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Two Games, One World... Non-Fantasy
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<blockquote data-quote="Is_907" data-source="post: 5803668" data-attributes="member: 70112"><p>So I've been toying with this idea lately. I think it could work well as two in-person games, one in-person and one online (G+ Hangout, Skype etc), or both online.</p><p></p><p>I am considering having two games themed thus:</p><p>1) Adventure -- modern setting, occult and magic influence pervasive but hidden, standard Buffy / Dresden type characters but without large overshadowing organizations (the council from Dresden Files would be out) and lots of small underground organizations.</p><p>Characters do the classic stuff--get into trouble, help others, lots of cinematic adventure.</p><p></p><p>2) Investigation -- different players altogether. They are a group of investigator-Believers. They know that the truth is out there. Maybe they have a Walter Bishop (see "Fringe") NPC or something like that.</p><p>This group would get to investigate the real-world consequences to find the other-world causes of Group 1's adventures and mishaps.</p><p></p><p></p><p>The only times I've considered the "two games, one world" idea was in the context of fantasy games and it never seemed to work because everyone wants to be the adventurer type party. (And it just never seemed that fun in a fantasy world to have two groups, IMO.)</p><p></p><p>Anyway, anyone care to chime in here? Advice, ideas, thoughts, rotten tomatoes, experiences?</p></blockquote><p></p>
[QUOTE="Is_907, post: 5803668, member: 70112"] So I've been toying with this idea lately. I think it could work well as two in-person games, one in-person and one online (G+ Hangout, Skype etc), or both online. I am considering having two games themed thus: 1) Adventure -- modern setting, occult and magic influence pervasive but hidden, standard Buffy / Dresden type characters but without large overshadowing organizations (the council from Dresden Files would be out) and lots of small underground organizations. Characters do the classic stuff--get into trouble, help others, lots of cinematic adventure. 2) Investigation -- different players altogether. They are a group of investigator-Believers. They know that the truth is out there. Maybe they have a Walter Bishop (see "Fringe") NPC or something like that. This group would get to investigate the real-world consequences to find the other-world causes of Group 1's adventures and mishaps. The only times I've considered the "two games, one world" idea was in the context of fantasy games and it never seemed to work because everyone wants to be the adventurer type party. (And it just never seemed that fun in a fantasy world to have two groups, IMO.) Anyway, anyone care to chime in here? Advice, ideas, thoughts, rotten tomatoes, experiences? [/QUOTE]
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