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Two Interesting Magic Item Questions
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<blockquote data-quote="KarinsDad" data-source="post: 2817355" data-attributes="member: 2011"><p>Yup.</p><p></p><p>All of these items should not exist in their current incarnations. Why is it ok for a Wondrous Item, but not ok for a Potion? The problem is one of assigning sacred cow spells to sacred cow items, regardless of the power or utility of the spell.</p><p></p><p></p><p>How many characters try to get Boots of Striding and Springing? A lot. These have an extremely high utility in the game.</p><p></p><p>Helm of Comprehend Languages negates the entire need for PCs to take languages.</p><p></p><p>Hat of Disguise is ridiculously low priced and minimizes the need for the Disguise skill.</p><p></p><p></p><p>Quite frankly, I think the Designers screwed up a lot with magic item creation. Either have items that add to skills, or do not. But, don't mix and match with items that blow skills out of the water for virtually no increase in price.</p><p></p><p>Compare a Ring of Climbing to a Hat of Disguise.</p><p></p><p>One gives a +5 to Climbing for 2500 GP and the other not only totally changes the appearance of the user, but gives a +10 to Disguise for 1800 GP.</p><p></p><p>This is not balanced. The Hat should cost more than the ring. In fact, the Hat should cost more than a Ring of Improved Climbing (10,000 GP) since it not only gives +10 to a skill, but it does more as well.</p><p></p><p></p><p>Look at a Ring of Invisibility. For all intents and purposes, it is +20 (or more) to a Hide skill.</p><p></p><p>At 20,000 GP, that's extremely cheap (and there is a reason that Tolkien made a beefed up version of it one of the most powerful items in his universe). A Ring of +20 to the Hide skill would cost 40,000 GP (bonus squared * 100 GP) and not be as effective as a Ring of Invisibility.</p><p></p><p></p><p>Compare Boots of Flying with a Broom of Flying. An item slot plus 5 minutes 3 times per day for 16,000 GP versus no slot for 9 hours per day plus you can call the broom to you for 17,000 GP.</p><p></p><p>Was any thought put into this at all? Not that I can tell.</p><p></p><p></p><p>One more thing. Unless disrupted, the Invisibility spell in 1E had an infinite duration. In 2E, it was 24 hours. In 3E, it was 10 minutes per level. In 3.5, it is 1 minute per level.</p><p></p><p>The Ring of Invisibility has the same infinite duration in 3.5 that it does in 1E (depending on how you read it, minimally, you have to activate it every three minutes in 3.5). But, the cost was: 1E 7500 GP, 2E no cost (due to silly 2E items not for sale type rules, but the XP requirement was the same as 1E), 3E 20,000 GP, 3.5 20,000 GP.</p><p></p><p>How come the spell itself is being neutered by a factor of times 10 or more each edition because it is too powerful, but the magic item really is not? It does not make sense. For most practical purposes, the item is nearly as powerful in 3.5 as it was in 1E, but the spell is not.</p><p></p><p>Why is the character who actually takes the spell screwed over more than someone who buys the item in a shop? Was it is more important to have Rogues Invisible all day long with an item than it is a Wizard to be Invisible for any reasonable duration with a spell?</p><p></p><p></p><p>I think that magic items that give spell capability to other characters should be a lot more expensive than items that give a bonus to a skill, a weapon, armor, etc.</p><p></p><p>I think that magic items that give personal spell capability to other characters should be even more expensive than ones that give other spell capability. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2817355, member: 2011"] Yup. All of these items should not exist in their current incarnations. Why is it ok for a Wondrous Item, but not ok for a Potion? The problem is one of assigning sacred cow spells to sacred cow items, regardless of the power or utility of the spell. How many characters try to get Boots of Striding and Springing? A lot. These have an extremely high utility in the game. Helm of Comprehend Languages negates the entire need for PCs to take languages. Hat of Disguise is ridiculously low priced and minimizes the need for the Disguise skill. Quite frankly, I think the Designers screwed up a lot with magic item creation. Either have items that add to skills, or do not. But, don't mix and match with items that blow skills out of the water for virtually no increase in price. Compare a Ring of Climbing to a Hat of Disguise. One gives a +5 to Climbing for 2500 GP and the other not only totally changes the appearance of the user, but gives a +10 to Disguise for 1800 GP. This is not balanced. The Hat should cost more than the ring. In fact, the Hat should cost more than a Ring of Improved Climbing (10,000 GP) since it not only gives +10 to a skill, but it does more as well. Look at a Ring of Invisibility. For all intents and purposes, it is +20 (or more) to a Hide skill. At 20,000 GP, that's extremely cheap (and there is a reason that Tolkien made a beefed up version of it one of the most powerful items in his universe). A Ring of +20 to the Hide skill would cost 40,000 GP (bonus squared * 100 GP) and not be as effective as a Ring of Invisibility. Compare Boots of Flying with a Broom of Flying. An item slot plus 5 minutes 3 times per day for 16,000 GP versus no slot for 9 hours per day plus you can call the broom to you for 17,000 GP. Was any thought put into this at all? Not that I can tell. One more thing. Unless disrupted, the Invisibility spell in 1E had an infinite duration. In 2E, it was 24 hours. In 3E, it was 10 minutes per level. In 3.5, it is 1 minute per level. The Ring of Invisibility has the same infinite duration in 3.5 that it does in 1E (depending on how you read it, minimally, you have to activate it every three minutes in 3.5). But, the cost was: 1E 7500 GP, 2E no cost (due to silly 2E items not for sale type rules, but the XP requirement was the same as 1E), 3E 20,000 GP, 3.5 20,000 GP. How come the spell itself is being neutered by a factor of times 10 or more each edition because it is too powerful, but the magic item really is not? It does not make sense. For most practical purposes, the item is nearly as powerful in 3.5 as it was in 1E, but the spell is not. Why is the character who actually takes the spell screwed over more than someone who buys the item in a shop? Was it is more important to have Rogues Invisible all day long with an item than it is a Wizard to be Invisible for any reasonable duration with a spell? I think that magic items that give spell capability to other characters should be a lot more expensive than items that give a bonus to a skill, a weapon, armor, etc. I think that magic items that give personal spell capability to other characters should be even more expensive than ones that give other spell capability. IMO. [/QUOTE]
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