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Two-Weapon Fighting Idea
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<blockquote data-quote="Salamandyr" data-source="post: 6041097" data-attributes="member: 40233"><p>Here it is page 7 and I'll throw my opinion into the mix. The current iteration of the Two Weapon fighting rules would fine <em>if</em> they got rid of the automatic disadvantage. Two weapons doing d8 & d6 (or in some races cases d8 & d8) only averages a little better than d8 + attribute bonus, and gives a little flexibility over d12 heavy weapon and attribute bonus. So it's a nice compromise...as long as you're not also saddled with disadvantage. That's the thing that makes it terrible.</p><p></p><p>So what you'd have is something that broadly reflects reality, while not being too powerful. How does it reflect reality? Well, in a fight, if you don't have a shield, or heavy weapon requiring two hands, it's usually a good idea to do <em>something</em> with that other hand, like pull out a knife, or punch and grapple, or something. Some combatants might even choose to use two matching lighter weapons, like two rapiers, short swords, or scimitars. The rules as written (with my change above) make both those actions entirely possible. From a power perspective, well, I think that's covered in the first paragraph.</p><p></p><p>Even with removing disadvantage from the core mechanic, it still leaves 2wpn fighting weak enough that we could build a specialty around improving it, without making it overshadow other fighting styles. If we require a specialty in order to remove the disadvantage, then that means 2 weapon fighting is too weak to be usable by anyone <em>except</em> those who are specialized in it, which in my opinion would be terrible.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6041097, member: 40233"] Here it is page 7 and I'll throw my opinion into the mix. The current iteration of the Two Weapon fighting rules would fine [I]if[/I] they got rid of the automatic disadvantage. Two weapons doing d8 & d6 (or in some races cases d8 & d8) only averages a little better than d8 + attribute bonus, and gives a little flexibility over d12 heavy weapon and attribute bonus. So it's a nice compromise...as long as you're not also saddled with disadvantage. That's the thing that makes it terrible. So what you'd have is something that broadly reflects reality, while not being too powerful. How does it reflect reality? Well, in a fight, if you don't have a shield, or heavy weapon requiring two hands, it's usually a good idea to do [I]something[/I] with that other hand, like pull out a knife, or punch and grapple, or something. Some combatants might even choose to use two matching lighter weapons, like two rapiers, short swords, or scimitars. The rules as written (with my change above) make both those actions entirely possible. From a power perspective, well, I think that's covered in the first paragraph. Even with removing disadvantage from the core mechanic, it still leaves 2wpn fighting weak enough that we could build a specialty around improving it, without making it overshadow other fighting styles. If we require a specialty in order to remove the disadvantage, then that means 2 weapon fighting is too weak to be usable by anyone [I]except[/I] those who are specialized in it, which in my opinion would be terrible. [/QUOTE]
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