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UA Monks Introduces the Kensai and Tranquility Traditions
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<blockquote data-quote="smbakeresq" data-source="post: 7705233" data-attributes="member: 28301"><p>Don't think of it as non-violent, think of it as non-death. Superman was violent but never killed anyone until the recent movie. Its actually the way most LG paladins should act but never do, along with all the evil- hating neutrals.</p><p></p><p>From a RP seems to me Tranquility monks would make a good police force or bounty hunters who capture rather than kill their quarry. To ingratiate the TM Monastery into the community they could volunteer themselves (or charge money) to the local constabulary. They would also make good diplomats and negotiators in the violent world of D&D, a reputation for not killing but still being a formidable warrior would add gravitas to such a person. Or legendary bounty hunters who always capture and bring back their guy. There are many ways to fit them into a campaign. </p><p></p><p>I think the TM has many RP hooks. I also think it is far stronger than most realize, with ready healing like that you will out HP everything at your level, and you can attack while healing. You just can wear things down. Seems to fit with the bounty hunter theme.</p><p></p><p>I would though enforce the non-violent part, making sure they player knocks out intelligent creatures or animals as appropriate instead of just killing all of them all the time. They might also need an alignment restriction, although that's a tough one. We did have a healer cleric in our group who was LE, worshipped Asmodeus, and healed on the theory that the longer you were alive the more chance he had to get your soul.</p><p></p><p>I would also watch carefully about the virtual poison and disease immunity, they could be abused. You could just cover yourself in poison or disease and use it as a rider to your attacks. Also, a 10 level TM could wipe out a plague affecting 20 creatures, that would certainly mark the player as legendary in the locals eyes and make them sought after (or hunted) for such an ability.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7705233, member: 28301"] Don't think of it as non-violent, think of it as non-death. Superman was violent but never killed anyone until the recent movie. Its actually the way most LG paladins should act but never do, along with all the evil- hating neutrals. From a RP seems to me Tranquility monks would make a good police force or bounty hunters who capture rather than kill their quarry. To ingratiate the TM Monastery into the community they could volunteer themselves (or charge money) to the local constabulary. They would also make good diplomats and negotiators in the violent world of D&D, a reputation for not killing but still being a formidable warrior would add gravitas to such a person. Or legendary bounty hunters who always capture and bring back their guy. There are many ways to fit them into a campaign. I think the TM has many RP hooks. I also think it is far stronger than most realize, with ready healing like that you will out HP everything at your level, and you can attack while healing. You just can wear things down. Seems to fit with the bounty hunter theme. I would though enforce the non-violent part, making sure they player knocks out intelligent creatures or animals as appropriate instead of just killing all of them all the time. They might also need an alignment restriction, although that's a tough one. We did have a healer cleric in our group who was LE, worshipped Asmodeus, and healed on the theory that the longer you were alive the more chance he had to get your soul. I would also watch carefully about the virtual poison and disease immunity, they could be abused. You could just cover yourself in poison or disease and use it as a rider to your attacks. Also, a 10 level TM could wipe out a plague affecting 20 creatures, that would certainly mark the player as legendary in the locals eyes and make them sought after (or hunted) for such an ability. [/QUOTE]
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