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TUW: The Steel Trade [IC]
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<blockquote data-quote="MacConnell" data-source="post: 7234857" data-attributes="member: 6855223"><p><strong>Day 115: Burros</strong></p><p></p><p></p><p>[ooc]GM NOTE: Party XP will be awarded for the previous post.[/ooc]</p><p></p><p><strong>As Vadin starts toward the burros, Indigo whispers</strong>,</p><p>"<span style="color: #8b4513">Wait. You need to go with Bolo. When we first started, we had to touch whatever we wanted to affect. You are at that point, now. With more practice your range will expand. Bolo is the best at effecting animals. If you remain in contact with her when she befriends one of the animals, you will sense what she is doing. You can then decide if this is a skill you wish to further.</span></p><p><span style="color: #8b4513"></span></p><p><span style="color: #8b4513">I will go with Saemund. Our approach will be different, but the immediate result should be the same</span>."</p><p></p><p><strong>Myth crouches down and begins to slink off toward the right flank. Before he has made a pace distance, Indigo looks over at him</strong>.</p><p>"<span style="color: #8b4513">No. No, you may not. Burros are for work, not for food. Go look for a rabbit</span>."</p><p></p><p>Myth's body posture drops like a scolded child. If a cat could frown, he would be frowning. He begins to slink off in a different direction.</p><p></p><p>"<span style="color: #8b4513">We all need to stay out of sight until we are with range so that we don't spook them. It will also help if we try to surround them. If they spook, they may still run by one of us close enough for us to capture it</span>."</p><p></p><p>[gm][ooc]<strong>Befriend</strong>:</p><p>Affect / Range:</p><ul> <li data-xf-list-type="ul">Cohesion + Evocation +</li> <li data-xf-list-type="ul">Persona + Psyche</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion + Evocation +</li> <li data-xf-list-type="ul">Mind + Knowledge + Persona + Wisdom + Psyche +</li> <li data-xf-list-type="ul">Collegiate + Academic</li> </ul><p>This causes the loss of Persona in the intended target. If the target is an animal and its Persona is reduced below 1, it becomes imprinted upon the Hermeticist and may be trained. If the animal is treated well, the befriending process will only need to be repeated a few times before it becomes unnecessary. People and other sentient beings cannot be kept in this manner. The process would need to be continually repeated.</p><p><strong>Resist Befriending</strong>:</p><ul> <li data-xf-list-type="ul">Skepticism (Commercial Skill) +</li> <li data-xf-list-type="ul">Tranquility (Collegiate Task)</li> </ul><p>[/ooc]</p><p><strong>Bolo</strong>: 19 paces, 71%</p><p><strong>Indigo</strong>: 16 paces, 65%</p><p><strong>Burros</strong>: 5%</p><p></p><p>[ooc]<strong>Dementia</strong>:</p><p>Range: Touch</p><p>Affect:</p><ul> <li data-xf-list-type="ul">Cohesion + Evocation +</li> <li data-xf-list-type="ul">Persona + Psyche</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion + Evocation +</li> <li data-xf-list-type="ul">Mind + Knowledge + Persona + Wisdom + Psyche +</li> <li data-xf-list-type="ul">Collegiate + Theologic</li> </ul><p>This causes the loss of Persona and Mind in the intended target. If a target's Persona is reduced below 1, it is stupefied and can perform no conscious tasks. The target may be led like a puppet, even to their own doom.</p><p><strong>Resist Dementia</strong>:</p><ul> <li data-xf-list-type="ul">Skepticism (Commercial Task) +</li> <li data-xf-list-type="ul">Tranquility (Collegiate Task)</li> </ul><p>[/ooc]</p><p><strong>Sheldon</strong>: 16 paces, 66%</p><p><strong>Sannit</strong>: 15 paces, 62%</p><p><strong>Saemund</strong>: 15 paces, 57%</p><p><strong>Burros</strong>: 5%</p><p></p><p>[ooc]<strong>Muddle</strong>:</p><p>Range / Affect: Cohesion + Persona</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion +</li> <li data-xf-list-type="ul">Mind + Knowledge + Persona +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This causes the loss of Mind in an intended target. If the target's Mind is reduced below 1, it loses consciousness.</p><p><strong>Resist Muddle</strong>:</p><ul> <li data-xf-list-type="ul">Skepticism (Commercial Tasks) +</li> <li data-xf-list-type="ul">Tranquility (Collegiate Task)</li> </ul><p>[/ooc]</p><p><strong>Tor</strong>: 15 paces, 45%</p><p><strong>Merin</strong>: 15 paces, 53%</p><p><strong>Vadin</strong>: touch, 48%</p><p><strong>Burros</strong>: 5%</p><p>[/gm]</p><p>While fanning out in attempt to surround the burros, it is noted that the drove appears to be comprised of 1 adult male, 6 adult females, and 6 yearling colts. Independently, each Seekers decides that the young ones would be the best targets. Bolo, quickly counting the numbers, decides to befriend one of the adult females to leave the colts for the lesser trained members of the party.</p><p>[gm]With his close proximity to Bolo, Vadin is amazed at how much he can sense of the distant pack animals, their intentions, their emotions.</p><p></p><p>All 6 colts and the one adult female are affected. The male burro senses the abnormality in his drove and begins to bray at his departing members. Once he notices the people, he quickly departs with his remaining 5 females.[/gm]</p><p>[ooc]<a href="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures/page2&p=6967937#post6967937:" target="_blank">New Collections</a>:</p><p>1 female burro</p><p>4 female burro colts</p><p>2 male burro colts[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7234857, member: 6855223"] [b]Day 115: Burros[/b] [ooc]GM NOTE: Party XP will be awarded for the previous post.[/ooc] [B]As Vadin starts toward the burros, Indigo whispers[/B], "[COLOR=#8b4513]Wait. You need to go with Bolo. When we first started, we had to touch whatever we wanted to affect. You are at that point, now. With more practice your range will expand. Bolo is the best at effecting animals. If you remain in contact with her when she befriends one of the animals, you will sense what she is doing. You can then decide if this is a skill you wish to further. I will go with Saemund. Our approach will be different, but the immediate result should be the same[/COLOR]." [B]Myth crouches down and begins to slink off toward the right flank. Before he has made a pace distance, Indigo looks over at him[/B]. "[COLOR=#8b4513]No. No, you may not. Burros are for work, not for food. Go look for a rabbit[/COLOR]." Myth's body posture drops like a scolded child. If a cat could frown, he would be frowning. He begins to slink off in a different direction. "[COLOR=#8b4513]We all need to stay out of sight until we are with range so that we don't spook them. It will also help if we try to surround them. If they spook, they may still run by one of us close enough for us to capture it[/COLOR]." [gm][ooc][B]Befriend[/B]: Affect / Range: [LIST=|INDENT=1] [*]Cohesion + Evocation + [*]Persona + Psyche [/LIST] Effectiveness: [LIST=|INDENT=1] [*]Essence + Cohesion + Evocation + [*]Mind + Knowledge + Persona + Wisdom + Psyche + [*]Collegiate + Academic [/LIST] This causes the loss of Persona in the intended target. If the target is an animal and its Persona is reduced below 1, it becomes imprinted upon the Hermeticist and may be trained. If the animal is treated well, the befriending process will only need to be repeated a few times before it becomes unnecessary. People and other sentient beings cannot be kept in this manner. The process would need to be continually repeated. [B]Resist Befriending[/B]: [LIST=|INDENT=1] [*]Skepticism (Commercial Skill) + [*]Tranquility (Collegiate Task) [/LIST] [/ooc] [B]Bolo[/B]: 19 paces, 71% [B]Indigo[/B]: 16 paces, 65% [B]Burros[/B]: 5% [ooc][B]Dementia[/B]: Range: Touch Affect: [LIST=|INDENT=1] [*]Cohesion + Evocation + [*]Persona + Psyche [/LIST] Effectiveness: [LIST=|INDENT=1] [*]Essence + Cohesion + Evocation + [*]Mind + Knowledge + Persona + Wisdom + Psyche + [*]Collegiate + Theologic [/LIST] This causes the loss of Persona and Mind in the intended target. If a target's Persona is reduced below 1, it is stupefied and can perform no conscious tasks. The target may be led like a puppet, even to their own doom. [B]Resist Dementia[/B]: [LIST=|INDENT=1] [*]Skepticism (Commercial Task) + [*]Tranquility (Collegiate Task) [/LIST] [/ooc] [B]Sheldon[/B]: 16 paces, 66% [B]Sannit[/B]: 15 paces, 62% [B]Saemund[/B]: 15 paces, 57% [B]Burros[/B]: 5% [ooc][B]Muddle[/B]: Range / Affect: Cohesion + Persona Effectiveness: [LIST] [*]Essence + Cohesion + [*]Mind + Knowledge + Persona + [*]Collegiate [/LIST] This causes the loss of Mind in an intended target. If the target's Mind is reduced below 1, it loses consciousness. [B]Resist Muddle[/B]: [LIST] [*]Skepticism (Commercial Tasks) + [*]Tranquility (Collegiate Task) [/LIST] [/ooc] [B]Tor[/B]: 15 paces, 45% [B]Merin[/B]: 15 paces, 53% [B]Vadin[/B]: touch, 48% [B]Burros[/B]: 5% [/gm] While fanning out in attempt to surround the burros, it is noted that the drove appears to be comprised of 1 adult male, 6 adult females, and 6 yearling colts. Independently, each Seekers decides that the young ones would be the best targets. Bolo, quickly counting the numbers, decides to befriend one of the adult females to leave the colts for the lesser trained members of the party. [gm]With his close proximity to Bolo, Vadin is amazed at how much he can sense of the distant pack animals, their intentions, their emotions. All 6 colts and the one adult female are affected. The male burro senses the abnormality in his drove and begins to bray at his departing members. Once he notices the people, he quickly departs with his remaining 5 females.[/gm] [ooc][URL="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures/page2&p=6967937#post6967937:"]New Collections[/URL]: 1 female burro 4 female burro colts 2 male burro colts[/ooc] [/QUOTE]
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