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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8021927" data-attributes="member: 15882"><p>Nice post. It really talks about actual concerns people have about the future of writing, art and the gaming community.</p><p></p><p>I've been trying to touch on other aspects of inheritance and inclusiveness but the conversation always seems to go back to whether or not a specific fantasy race is like a real one and whether or not it is offensive.</p><p></p><p>I think there's more to this conversation than that one particular angle. I'm not sure if my previous posts just aren't interesting or if they are too provocative to touch.</p><p></p><p>A summary of my previous posts:</p><p></p><p>What do the changes mean for people playing the game? Do people have any opinions or thoughts about it? Can I run a game about elves attacking loggers without being told I'm racist? Can I run a game where adventurers plunder Tombs without relating it back to colonialists robbing aboriginal grave sites?</p><p></p><p>If WotC makes the game more inclusive by including a broader array of coloured humans -which they have, do published games run the risk of being branded racist if the main enemy is one of those humans of colour? Or misogynistic if they are women? Or transphobic if they are trans?</p><p></p><p>I'm not saying it will one way or another, I'm just trying to broaden the discussion from: orcs are bad/orcs are not bad. As a white person, these are things I need to be concerned about in my games. I want to run exciting, interesting and inclusive adventures but also don't want to be branded a racist for the creative choices I make. Can I only include white villains because I am white? I mean, I never really thought about these issues before but since it's been brought up, it's like walking on eggshells.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8021927, member: 15882"] Nice post. It really talks about actual concerns people have about the future of writing, art and the gaming community. I've been trying to touch on other aspects of inheritance and inclusiveness but the conversation always seems to go back to whether or not a specific fantasy race is like a real one and whether or not it is offensive. I think there's more to this conversation than that one particular angle. I'm not sure if my previous posts just aren't interesting or if they are too provocative to touch. A summary of my previous posts: What do the changes mean for people playing the game? Do people have any opinions or thoughts about it? Can I run a game about elves attacking loggers without being told I'm racist? Can I run a game where adventurers plunder Tombs without relating it back to colonialists robbing aboriginal grave sites? If WotC makes the game more inclusive by including a broader array of coloured humans -which they have, do published games run the risk of being branded racist if the main enemy is one of those humans of colour? Or misogynistic if they are women? Or transphobic if they are trans? I'm not saying it will one way or another, I'm just trying to broaden the discussion from: orcs are bad/orcs are not bad. As a white person, these are things I need to be concerned about in my games. I want to run exciting, interesting and inclusive adventures but also don't want to be branded a racist for the creative choices I make. Can I only include white villains because I am white? I mean, I never really thought about these issues before but since it's been brought up, it's like walking on eggshells. [/QUOTE]
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Community
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Two underlying truths: D&D heritage and inclusivity
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