Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Monks Introduces the Kensai and Tranquility Traditions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 7705111" data-attributes="member: 6788736"><p>Here is how I'm gonna run it:</p><p></p><p><strong>Path of the Kensei (3rd level):</strong></p><p></p><p>When you choose this tradition at 3rd level, you learn to extend your knowledge of the martial arts beyond the standard array of monk weapons.</p><p></p><p>Select one martial or simple weapon without the Heavy quality (other than the lance) to be your Kensai weapon. This weapon is now treated as a Monk weapon for you. </p><p></p><p>In addition, when you attack with your Kensai weapon, you may replace the weapon damage die with 1d10 unless the weapon also has the reach quality. At 11th level in this class, the increased damage die increases to 2d6. At 17th level in this class it increases to 2d8.</p><p></p><p>Finally, choose one of the following options:</p><p></p><p>1) Weapon master: Select one of the Dueling or Great weapon fighting styles. You learn this fighting style. In addition you can expend 1 point of ki to gain advantage on any checks or saves to avoid being disarmed of your weapon, or that targets your weapon.</p><p>2) Dual weapon kata: When you are not wearing armor or using a shield, and wield two Monk weapons at the same time, you gain +1 to your AC. When you use your flurry of blows attack, you can expend an additional point of ki and resolve one of the attacks with a monk weapon instead of an unarmed strike.</p><p>3) Zen archery: You must have selected a bow to use this option. You gain the Archery fighting style. In addition as a bonus action on your turn you can expend 2 points of Ki to take careful aim at a creature you can see that is within range of a ranged weapon you are weilding. Until the end of this turn, your succesful ranged attacks against this target ignore 3/4 and 1/2 cover and deals additional damage equal to 2 + half your Monk level. </p><p></p><p><strong>One with your Weapon (6th level):</strong></p><p></p><p>Magic weapons: Your attacks with monk weapons are treated as magical. </p><p></p><p>Stare down: As an action on your turn you can expend 1 point of Ki and attempt to stare down or otherwise seek to intimidate your target (pulling your attack at the last second, landing a close shot with a bow, staring your target down, a flourish of your blade etc). Choose a single target that can see you within 60'. That target must pass a [DC 8 + Wis + Prof] Wisdom save or be frightened of you. The target can re-roll the save at the end of each turn to end the condition, becoming immune to this ability for 24 hours on a save.</p><p></p><p><strong>Un-erring Accuracy (11th level)</strong></p><p></p><p>You may spend 1 Ki point before making an attack with a monk weapon to make the attack with advantage to the attack roll.</p><p></p><p><strong>Deadly Strike (17th level)</strong></p><p></p><p>When you use your Unnerring accuracy ability, and both attack rolls would hit your target, the attack is a critical hit.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7705111, member: 6788736"] Here is how I'm gonna run it: [B]Path of the Kensei (3rd level):[/B] When you choose this tradition at 3rd level, you learn to extend your knowledge of the martial arts beyond the standard array of monk weapons. Select one martial or simple weapon without the Heavy quality (other than the lance) to be your Kensai weapon. This weapon is now treated as a Monk weapon for you. In addition, when you attack with your Kensai weapon, you may replace the weapon damage die with 1d10 unless the weapon also has the reach quality. At 11th level in this class, the increased damage die increases to 2d6. At 17th level in this class it increases to 2d8. Finally, choose one of the following options: 1) Weapon master: Select one of the Dueling or Great weapon fighting styles. You learn this fighting style. In addition you can expend 1 point of ki to gain advantage on any checks or saves to avoid being disarmed of your weapon, or that targets your weapon. 2) Dual weapon kata: When you are not wearing armor or using a shield, and wield two Monk weapons at the same time, you gain +1 to your AC. When you use your flurry of blows attack, you can expend an additional point of ki and resolve one of the attacks with a monk weapon instead of an unarmed strike. 3) Zen archery: You must have selected a bow to use this option. You gain the Archery fighting style. In addition as a bonus action on your turn you can expend 2 points of Ki to take careful aim at a creature you can see that is within range of a ranged weapon you are weilding. Until the end of this turn, your succesful ranged attacks against this target ignore 3/4 and 1/2 cover and deals additional damage equal to 2 + half your Monk level. [B]One with your Weapon (6th level):[/B] Magic weapons: Your attacks with monk weapons are treated as magical. Stare down: As an action on your turn you can expend 1 point of Ki and attempt to stare down or otherwise seek to intimidate your target (pulling your attack at the last second, landing a close shot with a bow, staring your target down, a flourish of your blade etc). Choose a single target that can see you within 60'. That target must pass a [DC 8 + Wis + Prof] Wisdom save or be frightened of you. The target can re-roll the save at the end of each turn to end the condition, becoming immune to this ability for 24 hours on a save. [B]Un-erring Accuracy (11th level)[/B] You may spend 1 Ki point before making an attack with a monk weapon to make the attack with advantage to the attack roll. [B]Deadly Strike (17th level)[/B] When you use your Unnerring accuracy ability, and both attack rolls would hit your target, the attack is a critical hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Monks Introduces the Kensai and Tranquility Traditions
Top