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Two underlying truths: D&D heritage and inclusivity
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8028503" data-attributes="member: 15882"><p>Some players would be fine and some players wouldn't. The question is whether WotC should be able to make a setting like that without criticism and let those who want to play it play and those who don't choose not to buy it. </p><p></p><p></p><p></p><p>Not all content is built for everyone. But should it? I think things that aren't setting specific should have broader appeal and should be more inclusive but how do they do it? To me, that's the larger issue.</p><p></p><p>The narrator in the Druegar story could be biased or ignorant of facts which means the account is biased and why some of the story is missing. That is a legitimate story-telling technique to create suspense or irony etc... </p><p></p><p>But since we are talking about RPGs and not Novels, I think the issue is the judgement put on the Druegar ("They are evil selfish etc..") Can they be evil independent of the history presented? If so, What makes them so? If there's story-bits missing meant to portray them as evil, then having that info is important or, inform the DM of the intent so they can fill the gaps for their own campaign.</p><p></p><p>If WotC is ridding races of their alignment, it would be easy to take that judgment away from the description and just include the facts. You could still call them greedy and selfish and violent and players might make the next jump to 'evil' on their own. Either in character or out. </p><p></p><p>The same could be done for a Roman-themed setting. Present the facts, make no judgments, present the people's belief systems as fact without calling anyone good or evil. Let that be up to the players. Maybe they'll end up playing captured gladiators fighting against the roman Imperialism or maybe they'll play nobles wanting to topple the government ("Et tu Brute?"). Or maybe they'll be part of the system conquering lands for the glory of Rome. </p><p></p><p> Any sandbox setting will allow for that.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8028503, member: 15882"] Some players would be fine and some players wouldn't. The question is whether WotC should be able to make a setting like that without criticism and let those who want to play it play and those who don't choose not to buy it. Not all content is built for everyone. But should it? I think things that aren't setting specific should have broader appeal and should be more inclusive but how do they do it? To me, that's the larger issue. The narrator in the Druegar story could be biased or ignorant of facts which means the account is biased and why some of the story is missing. That is a legitimate story-telling technique to create suspense or irony etc... But since we are talking about RPGs and not Novels, I think the issue is the judgement put on the Druegar ("They are evil selfish etc..") Can they be evil independent of the history presented? If so, What makes them so? If there's story-bits missing meant to portray them as evil, then having that info is important or, inform the DM of the intent so they can fill the gaps for their own campaign. If WotC is ridding races of their alignment, it would be easy to take that judgment away from the description and just include the facts. You could still call them greedy and selfish and violent and players might make the next jump to 'evil' on their own. Either in character or out. The same could be done for a Roman-themed setting. Present the facts, make no judgments, present the people's belief systems as fact without calling anyone good or evil. Let that be up to the players. Maybe they'll end up playing captured gladiators fighting against the roman Imperialism or maybe they'll play nobles wanting to topple the government ("Et tu Brute?"). Or maybe they'll be part of the system conquering lands for the glory of Rome. Any sandbox setting will allow for that. [/QUOTE]
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