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Twin Crowns, Age of Exploration Fantasy
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<blockquote data-quote="Messageboard Golem" data-source="post: 2006061" data-attributes="member: 18387"><p>A New Rules Companion and Campaign Setting for d20 </p><p></p><p> An Age of Exploration</p><p> An Innovative, Dominant Pantheon</p><p> A Nautical Travel and Combat System</p><p> A Divine, Arcane, and Druidic Ritual System</p><p> Lots of New Feats</p><p> New Spells, Races, and Skills</p><p></p><p>Balance is everything in the World of Ptalmanar:</p><p>Created by gods who coexist in eternal opposition. They stand linked to each other on a heavenly wheel - each one opposite its enemy - holding the wheel in balance. This land's center, the Twin Crowns, two empires tied by history and by blood, both on the battlefields and in the veins of their royalty. Their citizens follow the lead of the gods and strive in opposition to each other. In these two culturally rich empires the gods' influence is so great that a temple can be as important as a fortress.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2006061, member: 18387"] A New Rules Companion and Campaign Setting for d20 An Age of Exploration An Innovative, Dominant Pantheon A Nautical Travel and Combat System A Divine, Arcane, and Druidic Ritual System Lots of New Feats New Spells, Races, and Skills Balance is everything in the World of Ptalmanar: Created by gods who coexist in eternal opposition. They stand linked to each other on a heavenly wheel - each one opposite its enemy - holding the wheel in balance. This land's center, the Twin Crowns, two empires tied by history and by blood, both on the battlefields and in the veins of their royalty. Their citizens follow the lead of the gods and strive in opposition to each other. In these two culturally rich empires the gods' influence is so great that a temple can be as important as a fortress. [/QUOTE]
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