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Tweak to new Critical Hit rule
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<blockquote data-quote="Charlaquin" data-source="post: 8751703" data-attributes="member: 6779196"><p>Normally I’m iffy about house rules that buff crits, since PCs usually take more critical hits than they dish out, making any buff to crits a net negative for players. However, with crits being one-sided, you can buff crits as much as you want without it hurting the PCs. So, yeah, I’m into this. I do like rolling double the dice, because rolling extra dice adds an element of tactility to a critical hit that I think is fun (at least if you’re using physical dice). But with only the weapon dice doubling, it doesn’t seem like it would have the same thrill as rolling fistfuls or sneak attack dice or smite dice. So maybe this is the best move.</p><p></p><p>There was a little while where I experimented with bringing back crit confirms. Natural 20 was an automatic hit and max damage on the die, roll to confirm; if the confirm roll was a hit, roll the damage die again; if the confirm roll was a natural 20, max damage on the second die (I didn’t have confirm rolls explode, but one easily could do). However, I find that crit confirms just kill the excitement of a natural 20.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8751703, member: 6779196"] Normally I’m iffy about house rules that buff crits, since PCs usually take more critical hits than they dish out, making any buff to crits a net negative for players. However, with crits being one-sided, you can buff crits as much as you want without it hurting the PCs. So, yeah, I’m into this. I do like rolling double the dice, because rolling extra dice adds an element of tactility to a critical hit that I think is fun (at least if you’re using physical dice). But with only the weapon dice doubling, it doesn’t seem like it would have the same thrill as rolling fistfuls or sneak attack dice or smite dice. So maybe this is the best move. There was a little while where I experimented with bringing back crit confirms. Natural 20 was an automatic hit and max damage on the die, roll to confirm; if the confirm roll was a hit, roll the damage die again; if the confirm roll was a natural 20, max damage on the second die (I didn’t have confirm rolls explode, but one easily could do). However, I find that crit confirms just kill the excitement of a natural 20. [/QUOTE]
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Tweak to new Critical Hit rule
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