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UA 8 Barbarian Discussion
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<blockquote data-quote="Larrin" data-source="post: 9203100" data-attributes="member: 55816"><p>Yeah, brutal critical looks good on paper (maybe), but it doesn't actually add much damage (especially at low levels) and statistically it affects "on average" 1 in 10 reckless attacks, which isn't often enough to really help out. So every now and then you might get a tiny damage bump. It didn't really help the barbarians do much more damage, yet it was the only thing they got past level 10 to do increase damage, so barbarians really lose damage potential in the later levels compared to other classes. </p><p></p><p>To further make it feel bad/be disliked, its really unreliable: this is the sort of feature where it might only trigger once or twice <strong>per leve</strong>l if you're unlucky, technically it has the possibility (however small) of NEVER triggering EVER through no fault of the player. Not really great when its the ONLY boost to damage you're getting from your class.</p><p></p><p>Or you might get it three times in one combat, in which case it still doesn't really do that much to help the Barbarians damage totals in the long run. Once you get 2 dice at 13, maybe you notice, but you're still not keeping up with the damage growth of other classes.</p><p></p><p>So seeing a notable damage boost that the player can choose to activate is an improvement to be sure in my opinion.</p></blockquote><p></p>
[QUOTE="Larrin, post: 9203100, member: 55816"] Yeah, brutal critical looks good on paper (maybe), but it doesn't actually add much damage (especially at low levels) and statistically it affects "on average" 1 in 10 reckless attacks, which isn't often enough to really help out. So every now and then you might get a tiny damage bump. It didn't really help the barbarians do much more damage, yet it was the only thing they got past level 10 to do increase damage, so barbarians really lose damage potential in the later levels compared to other classes. To further make it feel bad/be disliked, its really unreliable: this is the sort of feature where it might only trigger once or twice [B]per leve[/B]l if you're unlucky, technically it has the possibility (however small) of NEVER triggering EVER through no fault of the player. Not really great when its the ONLY boost to damage you're getting from your class. Or you might get it three times in one combat, in which case it still doesn't really do that much to help the Barbarians damage totals in the long run. Once you get 2 dice at 13, maybe you notice, but you're still not keeping up with the damage growth of other classes. So seeing a notable damage boost that the player can choose to activate is an improvement to be sure in my opinion. [/QUOTE]
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