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UA Generic Classes--Questions, Comments, NPCs, Prestige?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1379314" data-attributes="member: 871"><p>Thanks for the replies! Keep `em coming!</p><p></p><p>Really like the idea of the generic iconics--nifty stuff there.</p><p></p><p>One question I am curious about (& would really like to hear everyone's views on) is what class abilities could feasibly be broken up-turned into feats, & which class abilities should strictly remain class abilities (and thus, only be available through a PrC for the generic classes)? Should there be strict prerequisites on some of these feats (like only available to 1st-level characters)?</p><p></p><p>And what about other options, like using a spellbook (possibly eliminating the limit on # of spells known, but reducing the # of spells/day), or a mix & match of prepared & spontaneous spells (like the druid & cleric)?</p><p></p><p>Personally, I think that some class abilities should remain class abilities, & only be available through PrCs for the generic characters. Some other abilities seem best made/used as feats, though. For example, here are some other class abilities that I think may work as feats:</p><p></p><ul> <li data-xf-list-type="ul">Damage Reduction (barbarian); Perhaps would require ranks in skills like Endurance, &/or other feats, like Toughness</li> <li data-xf-list-type="ul">Bardic Knowledge (bard); available with X ranks in Knowledge skills, perhaps?</li> <li data-xf-list-type="ul">Animal Companion (druid, ranger): If the familiar is available, why not this class ability?</li> <li data-xf-list-type="ul">Slow Fall (monk); stackable with multiuple selections, increasing by 10' with each selection after the 1st</li> <li data-xf-list-type="ul">AC Bonus (monk)/Divine Grace (paladin); basically, any ability that allows a positive attribute modifier from 1 ability apply elsewhere (like a monk's Wisdom bonus to AC, or a paladin's Charisma bonus to saves). This could only increase by the attribute being increased.</li> <li data-xf-list-type="ul">Aligned Aura (cleric, paladin); Prereq.: cast divine spells. Available only to 1st-level PCs</li> </ul><p></p><p>Also, I'd consider allowing the warrior to be able to select the Fighter-only feats (Weapon Specialization & the like), while spellcasters could select the Metamagic feats.</p><p></p><p>OTOH, here are a few class abilities which I thionk should remain class abilities:</p><p></p><ul> <li data-xf-list-type="ul">Barbarian's rage abilities (perhaps in a berserker PrC)</li> <li data-xf-list-type="ul">Any class ability that grants immunity to some effect, like the paladin's Aura of Courage, or the druid's Immunity to Venom</li> <li data-xf-list-type="ul">Monk's increased unarmed combat damage</li> <li data-xf-list-type="ul">Monk's level-based AC bonus</li> <li data-xf-list-type="ul">Druid's wild shape ability</li> <li data-xf-list-type="ul">Bard's bardic music ability, esp. if it has a magical effect</li> <li data-xf-list-type="ul">Smite evil (or basically, smite opposing AL)</li> </ul><p></p><p>However, here's some ideas I'm not sure about making into feats/flaws/traits:</p><p></p><ul> <li data-xf-list-type="ul">Increase Hit Die (feat): available at 1st level only, allows PC to increase HD up to next highest die type (e.g., from a d4 to a d6, a d6 to a d8, or a d10 to a d12).</li> <li data-xf-list-type="ul">Skill Point Bonus (feat): available at 1st level only, allows PC to increase starting & subsequent skill point base by 2 (thus, from 2 to 4, & from 6 to 8)</li> <li data-xf-list-type="ul">Decrease Hit Die (flaw): available at 1st level only, allws PC to decrease HD to next lowest die type (e.g., from a d10 to a d8, or a d6 to a d4). Prerequsite--must have a d6 or higher for a Hit Die.</li> <li data-xf-list-type="ul">Decrease Skill Points (flaw): available at 1st level only, allows PC to decrease starting & subsequent skill point base by 2 (thus, from 6 to 4). Prerequiste--must have a 4 or higher skill point base.</li> <li data-xf-list-type="ul">Prepared Spells (trait): available at 1st level only (For arcane spellcasters only). Benefit--Arcane spellcaster loses limit on # of spells known. Hindrance--Arcane spellcaster must use a spellbook to record spells known, prepare spells each day, & number of spells/day foir each level decreases by 1 (minimum of 1).</li> </ul><p></p><p>Well, what do y'all think?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1379314, member: 871"] Thanks for the replies! Keep `em coming! Really like the idea of the generic iconics--nifty stuff there. One question I am curious about (& would really like to hear everyone's views on) is what class abilities could feasibly be broken up-turned into feats, & which class abilities should strictly remain class abilities (and thus, only be available through a PrC for the generic classes)? Should there be strict prerequisites on some of these feats (like only available to 1st-level characters)? And what about other options, like using a spellbook (possibly eliminating the limit on # of spells known, but reducing the # of spells/day), or a mix & match of prepared & spontaneous spells (like the druid & cleric)? Personally, I think that some class abilities should remain class abilities, & only be available through PrCs for the generic characters. Some other abilities seem best made/used as feats, though. For example, here are some other class abilities that I think may work as feats: [list] [*]Damage Reduction (barbarian); Perhaps would require ranks in skills like Endurance, &/or other feats, like Toughness [*]Bardic Knowledge (bard); available with X ranks in Knowledge skills, perhaps? [*]Animal Companion (druid, ranger): If the familiar is available, why not this class ability? [*]Slow Fall (monk); stackable with multiuple selections, increasing by 10' with each selection after the 1st [*]AC Bonus (monk)/Divine Grace (paladin); basically, any ability that allows a positive attribute modifier from 1 ability apply elsewhere (like a monk's Wisdom bonus to AC, or a paladin's Charisma bonus to saves). This could only increase by the attribute being increased. [*]Aligned Aura (cleric, paladin); Prereq.: cast divine spells. Available only to 1st-level PCs [/list] Also, I'd consider allowing the warrior to be able to select the Fighter-only feats (Weapon Specialization & the like), while spellcasters could select the Metamagic feats. OTOH, here are a few class abilities which I thionk should remain class abilities: [list] [*]Barbarian's rage abilities (perhaps in a berserker PrC) [*]Any class ability that grants immunity to some effect, like the paladin's Aura of Courage, or the druid's Immunity to Venom [*]Monk's increased unarmed combat damage [*]Monk's level-based AC bonus [*]Druid's wild shape ability [*]Bard's bardic music ability, esp. if it has a magical effect [*]Smite evil (or basically, smite opposing AL) [/list] However, here's some ideas I'm not sure about making into feats/flaws/traits: [list] [*]Increase Hit Die (feat): available at 1st level only, allows PC to increase HD up to next highest die type (e.g., from a d4 to a d6, a d6 to a d8, or a d10 to a d12). [*]Skill Point Bonus (feat): available at 1st level only, allows PC to increase starting & subsequent skill point base by 2 (thus, from 2 to 4, & from 6 to 8) [*]Decrease Hit Die (flaw): available at 1st level only, allws PC to decrease HD to next lowest die type (e.g., from a d10 to a d8, or a d6 to a d4). Prerequsite--must have a d6 or higher for a Hit Die. [*]Decrease Skill Points (flaw): available at 1st level only, allows PC to decrease starting & subsequent skill point base by 2 (thus, from 6 to 4). Prerequiste--must have a 4 or higher skill point base. [*]Prepared Spells (trait): available at 1st level only (For arcane spellcasters only). Benefit--Arcane spellcaster loses limit on # of spells known. Hindrance--Arcane spellcaster must use a spellbook to record spells known, prepare spells each day, & number of spells/day foir each level decreases by 1 (minimum of 1). [/list] Well, what do y'all think? [/QUOTE]
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