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Two-Weapon Fighting Rules?
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<blockquote data-quote="brainiac4" data-source="post: 4399927" data-attributes="member: 74543"><p>Traveon, I think you're getting boxed in by the pre-4E mindset. If you want to be a guy who fights with two weapons and has attacks that use both, you're using the Ranger class. You may call it something else if you want for roleplaying purposes, but the rules framework says you're using a Ranger. </p><p></p><p>As pointed out above, there's nothing keeping you from using two weapons as another class, but if you start allowing multiple weapon strikes per turn for things that are not power-driven, then you're going to be messing with game balance. If you feel comfortable doing that, go ahead, but be aware that is what you are doing. </p><p></p><p>Consider this example: In the game I am running, one of the players is running a character who is a former hermit, devout worshipper of Gordo, He Who Smiteth. He could be doing this using Cleric, Paladin, Warlock or another class, depending on how he wants to interact with fight scenes. In the end, he wound up choosing Cleric, but there were other totally valid options -- if he was going to be in the thick of the fighting, he could have chosen Ranger, defining the "hunter's bonus" effect as the Will Of He Who Smiteth. Or Fighter, changing the power source from Martial to Divine. Or Warlord, again changing the power source to Divine. </p><p></p><p>Don't think of the classes as restrictions, think of them as templates for the way character interact with the game. Feel free to change the class title or power source if that makes it work for you.</p></blockquote><p></p>
[QUOTE="brainiac4, post: 4399927, member: 74543"] Traveon, I think you're getting boxed in by the pre-4E mindset. If you want to be a guy who fights with two weapons and has attacks that use both, you're using the Ranger class. You may call it something else if you want for roleplaying purposes, but the rules framework says you're using a Ranger. As pointed out above, there's nothing keeping you from using two weapons as another class, but if you start allowing multiple weapon strikes per turn for things that are not power-driven, then you're going to be messing with game balance. If you feel comfortable doing that, go ahead, but be aware that is what you are doing. Consider this example: In the game I am running, one of the players is running a character who is a former hermit, devout worshipper of Gordo, He Who Smiteth. He could be doing this using Cleric, Paladin, Warlock or another class, depending on how he wants to interact with fight scenes. In the end, he wound up choosing Cleric, but there were other totally valid options -- if he was going to be in the thick of the fighting, he could have chosen Ranger, defining the "hunter's bonus" effect as the Will Of He Who Smiteth. Or Fighter, changing the power source from Martial to Divine. Or Warlord, again changing the power source to Divine. Don't think of the classes as restrictions, think of them as templates for the way character interact with the game. Feel free to change the class title or power source if that makes it work for you. [/QUOTE]
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Community
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Two-Weapon Fighting Rules?
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