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<blockquote data-quote="Arkhandus" data-source="post: 4180927" data-attributes="member: 13966"><p><strong>Buddy "The Badger" Kelwin</strong></p><p></p><p>Looking into the clearing, Buddy says <span style="color: Yellow">"Hm. So, here we are. No livestock or wagons that I can see, but the supplies might be in that tent. Or might be dropped off there in the next few days. I guess we raid the tent and see what's there? Probably have to take the guards down too."</span></p><p></p><p>He claps his hands together, though quietly. <span style="color: Yellow">"So! Badger time! Right? I summon a dire badger to tunnel under the clearing and into the camp, then we jump out from the tunnel and surprise those guys! And my badger bites one in the face! Actually, I'll summon two, for two tunnels, so we can jump out faster!"</span></p><p></p><p>[sblock=ooc]For reference, <a href="http://www.d20srd.org/srd/monsters/direBadger.htm" target="_blank">from the SRD</a>:</p><p>"They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose."</p><p></p><p>Buddy can summon a celestial dire badger with Summon Monster III, that will stick around for 20 rounds (from his Thaumaturgist class feature) and burrow 10 feet per move action, so 20 feet per round. He can summon 1d3 of them with Summon Monster IV, which he'll probably use instead, since he only has 1 SM3 prepared.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4180927, member: 13966"] [b]Buddy "The Badger" Kelwin[/b] Looking into the clearing, Buddy says [COLOR=Yellow]"Hm. So, here we are. No livestock or wagons that I can see, but the supplies might be in that tent. Or might be dropped off there in the next few days. I guess we raid the tent and see what's there? Probably have to take the guards down too."[/COLOR] He claps his hands together, though quietly. [COLOR=Yellow]"So! Badger time! Right? I summon a dire badger to tunnel under the clearing and into the camp, then we jump out from the tunnel and surprise those guys! And my badger bites one in the face! Actually, I'll summon two, for two tunnels, so we can jump out faster!"[/COLOR] [sblock=ooc]For reference, [URL=http://www.d20srd.org/srd/monsters/direBadger.htm]from the SRD[/URL]: "They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose." Buddy can summon a celestial dire badger with Summon Monster III, that will stick around for 20 rounds (from his Thaumaturgist class feature) and burrow 10 feet per move action, so 20 feet per round. He can summon 1d3 of them with Summon Monster IV, which he'll probably use instead, since he only has 1 SM3 prepared.[/sblock] [/QUOTE]
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