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UA Monks Introduces the Kensai and Tranquility Traditions
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<blockquote data-quote="Lackhand" data-source="post: 7704990" data-attributes="member: 36160"><p>I really like the paciFIST. Its souped-up lay on hands might be too good, but it certainly makes a statement, and I like the direction it's heading.</p><p></p><p>The kensei, though... I definitely want what it's dishing up, I just don't like the way it's phrased. I would rather allow martial weapons as monk weapons. We can already use greatclubs as monk weapons, so going from 1d10 to 2d6 damage dice doesn't worry me too much from a balance point of view. I don't like the finicky "make an unarmed strike as part of your action for +2 AC", because it encourages the monk with multiattack to make different sorts of attacks, blech yuck. Much better to me would be "when you make an attack and are entitled to two attacks, you can make a special attack which consumes them both. This either deals 1d4 extra damage or gives you a +2 AC". Since I want the main weapon to be a monk weapon, this leaves martial arts/flurry of blows on the table, and that secondary action ALREADY has special rules which forces it to be a different attack than this mechanism.</p><p></p><p>I second the desire for a tattooed monk. I think Way of 4 Elements is a pretty good proxy for a tattooed monk (since it's a straightforward "pick a spell at every archetype feature level; cast them for 1+1 ki point per spell level"), but because I want a fix for Wo4E, I want a fix for my Tattooed Monk hack <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lackhand, post: 7704990, member: 36160"] I really like the paciFIST. Its souped-up lay on hands might be too good, but it certainly makes a statement, and I like the direction it's heading. The kensei, though... I definitely want what it's dishing up, I just don't like the way it's phrased. I would rather allow martial weapons as monk weapons. We can already use greatclubs as monk weapons, so going from 1d10 to 2d6 damage dice doesn't worry me too much from a balance point of view. I don't like the finicky "make an unarmed strike as part of your action for +2 AC", because it encourages the monk with multiattack to make different sorts of attacks, blech yuck. Much better to me would be "when you make an attack and are entitled to two attacks, you can make a special attack which consumes them both. This either deals 1d4 extra damage or gives you a +2 AC". Since I want the main weapon to be a monk weapon, this leaves martial arts/flurry of blows on the table, and that secondary action ALREADY has special rules which forces it to be a different attack than this mechanism. I second the desire for a tattooed monk. I think Way of 4 Elements is a pretty good proxy for a tattooed monk (since it's a straightforward "pick a spell at every archetype feature level; cast them for 1+1 ki point per spell level"), but because I want a fix for Wo4E, I want a fix for my Tattooed Monk hack :) [/QUOTE]
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