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Typical Animals?
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<blockquote data-quote="MythandLore" data-source="post: 56765" data-attributes="member: 180"><p>I've been toying with the whole thing for a while.</p><p>I think if you want it wouldn't be to hard to do lots of useful animals.</p><p>I don't have that issue of dragon so I don't know what the stats are that they did, but seeing as they are generic animals they can't really get are our case about it so I don't care.</p><p></p><p>I expaneded the list and put your ones in it, I just tacked on the ones Kri posted so we could get an idea of what else to add.</p><p></p><p>Clint I think your ideas are a good start but it would be a good idea to base the animals off old ones just to keep em similier, I also think it would be best to put them in a stat block format so we can read them. (I have a very hard time reading jumbled stuff)</p><p></p><p>I did a mouse a while back that I based off the rat, to give you an idea of what I was thinking.</p><p></p><p>ox </p><p>Hare </p><p>Mouse </p><p>Otter </p><p>Raccoon </p><p>Skunk </p><p>Squirrel</p><p></p><p>Llama (camel)</p><p></p><p>Turkey (Raven)</p><p>Goose (Raven)</p><p>Duck (Raven)</p><p>Chicken (Raven)</p><p>Chicken (domestic); CR -; Tiny Animal; HD 1d8-1; hp 3; Init +1; Spd 20ft, fly 20ft. (poor); AC 13 (+2 Size, +1 Dex); Atks +0 melee (1d3-3 peck); AL N; SV Fort +1 (good), Ref +3 (good), Will -2; Str 4, Dex 13, Con 8, Int 1, Wis 6, Cha 10. </p><p></p><p>Micro Parrot (Raven)</p><p>Parrot (Raven)</p><p>Parrot: CR -; Tiny Animal; HD 1d8-1; hp 3; Init +0; Spd fly 30ft (good); AC 12 (+2 size); Atks -3 melee (1d3-3 peck); SQ Imitate Language; AL N; SV Fort -1, Ref +2 (good), Will -1; Str 4, Dex 11, Con 9, Int 2, Wis 8, Cha 12. </p><p></p><p>Macaw (Raven)</p><p>Micro Falcon (hawk)</p><p>Falcon (hawk)</p><p>Falcon (domestic): CR -; Tiny Animal; HD 1d8; hp 4; Init +1; Spd 60ft fly (good); AC 13 (+2 size, +1 dex); Atks -3 (1d4-3 bite); AL N; SV Fort -1, Ref +3 (good), Will -3; Str 4, Dex 12, Con 8, Int 2, Wis 4, Cha 6. </p><p></p><p>Cow (bison)</p><p>Cow (domestic): CR 1/4; Medium Animal; HD 2d8+2; hp 10; Init -2; Spd 20ft; AC 8 (-2 Dex); Atks +2 melee (1d4+1 bite); AL N; SV Fort +3 (good), Ref -2, Will -3; Str 13, Dex 6, Con 13, Int 1, Wis 4, Cha 10. </p><p></p><p>Bull (bison)</p><p>Bull: CR 1; Large Animal; HD 3d8+9; hp 21; Init +1 (Dex); Spd 30ft; AC 12 (+3 natural, -1 size); Atks +6 melee (1d6+6 slam); AL N; SV Fort +6 (good), Ref +4 (good), Will -1; Str 18, Dex 12, Con 16, Int 2, Wis 6, Cha 10. Face 5ft by 10ft. </p><p></p><p>Domestic Pig (Boar)</p><p>Pig (domestic): CR -; Small Animal; HD 1d8+2; hp 6; Init +0; Spd 20ft; AC 10; Atks -2 melee (1d3-2 bite); SQ Resistant to Disease?; AL N; SV Fort +4 (good), Ref +2 (good), Will -3; Str 7, Dex 11, Con 14, Int 2, Wis 4, Cha 8. </p><p></p><p>Goat (bison/donkey)</p><p>Goat (mountain): CR 1/2; Small Animal; HD 2d8+2; hp 11; Init +0; Spd 30ft, climb 20ft.; AC 12 (+1 size, +1 natural); Atks +1 (bite 1d4); AL N; SV Fort +4 (good), Ref +3 (good), Will -3; Str 10, Dex 10, Con 12, Int 2, Wis 4, Cha 4. +10 racial bonus to climb checks. </p><p></p><p>Sheep (bison/donkey)</p><p>Ram (bison/donkey)</p><p>Ram: CR 2; Large Animal; HD 4d8+8; hp 26; Init ; Spd 30ft; AC 12 (+3 natural, -1 size); Atks +6 (1d8+4 slam); SA Ram Charge; AL N; SV Fort +7 (good), Ref +4 (good), Will -1; Str 17, Dex 10, Con 15, Int 2, Wis 6, Cha 10. SA: Ram Charge: Charge increases damage to 2d8+4. Face 5ft by 10ft.</p><p></p><p>Elk (bison/donkey)</p><p>Elk: CR 1; Medium Animal; HD 3d8+3; hp 17; Init +1; Spd 40ft; AC 12 (+1 natural, +1 dex); Atks +4 (1d6+3 bite); AL N; SV Fort +5 (good), Ref +4 (good), Will +0; Str 15, Dex 13, Con 15, Int 2, Wis 8, Cha 8. </p><p></p><p>House Fly (vermin)</p><p>Dragon Fly (vermin)</p><p>Horse Fly (vermin)</p><p>Bee (vermin)</p><p>Wasp (vermin)</p><p>Roach (vermin)</p><p>Ant (vermin)</p><p></p><p>______________________</p><p>MOUSE</p><p>Diminutive Animal</p><p>Hit Dice: 1/8d8 (1 hp)</p><p>Initiative: +5 (+5 Dex)</p><p>Speed: 10 ft, 5ft climb</p><p>AC: 19 (+5 Dex, +4 size)</p><p>Attacks: Bite -1 melee</p><p>Damage: Bite 1d2-5</p><p>Face/Reach: 1 ft by 1 ft/0 ft</p><p>Special Qualities: Low-light vision, Scent</p><p>Saves: Fort +2, Ref +7, Will +1</p><p>Abilities: Str 1, Dex 20, Con 10, Int 2, Wis 12, Cha 2</p><p>Skills: Balance +9, Climb +15, Hide +25, Move Silently +17</p><p>Feats: Weapon Finesse (bite)</p><p>Climate/Terrain: Any</p><p>Organization: Swarm (10-100)</p><p>Challenge Rating: 1/16</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p>Mouse receives a +8 racial bonus to Hide and Move Silently checks and +4 racial bonus to Balance checks.</p><p>They use their Dexterity modifier for Climb checks.</p><p></p><p>BTW I do think animal need a CR regardless, even if a chicken has a CR of 1/1000 I don't really care, but it should have a CR.</p><p>A farmer should be able to gain levels killing pigs, even if it does take a very long time, then at some point he may not because he could be to high a level.</p><p>But take a normal person, most peolpe who have lived in the city their whole life can't catch a chicken.</p></blockquote><p></p>
[QUOTE="MythandLore, post: 56765, member: 180"] I've been toying with the whole thing for a while. I think if you want it wouldn't be to hard to do lots of useful animals. I don't have that issue of dragon so I don't know what the stats are that they did, but seeing as they are generic animals they can't really get are our case about it so I don't care. I expaneded the list and put your ones in it, I just tacked on the ones Kri posted so we could get an idea of what else to add. Clint I think your ideas are a good start but it would be a good idea to base the animals off old ones just to keep em similier, I also think it would be best to put them in a stat block format so we can read them. (I have a very hard time reading jumbled stuff) I did a mouse a while back that I based off the rat, to give you an idea of what I was thinking. ox Hare Mouse Otter Raccoon Skunk Squirrel Llama (camel) Turkey (Raven) Goose (Raven) Duck (Raven) Chicken (Raven) Chicken (domestic); CR -; Tiny Animal; HD 1d8-1; hp 3; Init +1; Spd 20ft, fly 20ft. (poor); AC 13 (+2 Size, +1 Dex); Atks +0 melee (1d3-3 peck); AL N; SV Fort +1 (good), Ref +3 (good), Will -2; Str 4, Dex 13, Con 8, Int 1, Wis 6, Cha 10. Micro Parrot (Raven) Parrot (Raven) Parrot: CR -; Tiny Animal; HD 1d8-1; hp 3; Init +0; Spd fly 30ft (good); AC 12 (+2 size); Atks -3 melee (1d3-3 peck); SQ Imitate Language; AL N; SV Fort -1, Ref +2 (good), Will -1; Str 4, Dex 11, Con 9, Int 2, Wis 8, Cha 12. Macaw (Raven) Micro Falcon (hawk) Falcon (hawk) Falcon (domestic): CR -; Tiny Animal; HD 1d8; hp 4; Init +1; Spd 60ft fly (good); AC 13 (+2 size, +1 dex); Atks -3 (1d4-3 bite); AL N; SV Fort -1, Ref +3 (good), Will -3; Str 4, Dex 12, Con 8, Int 2, Wis 4, Cha 6. Cow (bison) Cow (domestic): CR 1/4; Medium Animal; HD 2d8+2; hp 10; Init -2; Spd 20ft; AC 8 (-2 Dex); Atks +2 melee (1d4+1 bite); AL N; SV Fort +3 (good), Ref -2, Will -3; Str 13, Dex 6, Con 13, Int 1, Wis 4, Cha 10. Bull (bison) Bull: CR 1; Large Animal; HD 3d8+9; hp 21; Init +1 (Dex); Spd 30ft; AC 12 (+3 natural, -1 size); Atks +6 melee (1d6+6 slam); AL N; SV Fort +6 (good), Ref +4 (good), Will -1; Str 18, Dex 12, Con 16, Int 2, Wis 6, Cha 10. Face 5ft by 10ft. Domestic Pig (Boar) Pig (domestic): CR -; Small Animal; HD 1d8+2; hp 6; Init +0; Spd 20ft; AC 10; Atks -2 melee (1d3-2 bite); SQ Resistant to Disease?; AL N; SV Fort +4 (good), Ref +2 (good), Will -3; Str 7, Dex 11, Con 14, Int 2, Wis 4, Cha 8. Goat (bison/donkey) Goat (mountain): CR 1/2; Small Animal; HD 2d8+2; hp 11; Init +0; Spd 30ft, climb 20ft.; AC 12 (+1 size, +1 natural); Atks +1 (bite 1d4); AL N; SV Fort +4 (good), Ref +3 (good), Will -3; Str 10, Dex 10, Con 12, Int 2, Wis 4, Cha 4. +10 racial bonus to climb checks. Sheep (bison/donkey) Ram (bison/donkey) Ram: CR 2; Large Animal; HD 4d8+8; hp 26; Init ; Spd 30ft; AC 12 (+3 natural, -1 size); Atks +6 (1d8+4 slam); SA Ram Charge; AL N; SV Fort +7 (good), Ref +4 (good), Will -1; Str 17, Dex 10, Con 15, Int 2, Wis 6, Cha 10. SA: Ram Charge: Charge increases damage to 2d8+4. Face 5ft by 10ft. Elk (bison/donkey) Elk: CR 1; Medium Animal; HD 3d8+3; hp 17; Init +1; Spd 40ft; AC 12 (+1 natural, +1 dex); Atks +4 (1d6+3 bite); AL N; SV Fort +5 (good), Ref +4 (good), Will +0; Str 15, Dex 13, Con 15, Int 2, Wis 8, Cha 8. House Fly (vermin) Dragon Fly (vermin) Horse Fly (vermin) Bee (vermin) Wasp (vermin) Roach (vermin) Ant (vermin) ______________________ MOUSE Diminutive Animal Hit Dice: 1/8d8 (1 hp) Initiative: +5 (+5 Dex) Speed: 10 ft, 5ft climb AC: 19 (+5 Dex, +4 size) Attacks: Bite -1 melee Damage: Bite 1d2-5 Face/Reach: 1 ft by 1 ft/0 ft Special Qualities: Low-light vision, Scent Saves: Fort +2, Ref +7, Will +1 Abilities: Str 1, Dex 20, Con 10, Int 2, Wis 12, Cha 2 Skills: Balance +9, Climb +15, Hide +25, Move Silently +17 Feats: Weapon Finesse (bite) Climate/Terrain: Any Organization: Swarm (10-100) Challenge Rating: 1/16 Treasure: None Alignment: Always neutral Advancement: - Mouse receives a +8 racial bonus to Hide and Move Silently checks and +4 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks. BTW I do think animal need a CR regardless, even if a chicken has a CR of 1/1000 I don't really care, but it should have a CR. A farmer should be able to gain levels killing pigs, even if it does take a very long time, then at some point he may not because he could be to high a level. But take a normal person, most peolpe who have lived in the city their whole life can't catch a chicken. [/QUOTE]
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