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"Tweaking" WotBS for 4E.
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<blockquote data-quote="OnlineDM" data-source="post: 5670787" data-attributes="member: 90804"><p>I'm running it for 4e (just started the 5th adventure, with PCs at 13th level). The "seams" from the transition get less visible as you go along in the adventure path.</p><p></p><p>To keep it simple, there are really only two tweaks I would recommend.</p><p></p><p>First, you should update the amount of damage that monsters deal. WotBS was written with "pre-MM3 damage expressions" which means that the monsters deal too little damage. The books published since Monster Manual 3 (including Monster Vault, Dark Sun Creature Catalog and Monster Vault: Threats to the Nentir Vale) have updated the amount of damage that monsters deal. Definitely do that, or else there's no threat in the battles.</p><p></p><p>Second, I recommend ditching experience points and the number of battles needed to get the "right amount" of XP. The first couple adventures have a lot of this, but I see it even in adventures 3 and 4: Little combats that don't really need to happen for story purposes, but that seem to be included in order to give the PCs "enough" XP to level up at the right time. If a combat isn't important to the story or otherwise really interesting, skip it. Combat takes too long in 4e to have random throwaway fights. I just level the PCs whenever it seems appropriate, and I'm much happier that way.</p><p></p><p>That's about all I'd recommend tweaking. The campaign is a fun one, and I think your players will like it. If you have any specific questions, let me know! I'm happy to share my experiences.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5670787, member: 90804"] I'm running it for 4e (just started the 5th adventure, with PCs at 13th level). The "seams" from the transition get less visible as you go along in the adventure path. To keep it simple, there are really only two tweaks I would recommend. First, you should update the amount of damage that monsters deal. WotBS was written with "pre-MM3 damage expressions" which means that the monsters deal too little damage. The books published since Monster Manual 3 (including Monster Vault, Dark Sun Creature Catalog and Monster Vault: Threats to the Nentir Vale) have updated the amount of damage that monsters deal. Definitely do that, or else there's no threat in the battles. Second, I recommend ditching experience points and the number of battles needed to get the "right amount" of XP. The first couple adventures have a lot of this, but I see it even in adventures 3 and 4: Little combats that don't really need to happen for story purposes, but that seem to be included in order to give the PCs "enough" XP to level up at the right time. If a combat isn't important to the story or otherwise really interesting, skip it. Combat takes too long in 4e to have random throwaway fights. I just level the PCs whenever it seems appropriate, and I'm much happier that way. That's about all I'd recommend tweaking. The campaign is a fun one, and I think your players will like it. If you have any specific questions, let me know! I'm happy to share my experiences. [/QUOTE]
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"Tweaking" WotBS for 4E.
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