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TUW: Welcome to the Jungle
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<blockquote data-quote="MacConnell" data-source="post: 7511682" data-attributes="member: 6855223"><p><strong>Days 277 - 284: A Week in Town</strong></p><p></p><p></p><p>The scouts are at first surprised at the question but then realize that the Seekers spend a great deal of time away from the area. They explain that orb weavers are prevalent at this time of year and that silk is plentiful all through the Piney Wood. When the Drenching season starts in about 20 days, no one is really sure what happens to the spiders, but come Seeding season, they are back again spinning webs. Passaro, the elder Rheini whose clan was recruited to move into town and Indigo's grandfather, offers to take the pickers with his crew while they make rounds. "<span style="color: #800080">We will keep the eye out, and the pickers can collect the silk. It helps us out as the orb weavers are prolific this time of year</span>."</p><p></p><p></p><p>Swift Raven and Fallen Leaf look over the large collection of elytra. "<span style="color: #800080">These are fine specimens. While we make good use of the lacquer made from them. It is Maeli who makes it. You should take these to the Herbalist. We heard that in addition to recruiting more people, you had acquired some new skins. We were hoping to see what you might offer</span>."</p><p></p><p></p><p>The remaining pickers seem the most terribly suited combatants that the Seekers have ever seen, not only are they inept, they seem afraid to learn. Passaro laughs. "<span style="color: #800080">No need to worry. We will take care of them. They have their job. We have ours, and I know that you have yours. Leave your silk collectors in my hands and feel free to tend to your business with those awful people to the South</span>."</p><p></p><p></p><p>One of the older female pickers responds, "<span style="color: #ee82ee">Oh, we never did that. We only collect the silk. There was a weaver that traveled with the caravan who made the thread and fabric. You have a weaver here in town, right</span>?"</p><p>[ooc]The characters would know, the weaver in town is a Centrin woman named Eada. She will spool the silk into thread or make fabric for a portion of the return on the trade.[/ooc]</p><p></p><p>Giodavi considers this small inquiry seriously. "<span style="color: #800080">Clavo could provide you with information as well, but I do not think you could learn very much even if you were to sneak into the city. The city itself is compartmentalized. Citizens are limited to various sections depending on their station. Everyone is allowed in the Wharf District, but only the Magisters and Marshals are allowed into the Magistry, unescorted</span>."</p><p></p><p>"<span style="color: #800080">The Magisters each represent a certain portion of the city. Cotone, the oldest and longest standing magister, I remember being level headed and fair minded. If he sanctions the meeting, I cannot see the others interfering. Molo Pesce, though, he is the second oldest. He is in charge of the Wharf District. He is a particularly cruel individual, but more of a blunt instrument, not clever. I know who the others are but not much about them. As far as should you expect trap, I would be more wary of after the meeting, not before</span>."</p><p></p><p>[gm]Turtle days are just packed.[/gm]</p><p></p><p>Giodavi takes a deep drink from his mug and gestures to get Tor's attention before he completely finished swallowing. "<span style="color: #800080">It may not be quite like you think. The bounty I mean. A bounty is not the same as a decree. A decree would require the consent of the majority, but a bounty can be commissioned by a single Magister. Its details would be compartmentalized enough so as to make the originator difficult to determine, the same as with assassinations</span>."</p><p></p><p>"<span style="color: #800080">To announce yourselves at the gate as the delegation from Southroad Fair, you should know immediately what type of response has been prepared. The Magisters will never agree to meet outside the city, but the meeting should be arranged outdoors. It will be a risk. As such, it is not a decision I will try to influence. I will leave it entirely to you</span>."</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Tor</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Merin</strong></span>: full health</p><p><strong><span style="color: #8B4513">Bolo</span></strong>: full health</p><p><strong><span style="color: #800000">Sannit</span></strong>: full health</p><p><strong>Turtle</strong>:full health</p><p><span style="color: #008080"><strong>Saemund</strong></span>: full heath</p><p><strong>Feroz</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health[/ooc][/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>50 Rupees: (silver coin, 500 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>3 decorative saddles (San-Bolo, Saemund)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Anhinga Talisman: 1 (++ Cohesion)</li> <li data-xf-list-type="ul">Calling Bird Feet: 1 pair {+ Will}</li> <li data-xf-list-type="ul">Calling Bird Tail Feathers: 5 (1 item) {+ Will}</li> <li data-xf-list-type="ul">Chicken Feet: 2 pair {+ Confluence}</li> <li data-xf-list-type="ul">Chicken Tail Feathers: 3 (1 item) {+ Confluence}</li> <li data-xf-list-type="ul">Duck Tail Feathers: 3 (1 item) (+ Cohesion)</li> <li data-xf-list-type="ul">Duck Feet: 1 pair (+ Cohesion)</li> <li data-xf-list-type="ul">Flycatcher Talisman: 3 (+ Motility)</li> <li data-xf-list-type="ul">Gallinule Talisman: 1 (++ Confluence)</li> <li data-xf-list-type="ul">Harvester Feet: 1 pair (+ Health)</li> <li data-xf-list-type="ul">Harvester Tail Feathers: 5 (1 item) {+ Health}</li> <li data-xf-list-type="ul">Hawk Tail Feathers: 3 (1 item) {+ Strength}</li> <li data-xf-list-type="ul">Hawk Feet: 2 pair (+ Strength)</li> <li data-xf-list-type="ul">Huge Beetle Elytrum: 21 pairs</li> <li data-xf-list-type="ul">Mink Skulls: 4 (+ Adhesion)</li> <li data-xf-list-type="ul">Songbird Tail Feathers: 5 (1 item) {+ Persona}</li> <li data-xf-list-type="ul">Songbird Feet: 1 pair (+ Persona)</li> <li data-xf-list-type="ul">Tapir Hides: 9 (262% cover)</li> <li data-xf-list-type="ul">Volantin Skins: 6 (360% cover)</li> <li data-xf-list-type="ul">Volantin Venom Glands: 2 (- Persona x3)</li> <li data-xf-list-type="ul">Volantin Talons: 120 (++ Motility)</li> <li data-xf-list-type="ul">Vulture Talisman: 1 (+ Adhesion)</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 37 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Iron Bricks: 10</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaf: 1 {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 (Soothe x2)</li> <li data-xf-list-type="ul">Rend Leaf: 1 {Rend x2}</li> <li data-xf-list-type="ul">Mend Leaf: 2 (Mend x2)</li> <li data-xf-list-type="ul">Muddle Flower: 1 {Muddle x3}</li> <li data-xf-list-type="ul">Soothe Flower: 1 {Soothe x3}</li> <li data-xf-list-type="ul">Leaves of Harmony: 1 (Harmony x2)</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 16 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 35 (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 2 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Soft Brimstone Brick: 1: {heat x3}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> <li data-xf-list-type="ul">Pietrazulfo Brick: 1 (Acidify x4, Heat x4)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7511682, member: 6855223"] [b]Days 277 - 284: A Week in Town[/b] The scouts are at first surprised at the question but then realize that the Seekers spend a great deal of time away from the area. They explain that orb weavers are prevalent at this time of year and that silk is plentiful all through the Piney Wood. When the Drenching season starts in about 20 days, no one is really sure what happens to the spiders, but come Seeding season, they are back again spinning webs. Passaro, the elder Rheini whose clan was recruited to move into town and Indigo's grandfather, offers to take the pickers with his crew while they make rounds. "[COLOR=#800080]We will keep the eye out, and the pickers can collect the silk. It helps us out as the orb weavers are prolific this time of year[/COLOR]." Swift Raven and Fallen Leaf look over the large collection of elytra. "[COLOR=#800080]These are fine specimens. While we make good use of the lacquer made from them. It is Maeli who makes it. You should take these to the Herbalist. We heard that in addition to recruiting more people, you had acquired some new skins. We were hoping to see what you might offer[/COLOR]." The remaining pickers seem the most terribly suited combatants that the Seekers have ever seen, not only are they inept, they seem afraid to learn. Passaro laughs. "[COLOR=#800080]No need to worry. We will take care of them. They have their job. We have ours, and I know that you have yours. Leave your silk collectors in my hands and feel free to tend to your business with those awful people to the South[/COLOR]." One of the older female pickers responds, "[COLOR=#ee82ee]Oh, we never did that. We only collect the silk. There was a weaver that traveled with the caravan who made the thread and fabric. You have a weaver here in town, right[/COLOR]?" [ooc]The characters would know, the weaver in town is a Centrin woman named Eada. She will spool the silk into thread or make fabric for a portion of the return on the trade.[/ooc] Giodavi considers this small inquiry seriously. "[COLOR=#800080]Clavo could provide you with information as well, but I do not think you could learn very much even if you were to sneak into the city. The city itself is compartmentalized. Citizens are limited to various sections depending on their station. Everyone is allowed in the Wharf District, but only the Magisters and Marshals are allowed into the Magistry, unescorted[/COLOR]." "[COLOR=#800080]The Magisters each represent a certain portion of the city. Cotone, the oldest and longest standing magister, I remember being level headed and fair minded. If he sanctions the meeting, I cannot see the others interfering. Molo Pesce, though, he is the second oldest. He is in charge of the Wharf District. He is a particularly cruel individual, but more of a blunt instrument, not clever. I know who the others are but not much about them. As far as should you expect trap, I would be more wary of after the meeting, not before[/COLOR]." [gm]Turtle days are just packed.[/gm] Giodavi takes a deep drink from his mug and gestures to get Tor's attention before he completely finished swallowing. "[COLOR=#800080]It may not be quite like you think. The bounty I mean. A bounty is not the same as a decree. A decree would require the consent of the majority, but a bounty can be commissioned by a single Magister. Its details would be compartmentalized enough so as to make the originator difficult to determine, the same as with assassinations[/COLOR]." "[COLOR=#800080]To announce yourselves at the gate as the delegation from Southroad Fair, you should know immediately what type of response has been prepared. The Magisters will never agree to meet outside the city, but the meeting should be arranged outdoors. It will be a risk. As such, it is not a decision I will try to influence. I will leave it entirely to you[/COLOR]." [sblock=Character Data][ooc][COLOR=#008000][B]Sheldon[/B][/COLOR]: full health [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health [COLOR=#4b0082][B]Tor[/B][/COLOR]: full health [COLOR=#0000ff][B]Merin[/B][/COLOR]: full health [B][COLOR=#8B4513]Bolo[/COLOR][/B]: full health [B][COLOR=#800000]Sannit[/COLOR][/B]: full health [B]Turtle[/B]:full health [COLOR=#008080][B]Saemund[/B][/COLOR]: full heath [B]Feroz[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health[/ooc][/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 3 decorative saddles (San-Bolo, Saemund) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Anhinga Talisman: 1 (++ Cohesion) [*]Calling Bird Feet: 1 pair {+ Will} [*]Calling Bird Tail Feathers: 5 (1 item) {+ Will} [*]Chicken Feet: 2 pair {+ Confluence} [*]Chicken Tail Feathers: 3 (1 item) {+ Confluence} [*]Duck Tail Feathers: 3 (1 item) (+ Cohesion) [*]Duck Feet: 1 pair (+ Cohesion) [*]Flycatcher Talisman: 3 (+ Motility) [*]Gallinule Talisman: 1 (++ Confluence) [*]Harvester Feet: 1 pair (+ Health) [*]Harvester Tail Feathers: 5 (1 item) {+ Health} [*]Hawk Tail Feathers: 3 (1 item) {+ Strength} [*]Hawk Feet: 2 pair (+ Strength) [*]Huge Beetle Elytrum: 21 pairs [*]Mink Skulls: 4 (+ Adhesion) [*]Songbird Tail Feathers: 5 (1 item) {+ Persona} [*]Songbird Feet: 1 pair (+ Persona) [*]Tapir Hides: 9 (262% cover) [*]Volantin Skins: 6 (360% cover) [*]Volantin Venom Glands: 2 (- Persona x3) [*]Volantin Talons: 120 (++ Motility) [*]Vulture Talisman: 1 (+ Adhesion) [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 37 (+ Confluence) {Mend x2} [*]Iron Bricks: 10 [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 10 (+ Strength) {Rejuvenate x2} [*]Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]Muddle Leaf: 1 {Muddle x2} [*]Soothe Leaf: 2 (Soothe x2) [*]Rend Leaf: 1 {Rend x2} [*]Mend Leaf: 2 (Mend x2) [*]Muddle Flower: 1 {Muddle x3} [*]Soothe Flower: 1 {Soothe x3} [*]Leaves of Harmony: 1 (Harmony x2) [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 16 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 35 (Heat x3) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 2 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Soft Brimstone Brick: 1: {heat x3} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [*]Pietrazulfo Brick: 1 (Acidify x4, Heat x4) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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