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Two-Weapon Fighting Idea
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<blockquote data-quote="kerleth" data-source="post: 6040973" data-attributes="member: 84383"><p>Renn, how about comparing your idea to how you would handle 2-handed and sword and board. Also, would it take feats, or does this come as default rules?</p><p> </p><p>Chris, I understand the point about "it's just extra damage". But if I'm rolling two attack rolls, and my damage on any given round is "averager" as blackbbrd put it, then it "feels" different to me. The second attack also gives a design hook for a specialty to build around to help differentiate it from a two-handed specialty. By splitting attacks between two creatures, as 1 example. The problem with starting out with lower damage but getting more rider is that it is the essence of the "sucky or just better" option. I'm trying to think of an option that would satisfy a "two-attacker" in play while being as balanced as a one attack option. Your idea for bonus damage plus a glancing blow effect would work. Some people just want to roll two attack rolls, though.</p><p> </p><p>Pertaining to the feats. Everyone seems to think Weapon Supremacy is too powerful. (I assume that is the one you are refering to Chris, even though you said "the first one" your comment seems to refer to it.) That's fine, I just came up with it off the top of my head. That's also why I put a level requirement on it, but it is still probably too good. I'll make a note in the post about it probably needing nerfed.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6040973, member: 84383"] Renn, how about comparing your idea to how you would handle 2-handed and sword and board. Also, would it take feats, or does this come as default rules? Chris, I understand the point about "it's just extra damage". But if I'm rolling two attack rolls, and my damage on any given round is "averager" as blackbbrd put it, then it "feels" different to me. The second attack also gives a design hook for a specialty to build around to help differentiate it from a two-handed specialty. By splitting attacks between two creatures, as 1 example. The problem with starting out with lower damage but getting more rider is that it is the essence of the "sucky or just better" option. I'm trying to think of an option that would satisfy a "two-attacker" in play while being as balanced as a one attack option. Your idea for bonus damage plus a glancing blow effect would work. Some people just want to roll two attack rolls, though. Pertaining to the feats. Everyone seems to think Weapon Supremacy is too powerful. (I assume that is the one you are refering to Chris, even though you said "the first one" your comment seems to refer to it.) That's fine, I just came up with it off the top of my head. That's also why I put a level requirement on it, but it is still probably too good. I'll make a note in the post about it probably needing nerfed. [/QUOTE]
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