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<blockquote data-quote="MacConnell" data-source="post: 7294584" data-attributes="member: 6855223"><p><strong>Y 0: Day 158: Doldrums 38: The Stranger</strong></p><p></p><p></p><p>[gm]Much faster than any of the Seekers could have imagined, at the moment Merin think to ignite the man, he leaps from the porch toward Sheldon, who happens to be standing closest to it having previously tossed the stone for light.[/gm]</p><p>[ooc]<strong>Transgress Space</strong>:</p><p>Range: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Adhesion + Invocation + Synergy +</li> <li data-xf-list-type="ul">Mind + Know + Will + Wisdom + Discipline + Acuity + Resolve +</li> <li data-xf-list-type="ul">Collegiate + Aberrative + Manifest Will</li> </ul><p>This active task is used to augment the Athletic Commercial Skill of Leaping, allowing for paranormal distances to be covered. The effectiveness is added to the leaping skill giving a new total of the percent of normal body lengths that can be covered.</p><p><strong>Leaping</strong>:</p><ul> <li data-xf-list-type="ul">Fury (Collegiate Task) +</li> <li data-xf-list-type="ul">Body + Strength + Might + Power +</li> <li data-xf-list-type="ul">Commercial + Athletic + Locomotion</li> </ul><p>There are 5 basic leaps that can be attempted: standing broad jump, running broad jump, standing vertical jump, running vertical jump, backward jump. The distances that can be accomplished are related to the size of the character attempting them. Characters tend to know whether or not they can make a jump.[/ooc]</p><p>[gm]Instead of leaping the 2 paces or so that would be expected, the stranger's body seems to almost become insubstantial for a fraction of a second. His jump covers a full 5 paces. He lands a good 2 paces beyond where Sheldon was standing striking at him with his knife as he passed.[/gm]</p><p>[ooc]<strong>Stranger</strong>: 58(fury) + 55(lethality) + 79(attack) + 96(d100) + 90(luck) = 378</p><p><strong>Sheldon</strong>: 37(konokoro) + 36(defense) = 73</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 380 - 73 = 305% * 10 = 31 - 15(deflect) = 16</p><p><span style="color: #b22222">Body</span>: 10 - 16 = -6: incapacitated</p><p><span style="color: #b22222">Mind</span>: 10 - 6 = 4: dazed[/ooc]</p><p>[gm]The knife blade cuts across the collar area of Sheldon's armor penetrating through both the Lizardskin and Silk Tunics, letting enough blood in the passing that Sheldon immediately falls incapacitated, yet he is still conscious.[/gm]</p><p>[ooc]<strong>Ignite</strong>:</p><p>Affect / Range:</p><ul> <li data-xf-list-type="ul">Confluence + Hemostasis + Symbiosis +</li> <li data-xf-list-type="ul">Will + Discipline + Resolve</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Confluence + Hemostasis + Symbiosis +</li> <li data-xf-list-type="ul">Mind + Know + Will + Wisdom + Discipline + Acuity + Resolve +</li> <li data-xf-list-type="ul">Collegiate + Aberrative + Machination</li> </ul><p>The causes up to two intended targets within one visual proximity to immediately heat unnaturally, causing physical harm (loss of Body). This can, also, be used to start a large fire if applied to naturally flammable substances.</p><p><strong>Merin</strong>: 73(ignite) + 96(d100) + 92(luck) = 261 * 3(phoenix feather) = 783</p><p><strong>Stranger</strong>: 55(conditioning) + 58(bolster) + 57(insulate) + 96(d100) + 90(luck) = 336 * 3(black pearl) = 1008: resists[/ooc]</p><p>[gm]Merin can barely see the man move, but that is unnecessary. Once singled, as long as the target remains within range it can be affected. The phoenix feather cinders to ash as Merin manipulates Thermal Way. The Way coalesces around the Stranger but then unravels creating a strangely deep echo that can be felt more than heard.[/gm] </p><p></p><p>[ooc]<strong>Hammer</strong>:</p><p>Affect / Range:</p><ul> <li data-xf-list-type="ul">Confluence + Hemostasis +</li> <li data-xf-list-type="ul">Will + Discipline</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Confluence + Hemostasis +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will + Wisdom + Discipline +</li> <li data-xf-list-type="ul">Collegiate + Aberrative</li> </ul><p>This causes a rapid expansion of air creating a loud thump in the target's ear which can inflict stunning damage (loss of Mind) and possible physical harm (loss of Body).</p><p><strong>Tor</strong>: 56(hammer) + 96(d100) + 92(luck) = 214</p><p><strong>Stranger</strong>: 55(conditioning) + 58(bolster) + 96(d100) + 90(luck) = 269: resists[/ooc]</p><p>[gm]As with Merin, Tor can track his target by feel as long as he remains within range. Also like Merin, the Way Tor hopes to manipulate is dampened more effectively than he can agitate it.[/gm]</p><p>[gm]Though the full facts of the information gathering in the fraction of a second that the man was viewed may not be realized immediately, it is noted by all that the man's eyes glowed in the light like an animal's would and that he was not wearing a slaver's collar.[/gm]</p><p>[ooc]Saemund reacts next.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7294584, member: 6855223"] [b]Y 0: Day 158: Doldrums 38: The Stranger[/b] [gm]Much faster than any of the Seekers could have imagined, at the moment Merin think to ignite the man, he leaps from the porch toward Sheldon, who happens to be standing closest to it having previously tossed the stone for light.[/gm] [ooc][B]Transgress Space[/B]: Range: Self Effectiveness: [LIST] [*]Essence + Adhesion + Invocation + Synergy + [*]Mind + Know + Will + Wisdom + Discipline + Acuity + Resolve + [*]Collegiate + Aberrative + Manifest Will [/LIST] This active task is used to augment the Athletic Commercial Skill of Leaping, allowing for paranormal distances to be covered. The effectiveness is added to the leaping skill giving a new total of the percent of normal body lengths that can be covered. [B]Leaping[/B]: [LIST] [*]Fury (Collegiate Task) + [*]Body + Strength + Might + Power + [*]Commercial + Athletic + Locomotion [/LIST] There are 5 basic leaps that can be attempted: standing broad jump, running broad jump, standing vertical jump, running vertical jump, backward jump. The distances that can be accomplished are related to the size of the character attempting them. Characters tend to know whether or not they can make a jump.[/ooc] [gm]Instead of leaping the 2 paces or so that would be expected, the stranger's body seems to almost become insubstantial for a fraction of a second. His jump covers a full 5 paces. He lands a good 2 paces beyond where Sheldon was standing striking at him with his knife as he passed.[/gm] [ooc][B]Stranger[/B]: 58(fury) + 55(lethality) + 79(attack) + 96(d100) + 90(luck) = 378 [B]Sheldon[/B]: 37(konokoro) + 36(defense) = 73 [COLOR=#b22222][B]Damage[/B][/COLOR]: 380 - 73 = 305% * 10 = 31 - 15(deflect) = 16 [COLOR=#b22222]Body[/COLOR]: 10 - 16 = -6: incapacitated [COLOR=#b22222]Mind[/COLOR]: 10 - 6 = 4: dazed[/ooc] [gm]The knife blade cuts across the collar area of Sheldon's armor penetrating through both the Lizardskin and Silk Tunics, letting enough blood in the passing that Sheldon immediately falls incapacitated, yet he is still conscious.[/gm] [ooc][B]Ignite[/B]: Affect / Range: [LIST] [*]Confluence + Hemostasis + Symbiosis + [*]Will + Discipline + Resolve [/LIST] Effectiveness: [LIST] [*]Essence + Confluence + Hemostasis + Symbiosis + [*]Mind + Know + Will + Wisdom + Discipline + Acuity + Resolve + [*]Collegiate + Aberrative + Machination [/LIST] The causes up to two intended targets within one visual proximity to immediately heat unnaturally, causing physical harm (loss of Body). This can, also, be used to start a large fire if applied to naturally flammable substances. [B]Merin[/B]: 73(ignite) + 96(d100) + 92(luck) = 261 * 3(phoenix feather) = 783 [B]Stranger[/B]: 55(conditioning) + 58(bolster) + 57(insulate) + 96(d100) + 90(luck) = 336 * 3(black pearl) = 1008: resists[/ooc] [gm]Merin can barely see the man move, but that is unnecessary. Once singled, as long as the target remains within range it can be affected. The phoenix feather cinders to ash as Merin manipulates Thermal Way. The Way coalesces around the Stranger but then unravels creating a strangely deep echo that can be felt more than heard.[/gm] [ooc][B]Hammer[/B]: Affect / Range: [LIST] [*]Confluence + Hemostasis + [*]Will + Discipline [/LIST] Effectiveness: [LIST] [*]Essence + Confluence + Hemostasis + [*]Mind + Knowledge + Will + Wisdom + Discipline + [*]Collegiate + Aberrative [/LIST] This causes a rapid expansion of air creating a loud thump in the target's ear which can inflict stunning damage (loss of Mind) and possible physical harm (loss of Body). [B]Tor[/B]: 56(hammer) + 96(d100) + 92(luck) = 214 [B]Stranger[/B]: 55(conditioning) + 58(bolster) + 96(d100) + 90(luck) = 269: resists[/ooc] [gm]As with Merin, Tor can track his target by feel as long as he remains within range. Also like Merin, the Way Tor hopes to manipulate is dampened more effectively than he can agitate it.[/gm] [gm]Though the full facts of the information gathering in the fraction of a second that the man was viewed may not be realized immediately, it is noted by all that the man's eyes glowed in the light like an animal's would and that he was not wearing a slaver's collar.[/gm] [ooc]Saemund reacts next.[/ooc] [/QUOTE]
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