B]: Feline Leg Bone: 1. ?? [B]Minerals[/B]: Coal: 1: {Heat x3} dark green opaque: 1: ?? Slate: 62: {Thump x2} Flint: 4 {Heat x2} Sunstone: 7: {Persona +1, Muddle x2} Heartstone: 4: {Confluence +1} Lodestone: 1 {shock x2} [B]Ores[/B]: Zinc Ingots: 1: {Health +1, Mend x2} Tin Ingot: 1: {Persona +1, Muddle x2} Lead Ingot: 10: {- Body x2} Iron Ingot: 1 {Confluence +1, Mend x2} Calcium Ingot: 1: {Cohesion +1, Restore x2} [B]Plants[/B]: Lighter Pine: 7 measures {heat x2} [B]Unknown Items[/B]: Angry Spirit Dust: ?? [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. Astarte improves in Maldrog by 2%. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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