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UA Monks Introduces the Kensai and Tranquility Traditions
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7705226" data-attributes="member: 6846794"><p>And that'd be fine. Natural selection. Druid would have understood <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I'm also making a tranquility monk for a party, an NPC that will offer their services for food, company and a slice of the treasure.<em> (Peace and tranquility is great and all, but it does not build monasteries.)</em></p><p><em></em></p><p><em></em>One of the things I like about the sub class is its potential durability - you can jump in, flip some jabs and spin those kicks, than bliss-bubble up if needs. Or jump in the middle of some goons, blissbubble/dodge action tank until they figure out what's going on. </p><p></p><p>While the class lacks direct damage options <em>(until 17th, though I hope we can agree that's a fairly niche level bracket for many tables)</em>, the core monk class is nothing to be sniffed at, with its multiple attacks, stuns and mobility. Slap on the layers of defence that monks gain as they level and, when combined with tranquility and healing pool of potentially over a 100 of hit points, and you've got a monk that's decidedly tough.<em> </em></p><p><em></em></p><p><em>[sblock]In a jam? Need a breather? Leg it with your monk-legs of movement, heal up and all is well. Not taking a beating? Great! Why not pop on over to the rogue, slap a heal on him, grant him the chance to sneak attack and heck, why not headbutt that bugbear while you're at it? Good times![/sblock]</em></p><p><em></em></p><p><em></em>Their ribbon ability of advantage on Diplomacy checks, given specific circumstances, also helps to offset the typically ok-to-poor charisma of your typical optimized monk. And their hit-and-time-out punch is useful for one-on-one target elimination. Though what exactly a target is doing if its not attacking is open to interpretation <em>(it could be standing there, blissfully content, or it could be shouting for help, for example).</em></p><p><em></em></p><p><em></em>So yes! Loves me some tranquility. Let's just remember that they don't have to be pacifists and even pacifists can hit people. Personally, mine will be working with a philosophy akin to 'Peace and Love - enforced with extreme prejudice. YOU THERE! LOVE ONE AND OTHER. OR ELSE!'. He's totally fine with this philosophy. At one with it. Content.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7705226, member: 6846794"] And that'd be fine. Natural selection. Druid would have understood :D I'm also making a tranquility monk for a party, an NPC that will offer their services for food, company and a slice of the treasure.[I] (Peace and tranquility is great and all, but it does not build monasteries.) [/I]One of the things I like about the sub class is its potential durability - you can jump in, flip some jabs and spin those kicks, than bliss-bubble up if needs. Or jump in the middle of some goons, blissbubble/dodge action tank until they figure out what's going on. While the class lacks direct damage options [I](until 17th, though I hope we can agree that's a fairly niche level bracket for many tables)[/I], the core monk class is nothing to be sniffed at, with its multiple attacks, stuns and mobility. Slap on the layers of defence that monks gain as they level and, when combined with tranquility and healing pool of potentially over a 100 of hit points, and you've got a monk that's decidedly tough.[I] [sblock]In a jam? Need a breather? Leg it with your monk-legs of movement, heal up and all is well. Not taking a beating? Great! Why not pop on over to the rogue, slap a heal on him, grant him the chance to sneak attack and heck, why not headbutt that bugbear while you're at it? Good times![/sblock] [/I]Their ribbon ability of advantage on Diplomacy checks, given specific circumstances, also helps to offset the typically ok-to-poor charisma of your typical optimized monk. And their hit-and-time-out punch is useful for one-on-one target elimination. Though what exactly a target is doing if its not attacking is open to interpretation [I](it could be standing there, blissfully content, or it could be shouting for help, for example). [/I]So yes! Loves me some tranquility. Let's just remember that they don't have to be pacifists and even pacifists can hit people. Personally, mine will be working with a philosophy akin to 'Peace and Love - enforced with extreme prejudice. YOU THERE! LOVE ONE AND OTHER. OR ELSE!'. He's totally fine with this philosophy. At one with it. Content. [/QUOTE]
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