Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
[Typhon Games] - Alpha Playtest of When We Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valace004" data-source="post: 9232439" data-attributes="member: 7037189"><p>We’re VERY excited to announce that The alpha playtest for “When We Die” is now available for download exclusively on <a href="https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest" target="_blank">DriveThruRPG.com</a></p><p></p><p><a href="https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest" target="_blank">[ATTACH=full]342337[/ATTACH]</a></p><p></p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/te3/2/16/1f480.png" alt="💀" class="fr-fic fr-dii fr-draggable " style="" /> <strong>WHEN WE DIE</strong> <img src="https://static.xx.fbcdn.net/images/emoji.php/v9/te3/2/16/1f480.png" alt="💀" class="fr-fic fr-dii fr-draggable " style="" /></p><p>When We Die is a zombie apocalypse with a difference. Faced with an ecosystem on the verge of irreversible corruption, the few surviving humans must come together and do what they can to not only save themselves from the zombie menace, but also save the food-web from imminent collapse.</p><p>When We Die uses a tactical narrative system that places success or failure directly in your hands. With a unique Resilience-based dice system, you decide whether it’s worth using up your physical and emotional resources to ensure success; resources you may well need to survive the days ahead.</p><p></p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/tba/2/16/1f3b2.png" alt="🎲" class="fr-fic fr-dii fr-draggable " style="" /> <strong>THE TYPHON GAME SYSTEM</strong> <img src="https://static.xx.fbcdn.net/images/emoji.php/v9/tba/2/16/1f3b2.png" alt="🎲" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The Typhon game system uses a pool of dice based on a character’s abilities, with the player trying to roll as many 6’s as possible. Didn’t roll enough? That’s OK – just spend Resilience and results of 4 and 5 can count as 6’s. Just don’t spend too freely… when you run out of Resilience, it tends to hurt!</p><p></p><p><img src="https://static.xx.fbcdn.net/images/emoji.php/v9/tb2/2/16/1f9df.png" alt="🧟" class="fr-fic fr-dii fr-draggable " style="" /> <strong>OPEN PLAYTEST</strong> <img src="https://static.xx.fbcdn.net/images/emoji.php/v9/tb2/2/16/1f9df.png" alt="🧟" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Download and take part in the open alpha playtest.</p><p><a href="https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest" target="_blank">https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest</a></p></blockquote><p></p>
[QUOTE="Valace004, post: 9232439, member: 7037189"] We’re VERY excited to announce that The alpha playtest for “When We Die” is now available for download exclusively on [URL='https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest']DriveThruRPG.com[/URL] [URL='https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest'][ATTACH type="full"]342337[/ATTACH][/URL] [IMG alt="💀"]https://static.xx.fbcdn.net/images/emoji.php/v9/te3/2/16/1f480.png[/IMG] [B]WHEN WE DIE[/B] [IMG alt="💀"]https://static.xx.fbcdn.net/images/emoji.php/v9/te3/2/16/1f480.png[/IMG] When We Die is a zombie apocalypse with a difference. Faced with an ecosystem on the verge of irreversible corruption, the few surviving humans must come together and do what they can to not only save themselves from the zombie menace, but also save the food-web from imminent collapse. When We Die uses a tactical narrative system that places success or failure directly in your hands. With a unique Resilience-based dice system, you decide whether it’s worth using up your physical and emotional resources to ensure success; resources you may well need to survive the days ahead. [IMG alt="🎲"]https://static.xx.fbcdn.net/images/emoji.php/v9/tba/2/16/1f3b2.png[/IMG] [B]THE TYPHON GAME SYSTEM[/B] [IMG alt="🎲"]https://static.xx.fbcdn.net/images/emoji.php/v9/tba/2/16/1f3b2.png[/IMG] The Typhon game system uses a pool of dice based on a character’s abilities, with the player trying to roll as many 6’s as possible. Didn’t roll enough? That’s OK – just spend Resilience and results of 4 and 5 can count as 6’s. Just don’t spend too freely… when you run out of Resilience, it tends to hurt! [IMG alt="🧟"]https://static.xx.fbcdn.net/images/emoji.php/v9/tb2/2/16/1f9df.png[/IMG] [B]OPEN PLAYTEST[/B] [IMG alt="🧟"]https://static.xx.fbcdn.net/images/emoji.php/v9/tb2/2/16/1f9df.png[/IMG] Download and take part in the open alpha playtest. [URL]https://www.drivethrurpg.com/product/464775/When-We-Die--Alpha-Playtest[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
[Typhon Games] - Alpha Playtest of When We Die
Top