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<blockquote data-quote="tetrasodium" data-source="post: 8784182" data-attributes="member: 93670"><p>They were mentioned as being used for feat prerequisites. I wouldn't be surprised if they are used to minimize the front loaded slingshot power jumps that comes with multiclassing similar to the already present proficiency differences for starting with a class & multiclassing into it but for abilities rather than just skills. It would render that gating almost pointless if you had classes where each level counted as a generic level in two groups. </p><p></p><p> Crawford covered the classes pulling from different pools though. In on my phone so can't give specific quote but... The thing he said was something along the lines of how the bard and ranger each pull their own unique blend of bits from the warrior mage and priest groups.</p><p></p><p>Thankfully I don't think we are going to see a continuation of 5e's "I'm a full caster too so should be treated with the same lore perks as a wizard with things that involve esoteric arcane stuff <em>and</em> be allowed to shed that to be treated like a bsrd/ranger when we come across esoteric bsrd/ranger stuff or things that would be downsides to wizards". Instead you might see "well as a 2/3 mage progression and a level ten bard does my mage 3 help me with this?" .Ranger would be the same but I'm guessing priest given they are historically divine casters. I could see certain archetype that lean deeper into casting bumping that to 2/3 with occasional plus one jumps or maybe even 1/2 progression. </p><p></p><p> Anything much more than 2/3 however should be a mage or priest pool class with a fraction of warrior or expert stuff. Niche archetypes that lean more into caster can pull specific bits at specific levels like 3.x bonus feats but there is no reason to give too much access to the pool on a generic level. Doing otherwise would result in the same "nobody can really have nice things because everyone eose has good enough of that area too & there is no room for the nice things to have opportunity costs" problems that ultimately plague so much of 5e</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8784182, member: 93670"] They were mentioned as being used for feat prerequisites. I wouldn't be surprised if they are used to minimize the front loaded slingshot power jumps that comes with multiclassing similar to the already present proficiency differences for starting with a class & multiclassing into it but for abilities rather than just skills. It would render that gating almost pointless if you had classes where each level counted as a generic level in two groups. Crawford covered the classes pulling from different pools though. In on my phone so can't give specific quote but... The thing he said was something along the lines of how the bard and ranger each pull their own unique blend of bits from the warrior mage and priest groups. Thankfully I don't think we are going to see a continuation of 5e's "I'm a full caster too so should be treated with the same lore perks as a wizard with things that involve esoteric arcane stuff [i]and[/i] be allowed to shed that to be treated like a bsrd/ranger when we come across esoteric bsrd/ranger stuff or things that would be downsides to wizards". Instead you might see "well as a 2/3 mage progression and a level ten bard does my mage 3 help me with this?" .Ranger would be the same but I'm guessing priest given they are historically divine casters. I could see certain archetype that lean deeper into casting bumping that to 2/3 with occasional plus one jumps or maybe even 1/2 progression. Anything much more than 2/3 however should be a mage or priest pool class with a fraction of warrior or expert stuff. Niche archetypes that lean more into caster can pull specific bits at specific levels like 3.x bonus feats but there is no reason to give too much access to the pool on a generic level. Doing otherwise would result in the same "nobody can really have nice things because everyone eose has good enough of that area too & there is no room for the nice things to have opportunity costs" problems that ultimately plague so much of 5e [/QUOTE]
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