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Twin Emperors[EPIC RPG MKIV] - Story Minute
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<blockquote data-quote="Iron Sky" data-source="post: 7142298" data-attributes="member: 60965"><p><strong>Session 11 - Like Clockwork</strong></p><p></p><p>Michkin chose the mountains over steering straight into the storm, veering towards the potential shelter of the Hollow Mountains. No sooner had they reached in the storm-shadow of its jagged summits than another Aethership emerged from behind a distant chain of mountains, rapidly gaining on them.</p><p></p><p>After failing to outrun their pursuer via means of several risky glides down the slopes of the rocky peaks, the pursuing Aethership drew near enough to make out the bleeding skull painted across its hull. Piecing together bits he'd overheard on the streets of Aetherport, Michkin identified the ship as the Mourning Star, one of the biggest and the newest Aetherships ever made, said to possess some new technology that enabled it to gain altitude in a way no other ship can.</p><p></p><p>Then it launched a spread of two-man gliders.</p><p></p><p>Michkin's fancy flying sent two of the six canvas craft sailing off into the mountains below, but the other four drew close enough loose arrows before crash-landing on the ship. A frantic battle followed and no sooner had they fought off the boarding parties than the Mourning Star eclipsed them. A massive spear plunged down five-hundred feet to embed through both decks, binding the two ships together. Quick thinking and quicker sword work on Eliot Sam's part severed the massive cable, hurling an plummeting boarding platform off into the night.</p><p></p><p>Twenty-ish dead crew seemed to be enough for Captain Fury Faeda as the Mourning Star slowed and drifted away, leaving the Brother's Pride to its northward course.</p><p></p><p>A few random, unnecessary peak-slaloms and one seizure later, the group realized Michkin had been under the Ghost Bank ceo Salga's control the whole time. They pounced on Michkin, subduing him and pushing a protesting Eliot Jr. to the helm as the ship drifted over a high mountain valley. As the group argued over what to do with Michin, they spotted a large stone dome nestled on a forested plateau, the stone shelf of a broken bridge jutting out from the side presenting a perfect place to moor the ship.</p><p></p><p>Eliot Jr. protested his lack of ability to do such a thing – especially at night as the storm whipped into the valley – and so Michkin was released to take the helm again, ably steering the ship to safety.</p><p></p><p>Exhausted, the ragged crew of companions posted watches, stumbled below decks, and passed out. On his watch, Eliot Sam spotted a slight figure in ragged robes staring from the shelter of the forest for a moment before melting away, but otherwise the night held only wind and rain.</p><p>They awoke to a drizzling dawn, quickly determining that Eliot Sam, Pursus, and Michkin would examine the ruins in the woods while the others stayed behind to repair what they could on the ship.</p><p></p><p>The trio skulked into the trees, coming quickly to a string of red-shingled buildings given over to the elements. A quick scouring of the first two yielded only a handful of coins and so the group abandoned the search, making for the larger structures. En route, they came across a weathered amphitheater flanked by a pair of small domed towers.</p><p></p><p>A heavy door swollen in its frame blocked access to the first of these so Eliot Sam scaled it, preying open the heavy bronze shutter at its top, dropping in, and knocking the door out from the inside. Within, a series of fine glass lenses anchored in a framework of brass, focusing on a stone pedestal empty but for a triangular niche for some unknown object. Investigating the second tower yielded identical results.</p><p></p><p>Pressing on towards the larger dome, they diverted to follow a side-path to a thirty-foot obelisk, a strange hollow at the peak. Footsteps crunched on the trail behind them just as they moved to investigate it. </p><p></p><p>Slipping into the trees, they watched as a small, weathered man walk down the path talking to himself. As he seemed relatively harmless, they approached, learning the man's name was something like “Sursura” and that he was keeping the place “safe for the Masters”. As they talked with him, Sursura fell into random fits of violent self-abuse then ran away screaming when they asked him who the Masters were.</p><p></p><p>Unperturbed, the group continued on, gaining their first glimpse of the main structure: a large stone dome with two large wings stretching out to embrace a surprisingly clean cobbled plaza. Jutting from the south, a massive elevated bronze cage while to the east extended a two-story structure of white-plastered stone fronted by a wooden portico. In contrast to the state of the run-down dwellings they'd ransacked earlier, this structure was immaculately maintained.</p><p></p><p>Just as they were about to close and investigate, Sursura walk along the portico, muttering to himself loudly “they can't find the Masters, they can't hurt the Masters”. The rambling caretaker then produced a ring of keys, entering one of several doors beneath the portico. </p><p></p><p>The companions hustled across the open plaza towards him, arriving in time to see him take a third of a dozen clockwork children down from the meathooks on which they hung. Still muttering “protect the Masters!” he wound up the third, then spotted Michkin and screamed it again. </p><p></p><p>The three wound clockids ratcheted their right arms, each crank extending blades further out of their knuckles...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 7142298, member: 60965"] [b]Session 11 - Like Clockwork[/b] Michkin chose the mountains over steering straight into the storm, veering towards the potential shelter of the Hollow Mountains. No sooner had they reached in the storm-shadow of its jagged summits than another Aethership emerged from behind a distant chain of mountains, rapidly gaining on them. After failing to outrun their pursuer via means of several risky glides down the slopes of the rocky peaks, the pursuing Aethership drew near enough to make out the bleeding skull painted across its hull. Piecing together bits he'd overheard on the streets of Aetherport, Michkin identified the ship as the Mourning Star, one of the biggest and the newest Aetherships ever made, said to possess some new technology that enabled it to gain altitude in a way no other ship can. Then it launched a spread of two-man gliders. Michkin's fancy flying sent two of the six canvas craft sailing off into the mountains below, but the other four drew close enough loose arrows before crash-landing on the ship. A frantic battle followed and no sooner had they fought off the boarding parties than the Mourning Star eclipsed them. A massive spear plunged down five-hundred feet to embed through both decks, binding the two ships together. Quick thinking and quicker sword work on Eliot Sam's part severed the massive cable, hurling an plummeting boarding platform off into the night. Twenty-ish dead crew seemed to be enough for Captain Fury Faeda as the Mourning Star slowed and drifted away, leaving the Brother's Pride to its northward course. A few random, unnecessary peak-slaloms and one seizure later, the group realized Michkin had been under the Ghost Bank ceo Salga's control the whole time. They pounced on Michkin, subduing him and pushing a protesting Eliot Jr. to the helm as the ship drifted over a high mountain valley. As the group argued over what to do with Michin, they spotted a large stone dome nestled on a forested plateau, the stone shelf of a broken bridge jutting out from the side presenting a perfect place to moor the ship. Eliot Jr. protested his lack of ability to do such a thing – especially at night as the storm whipped into the valley – and so Michkin was released to take the helm again, ably steering the ship to safety. Exhausted, the ragged crew of companions posted watches, stumbled below decks, and passed out. On his watch, Eliot Sam spotted a slight figure in ragged robes staring from the shelter of the forest for a moment before melting away, but otherwise the night held only wind and rain. They awoke to a drizzling dawn, quickly determining that Eliot Sam, Pursus, and Michkin would examine the ruins in the woods while the others stayed behind to repair what they could on the ship. The trio skulked into the trees, coming quickly to a string of red-shingled buildings given over to the elements. A quick scouring of the first two yielded only a handful of coins and so the group abandoned the search, making for the larger structures. En route, they came across a weathered amphitheater flanked by a pair of small domed towers. A heavy door swollen in its frame blocked access to the first of these so Eliot Sam scaled it, preying open the heavy bronze shutter at its top, dropping in, and knocking the door out from the inside. Within, a series of fine glass lenses anchored in a framework of brass, focusing on a stone pedestal empty but for a triangular niche for some unknown object. Investigating the second tower yielded identical results. Pressing on towards the larger dome, they diverted to follow a side-path to a thirty-foot obelisk, a strange hollow at the peak. Footsteps crunched on the trail behind them just as they moved to investigate it. Slipping into the trees, they watched as a small, weathered man walk down the path talking to himself. As he seemed relatively harmless, they approached, learning the man's name was something like “Sursura” and that he was keeping the place “safe for the Masters”. As they talked with him, Sursura fell into random fits of violent self-abuse then ran away screaming when they asked him who the Masters were. Unperturbed, the group continued on, gaining their first glimpse of the main structure: a large stone dome with two large wings stretching out to embrace a surprisingly clean cobbled plaza. Jutting from the south, a massive elevated bronze cage while to the east extended a two-story structure of white-plastered stone fronted by a wooden portico. In contrast to the state of the run-down dwellings they'd ransacked earlier, this structure was immaculately maintained. Just as they were about to close and investigate, Sursura walk along the portico, muttering to himself loudly “they can't find the Masters, they can't hurt the Masters”. The rambling caretaker then produced a ring of keys, entering one of several doors beneath the portico. The companions hustled across the open plaza towards him, arriving in time to see him take a third of a dozen clockwork children down from the meathooks on which they hung. Still muttering “protect the Masters!” he wound up the third, then spotted Michkin and screamed it again. The three wound clockids ratcheted their right arms, each crank extending blades further out of their knuckles... [/QUOTE]
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