Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7460959" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I think you're looking at the "problem" backwards. You escalating the power level...not de-escalating it. I would put down penalties to hit when wearing heavier armors or something. Say -1 for Light, -3 for Medium, and Disadvantage for Heavy. Or something like that...something that messes with the Offense vs Defense ratio for a warrior. You can be quick, light and maneuverable...or you can be slow, heavy and static. Your ability to get at your opponent, or away from, and use the "Five D's of Combat" (Dodge, Duck, Dip, Dive and Dodge) is diminished the more restrictive and cumbersome the armor is.</p><p></p><p>Or you could just allow everyone who can use Light Armors the ability to use their Bonus Action to try and "dodge" a single melee attack at them...save DC equal to the To Hit roll of the attacker. That'd be good incentive to stick with Light armor. It's one more dice roll though, and some don't like that.</p><p></p><p>My point is I wouldn't be giving "bonuses" for using lighter armor so much as I would give "penalties" for using Armor. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7460959, member: 45197"] Hiya! I think you're looking at the "problem" backwards. You escalating the power level...not de-escalating it. I would put down penalties to hit when wearing heavier armors or something. Say -1 for Light, -3 for Medium, and Disadvantage for Heavy. Or something like that...something that messes with the Offense vs Defense ratio for a warrior. You can be quick, light and maneuverable...or you can be slow, heavy and static. Your ability to get at your opponent, or away from, and use the "Five D's of Combat" (Dodge, Duck, Dip, Dive and Dodge) is diminished the more restrictive and cumbersome the armor is. Or you could just allow everyone who can use Light Armors the ability to use their Bonus Action to try and "dodge" a single melee attack at them...save DC equal to the To Hit roll of the attacker. That'd be good incentive to stick with Light armor. It's one more dice roll though, and some don't like that. My point is I wouldn't be giving "bonuses" for using lighter armor so much as I would give "penalties" for using Armor. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
Top