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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="Lanefan" data-source="post: 8028391" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>However, I for one am not approaching my RPGing with anything near such highbrow aspirations. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I'm neither seeking nor expecting to find any 'great works' in a D&D game, and if I did my first response might be "how and why did that get in here?". When I sit down to play a character for an evening I'm not after a morality play, nor any sort of studied commentary on society be it modern or of some other age, nor any mirror in which to reflect anything.</p><p></p><p>That sort of thing takes it all far too seriously, and is IMO best left to the classroom, the critic's chair, or the sociologists' club (or theologists' maybe).</p><p></p><p>The players aren't, but the characters they play might be; and those characters may well be considered quite Good within their society and setting.</p><p></p><p>One of my own major characters these days is Roman to the core - and being me, naturally I've dialled her up to eleven. She's never owned slaves, but the operative word there is 'yet': slavery is an accepted part of her culture and ownership of at least a few slaves is somewhat expected among the upper class, who she fully intends to become one of. (her way-out-there career goal is Empress, but that's gonna take a long time to achieve! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) As such, sooner or later she's almost certainly going to have to hit the slave market even though she herself would see slave ownership as something of a nuisance, nt to mention an in-her-view unnecessary expense.</p><p></p><p>But note that none of this has anything to do with my own morality in real life. I can and do divorce the in-game morality of my character and her setting from real-world morality, and then just play her into doing what she would naturally do within that game's setting.</p><p></p><p>I don't often (as in, pretty much never) have to say this to players as IME they're pretty good at doing this on their own: when playing the game, leave the real world behind. It'll still be there at the end of the session. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8028391, member: 29398"] Fair enough. However, I for one am not approaching my RPGing with anything near such highbrow aspirations. :) I'm neither seeking nor expecting to find any 'great works' in a D&D game, and if I did my first response might be "how and why did that get in here?". When I sit down to play a character for an evening I'm not after a morality play, nor any sort of studied commentary on society be it modern or of some other age, nor any mirror in which to reflect anything. That sort of thing takes it all far too seriously, and is IMO best left to the classroom, the critic's chair, or the sociologists' club (or theologists' maybe). The players aren't, but the characters they play might be; and those characters may well be considered quite Good within their society and setting. One of my own major characters these days is Roman to the core - and being me, naturally I've dialled her up to eleven. She's never owned slaves, but the operative word there is 'yet': slavery is an accepted part of her culture and ownership of at least a few slaves is somewhat expected among the upper class, who she fully intends to become one of. (her way-out-there career goal is Empress, but that's gonna take a long time to achieve! :) ) As such, sooner or later she's almost certainly going to have to hit the slave market even though she herself would see slave ownership as something of a nuisance, nt to mention an in-her-view unnecessary expense. But note that none of this has anything to do with my own morality in real life. I can and do divorce the in-game morality of my character and her setting from real-world morality, and then just play her into doing what she would naturally do within that game's setting. I don't often (as in, pretty much never) have to say this to players as IME they're pretty good at doing this on their own: when playing the game, leave the real world behind. It'll still be there at the end of the session. :) [/QUOTE]
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