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TUW: The Steel Trade [IC]
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<blockquote data-quote="MacConnell" data-source="post: 7192014" data-attributes="member: 6855223"><p><strong>Day 88: Evening Camp, Part 2</strong></p><p></p><p></p><p>[gm][ooc]<strong>Sense People</strong>:</p><p>Range = Adhesion + Will</p><p>Effectiveness = Essence + Mind + Adhesion + Knowledge + Will + Collegiate - Resistance</p><p>Resistance = Essence + Mind + Adhesion + Knowledge + Will + Collegiate</p><p>Time = 1 hour / (Effectiveness + Luck)</p><p></p><p>This is used to determine if any live people exists within the effective range, even if the person is hidden from view.[/ooc]</p><p><strong>Range</strong>: 15 strides (~45' radius)</p><p><strong>Effectiveness</strong>: 44</p><p><strong>Time</strong>: 1 hour / (44 + <a href="http://orokos.com/roll/539537" target="_blank"><span style="color: #008000">61</span></a>) = 34 seconds</p><p></p><p>Realizing what Saemund is doing, the others do not resist his attempts.[/gm]</p><p>[gm][ooc]<strong>Observation</strong>:</p><p>Empathy (Collegiate Task) +</p><p>Mind + Knowledge + Wisdom +</p><p>Commercial + Mercantile</p><p></p><p>This active task represents watching and listening to the immediate area to determine patterns, anomalies, or dangers. It can also be used to determine a person's intentions or motivation.</p><p></p><p><strong>Empathy</strong>:</p><p>Range: Self</p><p>Effectiveness: Essence + Cohesion</p><p>Mind + Will + Discipline</p><p>Collegiate + Divination</p><p></p><p>This may be utilized as a constant task if Health cumulative allows. It is used to augment the outcome of various Commercial Tasks.</p><p></p><p><strong>Blend</strong>:</p><p>Inversion (Collegiate Task) +</p><p>Mind + Knowledge + Wisdom + </p><p>Commercial + Obscurative</p><p></p><p>This task is different than hiding. It allows the character to blend into a crowd and become indistinguishable as an individual.</p><p></p><p><strong>Inversion</strong>:</p><p>Range: Self</p><p>Effectiveness: Essence + Adhesion +</p><p>Mind + Will + Discipline</p><p>Collegiate + Divination</p><p></p><p>This may be utilized as a constant task if Health cumulative allows. This paranormal task is the opposite of Empathy. It is used to conceal ones motivation, intentions, and presence.[/ooc]</p><p><strong>Saemund</strong>: 46 + 27 = 73</p><p><strong>Sheldon</strong>: 54 + 35 = 89</p><p><strong>Tor</strong>: 43 + 32 = 75</p><p><strong>Merin</strong>: 45 + 28 = 73</p><p><strong>Myth</strong>: 18</p><p><strong>Indigo</strong>: 43 + 34 = 77</p><p><strong>Sannit</strong>: 42 + 31 = 73</p><p><strong>Bolo</strong>: 45 + 32 = 77</p><p><strong>Turtle</strong>: 20</p><p></p><p>As this is being performed as a training exercise, the random element has been omitted.[/gm]</p><p>Saemund realizes that locating people is much easier than trying to determine their mental state as most people instinctively guard against such intrusion. The two companion animals are still rather easy to read despite their advanced training. Only Merin and Sannit are unable to conceal their emotions and intentions from Saemunds effort.</p><p></p><p>[gm]Note:</p><p>For future reference, Sylvar B earned the party XP for this new training.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7192014, member: 6855223"] [b]Day 88: Evening Camp, Part 2[/b] [gm][ooc][B]Sense People[/B]: Range = Adhesion + Will Effectiveness = Essence + Mind + Adhesion + Knowledge + Will + Collegiate - Resistance Resistance = Essence + Mind + Adhesion + Knowledge + Will + Collegiate Time = 1 hour / (Effectiveness + Luck) This is used to determine if any live people exists within the effective range, even if the person is hidden from view.[/ooc] [B]Range[/B]: 15 strides (~45' radius) [B]Effectiveness[/B]: 44 [B]Time[/B]: 1 hour / (44 + [URL="http://orokos.com/roll/539537"][COLOR=#008000]61[/COLOR][/URL]) = 34 seconds Realizing what Saemund is doing, the others do not resist his attempts.[/gm] [gm][ooc][B]Observation[/B]: Empathy (Collegiate Task) + Mind + Knowledge + Wisdom + Commercial + Mercantile This active task represents watching and listening to the immediate area to determine patterns, anomalies, or dangers. It can also be used to determine a person's intentions or motivation. [B]Empathy[/B]: Range: Self Effectiveness: Essence + Cohesion Mind + Will + Discipline Collegiate + Divination This may be utilized as a constant task if Health cumulative allows. It is used to augment the outcome of various Commercial Tasks. [B]Blend[/B]: Inversion (Collegiate Task) + Mind + Knowledge + Wisdom + Commercial + Obscurative This task is different than hiding. It allows the character to blend into a crowd and become indistinguishable as an individual. [B]Inversion[/B]: Range: Self Effectiveness: Essence + Adhesion + Mind + Will + Discipline Collegiate + Divination This may be utilized as a constant task if Health cumulative allows. This paranormal task is the opposite of Empathy. It is used to conceal ones motivation, intentions, and presence.[/ooc] [B]Saemund[/B]: 46 + 27 = 73 [B]Sheldon[/B]: 54 + 35 = 89 [B]Tor[/B]: 43 + 32 = 75 [B]Merin[/B]: 45 + 28 = 73 [B]Myth[/B]: 18 [B]Indigo[/B]: 43 + 34 = 77 [B]Sannit[/B]: 42 + 31 = 73 [B]Bolo[/B]: 45 + 32 = 77 [B]Turtle[/B]: 20 As this is being performed as a training exercise, the random element has been omitted.[/gm] Saemund realizes that locating people is much easier than trying to determine their mental state as most people instinctively guard against such intrusion. The two companion animals are still rather easy to read despite their advanced training. Only Merin and Sannit are unable to conceal their emotions and intentions from Saemunds effort. [gm]Note: For future reference, Sylvar B earned the party XP for this new training.[/gm] [/QUOTE]
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