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Community
General Tabletop Discussion
*Dungeons & Dragons
Two-Weapon Fighting Idea
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<blockquote data-quote="nightwalker450" data-source="post: 6041012" data-attributes="member: 94895"><p>I'd say a feat tree for two weapon fighting should not be about numbers or extra attack actions, but other actions that actually do something. TWF should be engaging, not passive bonuses.</p><p></p><p>Feat that allows you to not make your second attack in order to get a bonus to your defenses. This allows you to go between offense/defensive, besides if a shield is only +1 AC (too low IMO) TWF shouldn't get shield and extra attack at the same time.</p><p></p><p>Shift 5 feet after each attack. Perhaps this looks more grid than ToM, but this means a TWF is better at cutting through a crowd than others are. It symbolizes more that you are moving while you are fighting.</p><p></p><p>Better attacks against an enemy that missed you since your previous turn. A shield might cover more area, but a weapon is more mobile so you can turn their weapon allowing yourself an opening.</p><p></p><p>Some way to feint with one weapon in order to make your next attack better. Isn't this the real reason to have two weapons, so you can attack with either hand, and they don't know which is the true attack?</p><p></p><p>-- This way the developers only need a good core TWF that is balanced against two-handers and sword and board (and can I mention that we need a tree that doesn't feel the need to have his hands full all the time) that anyone can use feat free. Then the feats bring more flavor to the style, rather than just applying bonuses/countering penalties... I hate countering penalties.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 6041012, member: 94895"] I'd say a feat tree for two weapon fighting should not be about numbers or extra attack actions, but other actions that actually do something. TWF should be engaging, not passive bonuses. Feat that allows you to not make your second attack in order to get a bonus to your defenses. This allows you to go between offense/defensive, besides if a shield is only +1 AC (too low IMO) TWF shouldn't get shield and extra attack at the same time. Shift 5 feet after each attack. Perhaps this looks more grid than ToM, but this means a TWF is better at cutting through a crowd than others are. It symbolizes more that you are moving while you are fighting. Better attacks against an enemy that missed you since your previous turn. A shield might cover more area, but a weapon is more mobile so you can turn their weapon allowing yourself an opening. Some way to feint with one weapon in order to make your next attack better. Isn't this the real reason to have two weapons, so you can attack with either hand, and they don't know which is the true attack? -- This way the developers only need a good core TWF that is balanced against two-handers and sword and board (and can I mention that we need a tree that doesn't feel the need to have his hands full all the time) that anyone can use feat free. Then the feats bring more flavor to the style, rather than just applying bonuses/countering penalties... I hate countering penalties. [/QUOTE]
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Two-Weapon Fighting Idea
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