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*Pathfinder & Starfinder
UA Battle Sorcerer another step... Stealth Sorcerer?
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<blockquote data-quote="Khaalis" data-source="post: 1751867" data-attributes="member: 2167"><p>Thanks again for the comments. Its all good and helps work through the concepts to find what works and makes sense and what doesnt.</p><p></p><p></p><p></p><p>Why play a rogue? Well, in all reality, the PHB rogue is basically designed as a combat machine with a skill backdrop. In my personal opinion I am not a fan of the currently rogue. For example, why would a Fence or a Second Story Man or a Cracker, etc. be trained in Sneak Attack? Not all, and in fact very few, rogue archetypes would be trained in the specialized slaying style of sneak attacks. Yet the core rogue is an assassination machine. Everything else is basically secondary. The only reason the rogue gets so many skill points is because there are SO many skills that make up the arena of the rogue.</p><p></p><p>The idea of a sorcerous rogue isn’t a far stretch. Especially when the classic Gish was presented in the battle sorcerer. </p><p>/rant on</p><p>In my personal opinion, its the same beef I have with the XPH. We get a core Psychic Warrior, but no other melded classtype. If you can have a Psychic Warrior why not a Psychic Rogue? </p><p>/rant off</p><p></p><p>Honestly, what would you see as an adaptation to sorcerer to give them the feel of being involved in the underworld of the rogue? They have to have at least a wider access to rogue skills, even if they don’t get trapfinding (relying on spells instead).</p><p></p><p></p><p></p><p></p><p>Well from the comments presented how is this?</p><p></p><p><strong>Benefits:</strong></p><p>* Increase HD from d4 to d6</p><p>* Gain Light Armor Proficiency feat</p><p>* Gain ability to cast in Light armor at no Arcane Spell Failure</p><p>* Gain 6+INT skill points</p><p>* Gain as class skills: Appraise, Balance, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device and Use Rope.</p><p></p><p><strong>Costs:</strong></p><p>* Reduce spell slots by 1 per spell level</p><p>* Reduce spells known by 1 per spell level</p><p></p><p><strong>Differences from Battle Sorcerer are:</strong></p><p>* 1HD increase less</p><p>* Gain most Rogue class skills (no disable device) and 6 skill points in place of extra HD, Intermediate BAB, and Martial Weapon Proficiency</p><p></p><p>I am also thinking of a limited spell selection, oriented specifically toward roguish spells (themed).</p><p></p><p></p><p></p><p></p><p>Why not priest? Why couldn’t a sorcerer be involved I a priesthood without having to be a cleric? What about if the sorcerous ability is divinely granted? Being a priest doesn’t necessarily mean a healer either.</p><p></p><p>I was thinking something like this.</p><p></p><p><strong>Benefits:</strong></p><p>* Increase HD from d4 to d6</p><p>* Gain Light Armor Proficiency feat</p><p>* Gain ability to cast in Light armor at no Arcane Spell Failure</p><p>* Gain as class skills: Diplomacy, Heal, Knowledge (religion, planes)</p><p>* Gain 2 Domains, gaining the powers and access to the domain spells as part of the sorcerer’s spell list</p><p></p><p><strong>Costs:</strong></p><p>* Reduce spell slots by 1 per spell level</p><p>* Reduce spells known by 1 per spell level</p><p>* No familiar</p><p></p><p><strong>Differences from Battle Sorcerer are:</strong></p><p>* No familiar</p><p>* 1HD increase less</p><p>* Gain 4 class skills instead of 1</p><p>* Gain 2 domain powers in place of Familiar and Martial Weapon proficiency</p><p></p><p>I am also thinking of a limited spell selection, oriented specifically toward religion oriented spells (themed).</p><p></p><p></p><p>As for Nature it would likely revolve around an animal companion instead familiar, wild empathy, gaining Handle Animal, Heal, Knowledge (nature) Listen, Spot and Survival as class skills, and 4 skill points. (Maybe animal or plant domain instead of wild empathy?)</p><p></p><p>I think you are correct on Bard, its already a jack-of-all-trades.</p><p></p><p>In any even, been up over 24 hours, me off to sleep. Comments and further thoughts much appreciated.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1751867, member: 2167"] Thanks again for the comments. Its all good and helps work through the concepts to find what works and makes sense and what doesnt. Why play a rogue? Well, in all reality, the PHB rogue is basically designed as a combat machine with a skill backdrop. In my personal opinion I am not a fan of the currently rogue. For example, why would a Fence or a Second Story Man or a Cracker, etc. be trained in Sneak Attack? Not all, and in fact very few, rogue archetypes would be trained in the specialized slaying style of sneak attacks. Yet the core rogue is an assassination machine. Everything else is basically secondary. The only reason the rogue gets so many skill points is because there are SO many skills that make up the arena of the rogue. The idea of a sorcerous rogue isn’t a far stretch. Especially when the classic Gish was presented in the battle sorcerer. /rant on In my personal opinion, its the same beef I have with the XPH. We get a core Psychic Warrior, but no other melded classtype. If you can have a Psychic Warrior why not a Psychic Rogue? /rant off Honestly, what would you see as an adaptation to sorcerer to give them the feel of being involved in the underworld of the rogue? They have to have at least a wider access to rogue skills, even if they don’t get trapfinding (relying on spells instead). Well from the comments presented how is this? [b]Benefits:[/b] * Increase HD from d4 to d6 * Gain Light Armor Proficiency feat * Gain ability to cast in Light armor at no Arcane Spell Failure * Gain 6+INT skill points * Gain as class skills: Appraise, Balance, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device and Use Rope. [b]Costs:[/b] * Reduce spell slots by 1 per spell level * Reduce spells known by 1 per spell level [b]Differences from Battle Sorcerer are:[/b] * 1HD increase less * Gain most Rogue class skills (no disable device) and 6 skill points in place of extra HD, Intermediate BAB, and Martial Weapon Proficiency I am also thinking of a limited spell selection, oriented specifically toward roguish spells (themed). Why not priest? Why couldn’t a sorcerer be involved I a priesthood without having to be a cleric? What about if the sorcerous ability is divinely granted? Being a priest doesn’t necessarily mean a healer either. I was thinking something like this. [b]Benefits:[/b] * Increase HD from d4 to d6 * Gain Light Armor Proficiency feat * Gain ability to cast in Light armor at no Arcane Spell Failure * Gain as class skills: Diplomacy, Heal, Knowledge (religion, planes) * Gain 2 Domains, gaining the powers and access to the domain spells as part of the sorcerer’s spell list [b]Costs:[/b] * Reduce spell slots by 1 per spell level * Reduce spells known by 1 per spell level * No familiar [b]Differences from Battle Sorcerer are:[/b] * No familiar * 1HD increase less * Gain 4 class skills instead of 1 * Gain 2 domain powers in place of Familiar and Martial Weapon proficiency I am also thinking of a limited spell selection, oriented specifically toward religion oriented spells (themed). As for Nature it would likely revolve around an animal companion instead familiar, wild empathy, gaining Handle Animal, Heal, Knowledge (nature) Listen, Spot and Survival as class skills, and 4 skill points. (Maybe animal or plant domain instead of wild empathy?) I think you are correct on Bard, its already a jack-of-all-trades. In any even, been up over 24 hours, me off to sleep. Comments and further thoughts much appreciated. [/QUOTE]
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UA Battle Sorcerer another step... Stealth Sorcerer?
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