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Two Combat Systems, One Game
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<blockquote data-quote="aramis erak" data-source="post: 8824593" data-attributes="member: 6779310"><p>The second most on point is Burning Wheel...</p><p>It's got 3...</p><p>Bloody Vs</p><p>Fight</p><p>Range and Cover</p><p></p><p>and, as a non-combat persuasive social combat system, Duel of Wits.</p><p></p><p>thing is, it's not much choice. Fight is melee. R&C is ranged weapon only.</p><p>Bloody Vs is "we're too busy with story to use the appropriate spoke¹" so the entire combat is reduced to one opposed roll.</p><p>Duel of Wits is for "I'm trying to convince the target."</p><p></p><p>Burning Empires, like it's parent, Burning Wheel, has multiple, but again, it's obvious which...</p><p>I Corner him and Stab him with my knife </p><p>Battle</p><p>Duel of Wits (nearly identical to BW)</p><p>Bloody Versus (Exactly the same as in BW)</p><p></p><p>Battle is units, ICHASHWMK is individuals. </p><p></p><p><strong>Battletech vs Mechwarrior..</strong>. Choosing Battletech is not a choice - the editions I've had have no mech to mech combat in the RPG, and no personal combat in the BT rules. There is a small bit about targeting individuals in BT within the MW rules, and while it;s hard to hit, a hit with a mech weapon is pretty much an auto-kill... after all, 1 DP in BT kills one infantryman in a platoon, but BT doesn't cover targeting one specific individual.</p><p></p><p>For those with more than just the two core games, the choice between Battleforce, Battleforce 2, & BT is one of conversion scope - there are BT integration rules, but not Battleforce conversion. Plus, most BT players seem to hate BF...</p><p>Aerotech vs Battlespace? edition waring, not proper choice.</p><p>Succession Wars barely functions as a generator for BF battles; characters on that scale are unimportant or a leadership modifier...</p><p></p><p><strong>Traveller</strong></p><p>Just CT for now..</p><p>Personal Combat: Bk1, Snapshot, AHL, and Striker</p><p>Ship Combat: Bk 2, Bk5, Mayday, Mayday+Bk5</p><p></p><p>Snapshot and Bk1 are essentially the same combat mechanics, but different movement rules.</p><p>AHL and Striker likewise.</p><p>AHL and Snapshot are gridded at 1.5m squares; Bk1 uses bands of 25m; Striker uses minis movement rules.</p><p>AHL and Striker correlate weapon penetration of armor to damage; armor has no effect on to-hit. Bk1 and Snapshot use a weapon vs armor table as a to hit mod.</p><p>Two axis of choices... </p><p>The official integration rules are that a minor wound in AHL/Striker is 3d damage, major is 6d. Bk1 & Snapshot have damage by weapon in dice.</p><p></p><p>For those with both editions of CT, the only memorable differences for personal combat are that of weapon damage. </p><p>For ship combat, the time scale is different, but the mechanics aren't; the main tangible mechanics difference is in pulse lasers, and that's in Starter Traveller... 2 shots per round, but at -2 to hit.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8824593, member: 6779310"] The second most on point is Burning Wheel... It's got 3... Bloody Vs Fight Range and Cover and, as a non-combat persuasive social combat system, Duel of Wits. thing is, it's not much choice. Fight is melee. R&C is ranged weapon only. Bloody Vs is "we're too busy with story to use the appropriate spoke¹" so the entire combat is reduced to one opposed roll. Duel of Wits is for "I'm trying to convince the target." Burning Empires, like it's parent, Burning Wheel, has multiple, but again, it's obvious which... I Corner him and Stab him with my knife Battle Duel of Wits (nearly identical to BW) Bloody Versus (Exactly the same as in BW) Battle is units, ICHASHWMK is individuals. [B]Battletech vs Mechwarrior..[/B]. Choosing Battletech is not a choice - the editions I've had have no mech to mech combat in the RPG, and no personal combat in the BT rules. There is a small bit about targeting individuals in BT within the MW rules, and while it;s hard to hit, a hit with a mech weapon is pretty much an auto-kill... after all, 1 DP in BT kills one infantryman in a platoon, but BT doesn't cover targeting one specific individual. For those with more than just the two core games, the choice between Battleforce, Battleforce 2, & BT is one of conversion scope - there are BT integration rules, but not Battleforce conversion. Plus, most BT players seem to hate BF... Aerotech vs Battlespace? edition waring, not proper choice. Succession Wars barely functions as a generator for BF battles; characters on that scale are unimportant or a leadership modifier... [B]Traveller[/B] Just CT for now.. Personal Combat: Bk1, Snapshot, AHL, and Striker Ship Combat: Bk 2, Bk5, Mayday, Mayday+Bk5 Snapshot and Bk1 are essentially the same combat mechanics, but different movement rules. AHL and Striker likewise. AHL and Snapshot are gridded at 1.5m squares; Bk1 uses bands of 25m; Striker uses minis movement rules. AHL and Striker correlate weapon penetration of armor to damage; armor has no effect on to-hit. Bk1 and Snapshot use a weapon vs armor table as a to hit mod. Two axis of choices... The official integration rules are that a minor wound in AHL/Striker is 3d damage, major is 6d. Bk1 & Snapshot have damage by weapon in dice. For those with both editions of CT, the only memorable differences for personal combat are that of weapon damage. For ship combat, the time scale is different, but the mechanics aren't; the main tangible mechanics difference is in pulse lasers, and that's in Starter Traveller... 2 shots per round, but at -2 to hit. [/QUOTE]
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