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General Tabletop Discussion
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Tweaking combat rules, fighting styles, and feats
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<blockquote data-quote="Xeviat" data-source="post: 7053672" data-attributes="member: 57494"><p>I'd love to give my two cents:</p><p></p><p></p><p></p><p>I'm not sure I see a time when this would be helpful to someone. Best case is a Str 20, Dex 14 character. They can longbow for like +5 to hit and 1d8+5 damage at long range, or javelin for +8 to hit and 1d6+5 damage. Gain range and +1 damage for losing 3 to hit? I'm not sure.</p><p></p><p>Based on some of your other changes, it sounds like you want to buff Str users? Why not have Str be for all weapon damage. Projectile weapons get strength ratings (you have to be strong to pull this bow or load this crossbow). It would limit non-rogue finessers. It might reduce ranged damage too much, though. </p><p></p><p></p><p></p><p>I've solved his similarly: you can draw a weapon as part of the action to use it. So if you're attacking with two weapons, you can draw them. If you have three attacks, you can draw three daggers and throw them (and a 4th if you use your bonus). Stowing ... I'm not sure about. I could go for a bonus action to stow. </p><p></p><p></p><p></p><p>Do you feel heavy armor needs a buff? I haven't noticed it. Getting to feel less pain from tanking Dex seems useful. </p><p></p><p></p><p></p><p>I kind of like the idea of the Cleaving through Creatures rule, but I think you weakened GWM too much. It's a buff to damage 5% of the time. It's not very big. </p><p></p><p></p><p></p><p>These changes are too much. You left Duelist, so it seems you think it's fine. Duelist grants +2 damage per attack. Archery grants +2 attack. Great Weapon Style on a great sword grants +1.33 damage per attack (this one is a little behind). Two-Weapon style grants +Str or Dex once per round. TWFing doesn't scale well against the others, who scale reasonably well.</p><p></p><p>I left them all the same, except I changed the base TWFing and the Style. My base TWFing is "when you use the attack action with unarmed or a light weapon in both hands, you can take a second attack action as a bonus action with your offhand weapon. You do not gain your ability bonus to damage with your offhand attacks. If you have the Extra Attack feature, you can use them with your bonus action attack action as well."</p><p></p><p>Base, a 2d6+Str greatsword balances to 1d6+Dex+1d6 shortswords. For the price of a bonus action, they can split attacks, limit overkill, and gain some added stacking with magic weapons.</p><p></p><p>Then, my two Weapon style allows non-light weapons. Rogues fight with two light weapons. Fighters and rangers use big weapons. This grants +1 damage per attack, and since they have x2 attacks, it balances against Duelist and GWFing.</p><p></p><p></p><p></p><p>I kind of like this. I'd like to see more universal bonus actions. </p><p></p><p></p><p></p><p>You couldn't already shove with the bonus attack? Also, as this favors single attackers and penalizes extra attackers, is almost consider just giving dash as a bonus action instead. Or bonus damage if you have Extra Attack. </p><p></p><p></p><p></p><p>No +1 AC anymore?</p><p></p><p></p><p></p><p>I don't think this is quite enough to be half a feat after taking away the rest.</p><p></p><p>Hope my ideas help!</p><p></p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7053672, member: 57494"] I'd love to give my two cents: I'm not sure I see a time when this would be helpful to someone. Best case is a Str 20, Dex 14 character. They can longbow for like +5 to hit and 1d8+5 damage at long range, or javelin for +8 to hit and 1d6+5 damage. Gain range and +1 damage for losing 3 to hit? I'm not sure. Based on some of your other changes, it sounds like you want to buff Str users? Why not have Str be for all weapon damage. Projectile weapons get strength ratings (you have to be strong to pull this bow or load this crossbow). It would limit non-rogue finessers. It might reduce ranged damage too much, though. I've solved his similarly: you can draw a weapon as part of the action to use it. So if you're attacking with two weapons, you can draw them. If you have three attacks, you can draw three daggers and throw them (and a 4th if you use your bonus). Stowing ... I'm not sure about. I could go for a bonus action to stow. Do you feel heavy armor needs a buff? I haven't noticed it. Getting to feel less pain from tanking Dex seems useful. I kind of like the idea of the Cleaving through Creatures rule, but I think you weakened GWM too much. It's a buff to damage 5% of the time. It's not very big. These changes are too much. You left Duelist, so it seems you think it's fine. Duelist grants +2 damage per attack. Archery grants +2 attack. Great Weapon Style on a great sword grants +1.33 damage per attack (this one is a little behind). Two-Weapon style grants +Str or Dex once per round. TWFing doesn't scale well against the others, who scale reasonably well. I left them all the same, except I changed the base TWFing and the Style. My base TWFing is "when you use the attack action with unarmed or a light weapon in both hands, you can take a second attack action as a bonus action with your offhand weapon. You do not gain your ability bonus to damage with your offhand attacks. If you have the Extra Attack feature, you can use them with your bonus action attack action as well." Base, a 2d6+Str greatsword balances to 1d6+Dex+1d6 shortswords. For the price of a bonus action, they can split attacks, limit overkill, and gain some added stacking with magic weapons. Then, my two Weapon style allows non-light weapons. Rogues fight with two light weapons. Fighters and rangers use big weapons. This grants +1 damage per attack, and since they have x2 attacks, it balances against Duelist and GWFing. I kind of like this. I'd like to see more universal bonus actions. You couldn't already shove with the bonus attack? Also, as this favors single attackers and penalizes extra attackers, is almost consider just giving dash as a bonus action instead. Or bonus damage if you have Extra Attack. No +1 AC anymore? I don't think this is quite enough to be half a feat after taking away the rest. Hope my ideas help! Sent from my iPhone using Tapatalk [/QUOTE]
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