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TUW: The Steel Trade [IC]
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<blockquote data-quote="MacConnell" data-source="post: 7233353" data-attributes="member: 6855223"><p><strong>Day 112 - 115: Moving On</strong></p><p></p><p>[ooc]GM NOTE: Manipulating Way:</p><p></p><p>For those characters who are primarily combatants and not benders, choosing a post-Collegiate skill is mostly a matter of aesthetics with regard to what type of trinket that character will carry:</p><p>Aberrative = bones</p><p>Academic = feathers</p><p>Divination = stones</p><p>Theologic = metal.</p><p></p><p>For those interesting in bending with regard to manipulating mystic way:</p><ul> <li data-xf-list-type="ul">The Aberrative skill can be used to affect the Body of animals and people and the Essence of people.</li> <li data-xf-list-type="ul">The Academic skill can be used to affect the Body and Mind of animals and people.</li> <li data-xf-list-type="ul">The Theologic skill can be used to effect the Mind of animals and people and the Essence of people.</li> </ul><p>For those interested in bending with regard to elemental damage:</p><p></p><ul> <li data-xf-list-type="ul">Everyone can utilize Thermal Way (heat or cold).</li> <li data-xf-list-type="ul">Mechanical Way (moving air) is uniquely tailored to the Aberrative skill.</li> <li data-xf-list-type="ul">Chemical Way (acid) is uniquely tailored to the Academic skill.</li> <li data-xf-list-type="ul">Electromagnetic Way (lightning) is uniquely tailored to the Theologic skill.</li> </ul><p></p><p>[/ooc]</p><p></p><p>Sheldon, lacking any superstition, helps remove the corpse of the Mhytre to the mausoleum below the settlement. The corpse seems to weigh almost nothing with all the fluids long since gone from the body.</p><p></p><p>Back up top with the animals readied for travel, Sheldon compares the pickax Sannit retrieved to the ones he purchased from town. The Mhytre's pickax is lighter and harder. It is definitely of a better quality material.</p><p></p><p>The main path heading in an easterly direction through the heart of the mountains seems the most logical path.</p><p></p><p><strong>Sheldon</strong> -</p><p>"<span style="color: #008000">I wonder what those Mhytres bored into that released toxic fumes. This is a whole new territory for us</span>."</p><p></p><p>[gm]Traveling in the mountains is much slower in a linear direction than in the forest or especially plains. There is a lot of back and forth, not just the up and down.</p><p></p><p>The first day's journey encounters normal flora and fauna. The second day offers the discovery of some large spiders. Four are quickly dispatched before the rest flee.</p><p>[ooc]New Collections: 4 large spider carapaces (10% cover)[/ooc]</p><p>The third day, late in the afternoon, the party comes upon a drove of burros drinking from a small pool formed by a trickle of water running down the rock face. The burros are about a 100 paces ahead and have not noticed the party. There appears to be, maybe, a dozen.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7233353, member: 6855223"] [b]Day 112 - 115: Moving On[/b] [ooc]GM NOTE: Manipulating Way: For those characters who are primarily combatants and not benders, choosing a post-Collegiate skill is mostly a matter of aesthetics with regard to what type of trinket that character will carry: Aberrative = bones Academic = feathers Divination = stones Theologic = metal. For those interesting in bending with regard to manipulating mystic way: [LIST] [*]The Aberrative skill can be used to affect the Body of animals and people and the Essence of people. [*]The Academic skill can be used to affect the Body and Mind of animals and people. [*]The Theologic skill can be used to effect the Mind of animals and people and the Essence of people. [/LIST] For those interested in bending with regard to elemental damage: [LIST] [*]Everyone can utilize Thermal Way (heat or cold). [*]Mechanical Way (moving air) is uniquely tailored to the Aberrative skill. [*]Chemical Way (acid) is uniquely tailored to the Academic skill. [*]Electromagnetic Way (lightning) is uniquely tailored to the Theologic skill. [/LIST] [/ooc] Sheldon, lacking any superstition, helps remove the corpse of the Mhytre to the mausoleum below the settlement. The corpse seems to weigh almost nothing with all the fluids long since gone from the body. Back up top with the animals readied for travel, Sheldon compares the pickax Sannit retrieved to the ones he purchased from town. The Mhytre's pickax is lighter and harder. It is definitely of a better quality material. The main path heading in an easterly direction through the heart of the mountains seems the most logical path. [B]Sheldon[/B] - "[COLOR=#008000]I wonder what those Mhytres bored into that released toxic fumes. This is a whole new territory for us[/COLOR]." [gm]Traveling in the mountains is much slower in a linear direction than in the forest or especially plains. There is a lot of back and forth, not just the up and down. The first day's journey encounters normal flora and fauna. The second day offers the discovery of some large spiders. Four are quickly dispatched before the rest flee. [ooc]New Collections: 4 large spider carapaces (10% cover)[/ooc] The third day, late in the afternoon, the party comes upon a drove of burros drinking from a small pool formed by a trickle of water running down the rock face. The burros are about a 100 paces ahead and have not noticed the party. There appears to be, maybe, a dozen.[/gm] [/QUOTE]
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