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Two Example Skill Challenges
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<blockquote data-quote="Imaro" data-source="post: 4191670" data-attributes="member: 48965"><p>No, I'm not looking at it from a "3.5 perspective"...I'm looking at it from a logical perspective. Even if a PC has a 10% greater chance (2 points higher than another) it still makes more sense to let him try to amass 4 successes at 70% than for me to try and get one or two at 60%...it's plain probability. He has a better chance of not amassing a failure than I do. That has nothing to do with 3.x, it's about math.</p><p></p><p>As to your second point...those skills won't necessarily apply to the situation so it is still possible a PC doesn't have a way to deal with the situation through his "good" skills. And it still does nothing to solve the question of why the highest ranked in appropriate skills shouldn't make all the rolls so that failure is minimized.</p><p></p><p>The last paragraph is (if true) a very heavy handed way of slapping a band-aid on the whole "spotlight on one character" problem they were trying to fix.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4191670, member: 48965"] No, I'm not looking at it from a "3.5 perspective"...I'm looking at it from a logical perspective. Even if a PC has a 10% greater chance (2 points higher than another) it still makes more sense to let him try to amass 4 successes at 70% than for me to try and get one or two at 60%...it's plain probability. He has a better chance of not amassing a failure than I do. That has nothing to do with 3.x, it's about math. As to your second point...those skills won't necessarily apply to the situation so it is still possible a PC doesn't have a way to deal with the situation through his "good" skills. And it still does nothing to solve the question of why the highest ranked in appropriate skills shouldn't make all the rolls so that failure is minimized. The last paragraph is (if true) a very heavy handed way of slapping a band-aid on the whole "spotlight on one character" problem they were trying to fix. [/QUOTE]
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