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Tyranny of Dragons. Players gone Wild! Advise?
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<blockquote data-quote="Scott Graves" data-source="post: 7601956" data-attributes="member: 6981164"><p>I mathed it out. Assuming the Monk (who is one of the smartest players most of the time) figures out to follow it by flying ahead to rest and hunt for the Wyvern while the castle passes over and keep that jumping ahead resting using the scope to keep track of it and such they can get close. The Monk has a helm of teleportation that he will use to teleport back, pick up the rest of the party and teleport them to where the Castle has landed to pick up more gold. I will play the monk's, ranger's and paladin's character traits against them. The Monk hates orcs and rarely passes an opportunity to murder them. The ranger hates slavery and the orcs will of course be using slaves to mine gold for the dragons. The paladin will see souls in danger and he will charge to the rescue. This will of course drag some of the cult into the fight and make it cool. </p><p></p><p>The orcs are mining gold under the watchful eyes of the Hill Giants who can't effectively use slaves to mine deeper into the veins. I plan to make the castle entrance to the mine caverns large enough to get that white dragon inside. Oh the evil I plan for them. I am making from balsa wood a winding staircase that will be between two and three feet high making it, in scale, 120 to 180 feet of battling death!!! Orcs coming up the stairs and orcs coming down from behind them! Oh they will PAY DEARLY for going off the path set down by them!! Pay I say!</p></blockquote><p></p>
[QUOTE="Scott Graves, post: 7601956, member: 6981164"] I mathed it out. Assuming the Monk (who is one of the smartest players most of the time) figures out to follow it by flying ahead to rest and hunt for the Wyvern while the castle passes over and keep that jumping ahead resting using the scope to keep track of it and such they can get close. The Monk has a helm of teleportation that he will use to teleport back, pick up the rest of the party and teleport them to where the Castle has landed to pick up more gold. I will play the monk's, ranger's and paladin's character traits against them. The Monk hates orcs and rarely passes an opportunity to murder them. The ranger hates slavery and the orcs will of course be using slaves to mine gold for the dragons. The paladin will see souls in danger and he will charge to the rescue. This will of course drag some of the cult into the fight and make it cool. The orcs are mining gold under the watchful eyes of the Hill Giants who can't effectively use slaves to mine deeper into the veins. I plan to make the castle entrance to the mine caverns large enough to get that white dragon inside. Oh the evil I plan for them. I am making from balsa wood a winding staircase that will be between two and three feet high making it, in scale, 120 to 180 feet of battling death!!! Orcs coming up the stairs and orcs coming down from behind them! Oh they will PAY DEARLY for going off the path set down by them!! Pay I say! [/QUOTE]
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