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<blockquote data-quote="Dragonkin" data-source="post: 1260098" data-attributes="member: 15660"><p><strong>Dalovaer the Scribe</strong></p><p></p><p>Dalovaer (truename: Cheklexl)</p><p>Human Male Magister 3</p><p></p><p>Attributes: </p><p><span style="font-size: 9px">Str: 10 (2 points) [+0]</span></p><p><span style="font-size: 9px">Dex: 10 (2 points) [+0]</span></p><p><span style="font-size: 9px">Con: 15 (8 points) [+2]</span></p><p><span style="font-size: 9px">Int: 18 (16 points) [+4]</span></p><p><span style="font-size: 9px">Wis: 15 (8 points) [+2]</span></p><p><span style="font-size: 9px">Cha: 16 (10 points) [+3]</span></p><p></p><p>Hit Dice: 3d6+6</p><p>hp: 16 (Dying/Dead -3/-15) [average 3.5 per level +6 rounded down]</p><p>AC: 14 (eldritch armor) Touch: 14 Flat-footed: 14</p><p>Initiative: +0</p><p>BAB: +1</p><p>Melee: +1</p><p>Ranged: +1</p><p>Speed: 30ft</p><p></p><p>Saves:</p><p><span style="font-size: 9px">FORT: +3 [+1 base +2 Con]</span></p><p><span style="font-size: 9px">REF: +1 [+1 base +0 Dex]</span></p><p><span style="font-size: 9px">WILL: +7 [+3 base +2 Wis +2 Iron Will Feat]</span></p><p></p><p>Weapons:</p><p><span style="font-size: 9px">Staff +1 (+1 BAB)(1d6 damage/crit x2)</span></p><p></p><p>Feats:</p><p><span style="font-size: 9px">Corrupt Mage (Ceremonial) (1st lvl)</span></p><p><span style="font-size: 9px">Unique Spell [Spectral Hand] (Talent) (1st lvl)</span></p><p><span style="font-size: 9px">Iron Will (General) (1st lvl)</span></p><p><span style="font-size: 9px">Exotic Spell (Eldritch Armor) (Bonus Human)</span></p><p><span style="font-size: 9px">Focused Healing (Ceremonial) (3rd lvl)</span></p><p><span style="font-size: 9px">Exotic Spell (Learn Secret [lesser]) (Bonus DM)</span></p><p></p><p>Skills: (28 skill points [2 base +4 Int x4 1st level +4 bonus human]) (1st lvl)</p><p> (7 skill points [2 base +4 Int +1 bonus human]) (2nd lvl)</p><p> (7 skill points [2 base +4 Int +1 bonus human]) (3rd lvl)</p><p><span style="font-size: 9px">Bluff +5 (2 ranks, +3 Cha) [cc]</span></p><p><span style="font-size: 9px">Concentration +6 (4 ranks, +2 Con)</span></p><p><span style="font-size: 9px">Craft (scribe) +7 (3 ranks, +4 Int)</span></p><p><span style="font-size: 9px">Decipher Script +7 (3 ranks, +4 Int)</span></p><p><span style="font-size: 9px">Intimidate +7 (4 ranks +3 Cha)</span></p><p><span style="font-size: 9px">Knowledge</span></p><p><span style="font-size: 9px"> {History} +9 (5 rank, +4 Int)</span></p><p><span style="font-size: 9px"> {Magic} +15 (6 ranks, +4 Int, +5 Book)</span></p><p><span style="font-size: 9px"> {Runes} +7 (3 rank, +4 Int)</span></p><p><span style="font-size: 9px"> {Cosmology} +8 (4 ranks, +4 Int)</span></p><p><span style="font-size: 9px">Spellcraft +8 (4 ranks, +4 Int)</span> </p><p></p><p></p><p>Languages: (2 skill ranks +4 INT + Common)</p><p><span style="font-size: 9px">Common, Infernal, Giant, Draconic, Rhodin, Litorian, Troll</span></p><p></p><p>Spells per Day (Slots): (5/3/2)</p><p>Spells Readied: (7/5/3)</p><p><span style="font-size: 9px"> 0: Bash, Detect Magic, Disorient, Ghost Sound, Glowglobe (lesser), Read Magic, Touch of </span></p><p><span style="font-size: 9px"> Nausea</span></p><p><span style="font-size: 9px"> 1: Eldritch Armor, Object Loresight, Stone Blast, Touch of Disruption, Touch of Pain</span></p><p><span style="font-size: 9px"> 2: Gusting Wind, Scream, Spectral Hand</span></p><p></p><p>Spells Known: (Simple, Complex)</p><p><span style="font-size: 9px">0: All per the Arcana Unearthed</span></p><p><span style="font-size: 9px">1: All per the Arcana Unearthed plus Eldritch Armor (Exotic Spell Feat) and Learn Secret (lesser) (Exotic Spell Feat)</span></p><p><span style="font-size: 9px">2: All per the Arcana Unearthed plus Advance Poison (Corrupt Mage Feat) & Spectral Hand (Unique Spell Feat)</span></p><p></p><p>Equipment:</p><p><span style="font-size: 9px">Magister's Staff (0 gp, 4 lbs)</span></p><p><span style="font-size: 9px">Scholars Outfit (5 gp, 6 lbs)</span></p><p><span style="font-size: 9px">Satchel {as sack} (1 sp, .5 lbs)</span></p><p><span style="font-size: 9px"> contains Book +5 - [Knowledge{Magic}] (250 gp, 3 lbs)</span></p><p><span style="font-size: 9px">Bedroll (1 sp, 5 lbs)</span></p><p><span style="font-size: 9px">2 scroll cases (2 gp, 1 lbs)</span></p><p><span style="font-size: 9px"> one contains 5 sheets of parchment (1 gp)</span></p><p><span style="font-size: 9px">4 Belt pouches (4 gp, 2 lbs)</span></p><p><span style="font-size: 9px"> #1 contains a vial of ink and an inkpen (8 gp, 1 sp)</span></p><p><span style="font-size: 9px"> #2 contains sealing wax (1 gp, 1 lbs)</span></p><p><span style="font-size: 9px"> #3 contains flint and steel (1 gp)</span></p><p><span style="font-size: 9px"> #4 contains 41 gp and 6 sp</span></p><p><span style="font-size: 9px">Waterskin (1 gp)</span></p><p><span style="font-size: 9px">Signet ring (5 gp)</span></p><p><span style="font-size: 9px">10 candles (located in various robe pockets) (1 sp)</span></p><p><span style="font-size: 9px">2 flasks Alchemist's Fire (located in robe pockets) (40 gp, 2.5 lbs)</span></p><p><span style="font-size: 9px">2 flasks Alchemist's Frost (located in robe pockets) (40 gp, 2.5 lbs)</span></p><p><span style="font-size: 9px">2 vials Flash Powder (located in robe pockets) (70 gp, 2 lbs)</span></p><p><span style="font-size: 9px">2 doses of Advanced Poultice (1d6+3 hp healing) (600 gp)</span></p><p><span style="font-size: 9px">1 emerald worth 500 gp (spell catalyst)</span></p><p></p><p>Total cost/wt: 1528 gp, 4 sp/29.5 lbs (light load up to 33 lbs)</p><p></p><p>Description:</p><p><span style="font-size: 9px">Dalovaer dresses in simple gray scholars robes. His shoulder length black hair is unkempt, but clean, and he looks at the world through gray, lifeless eyes.</span></p><p><span style="font-size: 9px">Dalovaer appears much older than his 24 years should allow, probably closer to 40, do mostly to the Book's influence on him. His face is gaunt and withdrawn, while black circles have formed under his eyes, as if from too little sleep. His body language would suggest a person that is weary, both physically and mentally, as if he carried a great burden upon his shoulders. Ink stains his fingers and hands, giving hint to his former profession as a scribe, and he walks somewhat stooped from spending many years hunched over old texts and parchments in the Library of Erdaenos. He leans heavily on a simply-carved walking staff.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Age: 24</span></p><p><span style="font-size: 9px">Gender: Male</span></p><p><span style="font-size: 9px">Height: 5'10"</span></p><p><span style="font-size: 9px">Weight: 130 lbs</span></p><p><span style="font-size: 9px">Eyes: Gray</span></p><p><span style="font-size: 9px">Hair: Black, shoulder length and unkempt</span></p><p><span style="font-size: 9px">Skin: Pale, yet leathery, as if he'd spent too much time in the sun as a youth</span></p><p></p><p>Background:</p><p><span style="font-size: 9px">Dalovaer was born in the city of Erdaenos, the 3rd son in a family of scholars and scribes. He trained most of his youth to be a scribe, and earned a position as a Copier in the Library of Erdaenos when he was 17. As a Copier, Dalovaer had access to the most ancient books that were kept under lock and key in the rear halls of the Library. It was here that Dalovaer came across what he simply calls The Book.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The Book, being simple in appearance, would surprise most readers with its contents. Inside, it is filled with page after page detailing ritual sacrifice and the Black Arts. Dalovaer, somewhat disgusted, set the book aside at first, not realizing that he had subconsciously placed the book into his satchel. When he arrived at home the next morning, he found the book while preparing for bed, and curiosity got the better of him. He began to read the pages that morning, and didn't stop until the night bells rang at the Library, calling him back to duty. Confused that so much time could pass so quickly, Dalovaer returned to work, but found he could not take his mind from The Book, and soon began bringing it with him. The Book quickly consumed all of Dalovaer's waking thoughts, and he became somewhat obsessed with it. So obsessed that one dark night at the Library, the Head Copier had come to see how Dalovaer progressed in his work, and found him sitting behind a desk, reading The Book. Seeing also how Dalovaer's work was piling up beside him (for he had done nothing but read the book now for 4 months), the Head Copier became irate and began to belittle Dalovaer. The young, obsessed man ignored the other until he snatched The Book up away from Dalovaer. In a rage Dalovaer cut out the man's heart with the decorative knife all Copiers kept to open packages and manuscripts with. This act of brutality completed the ceremony for which Dalovaer had been unwittingly preparing himself, and as the man's blood sprayed across the book, a wash of Dark engulfed Dalovaer.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Unknown to Dalovaer, The Book is actually the physical form of a minor Demon Lord, trapped ages ago my the Council of Magisters. In order to free himself from his prison, the Demon Lord has twisted Dalovaer's soul, instilling within him the gift of corrupted magic, and filled his subconscious with a burning desire to free the Demon Lord.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Having fled the Library of Erdaenos, Dalovaer lived in the ruins surrounding Erdaenos for many months, until The Book felt that he was ready to venture into the outside world. He now travels the land in search of a way to release the Demon Lord, and has recently arrived in the giantish city of Drak-Skorn searching for magic, in hopes of finding that which him free from the coldness that has woven itself throughout his soul. The trip on the faen airship was gave Dalovaer the much desired time to sit back and read his book again, for he has had little time for such matters in the past few weeks.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">...The Book's influence on Dalovaer accounts for the following feats....Corrupt Mage, Focused Healing, Exotic Spell, Unique Spell...it is also responsible for most of Dalovaer's knowledge skills and his ability to speak the Infernal language.</span></p><p></p><p>Personality:</p><p><span style="font-size: 9px">Dalovaer does not consider himself "evil", and does not go out of his way to commit "evil" acts. He is always preoccupied with his book however, and would violently protect both himself and The Book if either were threatened. Neither does he realize that he is being influenced by the spirit of an ancient Demon Lord, though he does believe that he is under the effect of some magical malady. He believes he is searching for a cure for the magical illness that drains his strength and leaves him weary and weak, while in reality he searches for a way to release the Demon Lord from it's magical prison.</span></p><p><span style="font-size: 9px">Dalovaer is so preoccupied with The Book, that he finds himself reading it every chance he gets, and must make a conscious effort to sleep and eat when he is at rest.</span></p><p><span style="font-size: 9px">In battle, his attack spells are always cast with the Corrupted Template, as this is the only magic that he knows.</span></p><p></p><p></p><p></p><p>Spectral Hand (from DM Screen/Player's Guide pg 17)</p><p></p><p>Necromancy [Negative Energy]</p><p>Level: 2 (Complex)</p><p>Casting Time: Standard Action</p><p>Range: Medium (100 feet + 10 feet/level)</p><p>Effect: One spectral hand</p><p>Duration: 1 minute/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p> A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch-range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch-range spell that you cast of 4th level or lower can be delivered by the spectral hand. The spell gives you a +2 bonus to your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your directions. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, or if you are not directing it, the hand returns to you and hovers.</p><p> The hand is incorporeal and thus normal weapons cannot harm it. It has improved evasion (one-half damage on a failed save against an area spell and no damage on a successful save), your save bonuses, and an Armor Class of at least 22. Your Intelligence modifier applies to the hand's Armor Class as if it were the hand's Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.</p><p> Diminished Effects: The duration becomes 1 round per level, and the hand offers no special bonuses. The hit points are lost no matter what happens.</p><p> Heightened Effects: No hit points are risked, but the hand still has 1d4 hit points. It adds a +4 bonus to your melee touch attack roll and the range becomes long (400 feet + 40 feet per level).</p><p> Magic Item Creation Modifier: Constant X2.</p></blockquote><p></p>
[QUOTE="Dragonkin, post: 1260098, member: 15660"] [b]Dalovaer the Scribe[/b] Dalovaer (truename: Cheklexl) Human Male Magister 3 Attributes: [SIZE=1]Str: 10 (2 points) [+0] Dex: 10 (2 points) [+0] Con: 15 (8 points) [+2] Int: 18 (16 points) [+4] Wis: 15 (8 points) [+2] Cha: 16 (10 points) [+3][/SIZE] Hit Dice: 3d6+6 hp: 16 (Dying/Dead -3/-15) [average 3.5 per level +6 rounded down] AC: 14 (eldritch armor) Touch: 14 Flat-footed: 14 Initiative: +0 BAB: +1 Melee: +1 Ranged: +1 Speed: 30ft Saves: [SIZE=1]FORT: +3 [+1 base +2 Con] REF: +1 [+1 base +0 Dex] WILL: +7 [+3 base +2 Wis +2 Iron Will Feat][/SIZE] Weapons: [SIZE=1]Staff +1 (+1 BAB)(1d6 damage/crit x2)[/SIZE] Feats: [SIZE=1]Corrupt Mage (Ceremonial) (1st lvl) Unique Spell [Spectral Hand] (Talent) (1st lvl) Iron Will (General) (1st lvl) Exotic Spell (Eldritch Armor) (Bonus Human) Focused Healing (Ceremonial) (3rd lvl) Exotic Spell (Learn Secret [lesser]) (Bonus DM)[/SIZE] Skills: (28 skill points [2 base +4 Int x4 1st level +4 bonus human]) (1st lvl) (7 skill points [2 base +4 Int +1 bonus human]) (2nd lvl) (7 skill points [2 base +4 Int +1 bonus human]) (3rd lvl) [SIZE=1]Bluff +5 (2 ranks, +3 Cha) [cc] Concentration +6 (4 ranks, +2 Con) Craft (scribe) +7 (3 ranks, +4 Int) Decipher Script +7 (3 ranks, +4 Int) Intimidate +7 (4 ranks +3 Cha) Knowledge {History} +9 (5 rank, +4 Int) {Magic} +15 (6 ranks, +4 Int, +5 Book) {Runes} +7 (3 rank, +4 Int) {Cosmology} +8 (4 ranks, +4 Int) Spellcraft +8 (4 ranks, +4 Int)[/SIZE] Languages: (2 skill ranks +4 INT + Common) [SIZE=1]Common, Infernal, Giant, Draconic, Rhodin, Litorian, Troll[/SIZE] Spells per Day (Slots): (5/3/2) Spells Readied: (7/5/3) [SIZE=1] 0: Bash, Detect Magic, Disorient, Ghost Sound, Glowglobe (lesser), Read Magic, Touch of Nausea 1: Eldritch Armor, Object Loresight, Stone Blast, Touch of Disruption, Touch of Pain 2: Gusting Wind, Scream, Spectral Hand[/SIZE] Spells Known: (Simple, Complex) [SIZE=1]0: All per the Arcana Unearthed 1: All per the Arcana Unearthed plus Eldritch Armor (Exotic Spell Feat) and Learn Secret (lesser) (Exotic Spell Feat) 2: All per the Arcana Unearthed plus Advance Poison (Corrupt Mage Feat) & Spectral Hand (Unique Spell Feat)[/SIZE] Equipment: [SIZE=1]Magister's Staff (0 gp, 4 lbs) Scholars Outfit (5 gp, 6 lbs) Satchel {as sack} (1 sp, .5 lbs) contains Book +5 - [Knowledge{Magic}] (250 gp, 3 lbs) Bedroll (1 sp, 5 lbs) 2 scroll cases (2 gp, 1 lbs) one contains 5 sheets of parchment (1 gp) 4 Belt pouches (4 gp, 2 lbs) #1 contains a vial of ink and an inkpen (8 gp, 1 sp) #2 contains sealing wax (1 gp, 1 lbs) #3 contains flint and steel (1 gp) #4 contains 41 gp and 6 sp Waterskin (1 gp) Signet ring (5 gp) 10 candles (located in various robe pockets) (1 sp) 2 flasks Alchemist's Fire (located in robe pockets) (40 gp, 2.5 lbs) 2 flasks Alchemist's Frost (located in robe pockets) (40 gp, 2.5 lbs) 2 vials Flash Powder (located in robe pockets) (70 gp, 2 lbs) 2 doses of Advanced Poultice (1d6+3 hp healing) (600 gp) 1 emerald worth 500 gp (spell catalyst)[/SIZE] Total cost/wt: 1528 gp, 4 sp/29.5 lbs (light load up to 33 lbs) Description: [SIZE=1]Dalovaer dresses in simple gray scholars robes. His shoulder length black hair is unkempt, but clean, and he looks at the world through gray, lifeless eyes. Dalovaer appears much older than his 24 years should allow, probably closer to 40, do mostly to the Book's influence on him. His face is gaunt and withdrawn, while black circles have formed under his eyes, as if from too little sleep. His body language would suggest a person that is weary, both physically and mentally, as if he carried a great burden upon his shoulders. Ink stains his fingers and hands, giving hint to his former profession as a scribe, and he walks somewhat stooped from spending many years hunched over old texts and parchments in the Library of Erdaenos. He leans heavily on a simply-carved walking staff. Age: 24 Gender: Male Height: 5'10" Weight: 130 lbs Eyes: Gray Hair: Black, shoulder length and unkempt Skin: Pale, yet leathery, as if he'd spent too much time in the sun as a youth[/SIZE] Background: [SIZE=1]Dalovaer was born in the city of Erdaenos, the 3rd son in a family of scholars and scribes. He trained most of his youth to be a scribe, and earned a position as a Copier in the Library of Erdaenos when he was 17. As a Copier, Dalovaer had access to the most ancient books that were kept under lock and key in the rear halls of the Library. It was here that Dalovaer came across what he simply calls The Book. The Book, being simple in appearance, would surprise most readers with its contents. Inside, it is filled with page after page detailing ritual sacrifice and the Black Arts. Dalovaer, somewhat disgusted, set the book aside at first, not realizing that he had subconsciously placed the book into his satchel. When he arrived at home the next morning, he found the book while preparing for bed, and curiosity got the better of him. He began to read the pages that morning, and didn't stop until the night bells rang at the Library, calling him back to duty. Confused that so much time could pass so quickly, Dalovaer returned to work, but found he could not take his mind from The Book, and soon began bringing it with him. The Book quickly consumed all of Dalovaer's waking thoughts, and he became somewhat obsessed with it. So obsessed that one dark night at the Library, the Head Copier had come to see how Dalovaer progressed in his work, and found him sitting behind a desk, reading The Book. Seeing also how Dalovaer's work was piling up beside him (for he had done nothing but read the book now for 4 months), the Head Copier became irate and began to belittle Dalovaer. The young, obsessed man ignored the other until he snatched The Book up away from Dalovaer. In a rage Dalovaer cut out the man's heart with the decorative knife all Copiers kept to open packages and manuscripts with. This act of brutality completed the ceremony for which Dalovaer had been unwittingly preparing himself, and as the man's blood sprayed across the book, a wash of Dark engulfed Dalovaer. Unknown to Dalovaer, The Book is actually the physical form of a minor Demon Lord, trapped ages ago my the Council of Magisters. In order to free himself from his prison, the Demon Lord has twisted Dalovaer's soul, instilling within him the gift of corrupted magic, and filled his subconscious with a burning desire to free the Demon Lord. Having fled the Library of Erdaenos, Dalovaer lived in the ruins surrounding Erdaenos for many months, until The Book felt that he was ready to venture into the outside world. He now travels the land in search of a way to release the Demon Lord, and has recently arrived in the giantish city of Drak-Skorn searching for magic, in hopes of finding that which him free from the coldness that has woven itself throughout his soul. The trip on the faen airship was gave Dalovaer the much desired time to sit back and read his book again, for he has had little time for such matters in the past few weeks. ...The Book's influence on Dalovaer accounts for the following feats....Corrupt Mage, Focused Healing, Exotic Spell, Unique Spell...it is also responsible for most of Dalovaer's knowledge skills and his ability to speak the Infernal language.[/SIZE] Personality: [SIZE=1]Dalovaer does not consider himself "evil", and does not go out of his way to commit "evil" acts. He is always preoccupied with his book however, and would violently protect both himself and The Book if either were threatened. Neither does he realize that he is being influenced by the spirit of an ancient Demon Lord, though he does believe that he is under the effect of some magical malady. He believes he is searching for a cure for the magical illness that drains his strength and leaves him weary and weak, while in reality he searches for a way to release the Demon Lord from it's magical prison. Dalovaer is so preoccupied with The Book, that he finds himself reading it every chance he gets, and must make a conscious effort to sleep and eat when he is at rest. In battle, his attack spells are always cast with the Corrupted Template, as this is the only magic that he knows.[/SIZE] Spectral Hand (from DM Screen/Player's Guide pg 17) Necromancy [Negative Energy] Level: 2 (Complex) Casting Time: Standard Action Range: Medium (100 feet + 10 feet/level) Effect: One spectral hand Duration: 1 minute/level (D) Saving Throw: None Spell Resistance: No A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch-range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch-range spell that you cast of 4th level or lower can be delivered by the spectral hand. The spell gives you a +2 bonus to your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your directions. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, or if you are not directing it, the hand returns to you and hovers. The hand is incorporeal and thus normal weapons cannot harm it. It has improved evasion (one-half damage on a failed save against an area spell and no damage on a successful save), your save bonuses, and an Armor Class of at least 22. Your Intelligence modifier applies to the hand's Armor Class as if it were the hand's Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it. Diminished Effects: The duration becomes 1 round per level, and the hand offers no special bonuses. The hit points are lost no matter what happens. Heightened Effects: No hit points are risked, but the hand still has 1d4 hit points. It adds a +4 bonus to your melee touch attack roll and the range becomes long (400 feet + 40 feet per level). Magic Item Creation Modifier: Constant X2. [/QUOTE]
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